Honestly, the health guage loss remaing after death is a stupid gimmick. At least in Souls games it kinda made sense as it's tied to the lore of going hollow, but here dying and then reloading from the start of the fight doesn't seem to have any in-game reason on why health loss stays.I am finished with the game. I keep wanting the game to click for me, or become interesting but it never seems to get there. I've gotten archer to the point where the damage is decent feeling against the same shit I've been fighting (minotaurs, ogres, cyclops) and it's simply just not fun. I even went Thief to try the climby hacky stabby combat and that also sucks. It's incredibly jank, grabbing hold of an enemy doesn't seem to be because you pushed the "grab" button, but rather on whether or not the game feels you deserve to hang from an Ogre's pubes. Not to mention stamina runs out extremely quickly making climbing a full on Cyclops or Ogre pointless because you'll be out of stamina and fall by the time you can stab at the goodie bag, so you might as well just nibble at their toes.
The world and the quests are really boring imo, the world itself is a pile of spaghettis roads all weaving about but never seeming to lead to anywhere interesting. All the villages look the fucking same, and there are a lot of cliffs and object that just get in your way of getting anywhere you really wanna go. As @FakeSympathy said the constant loss of max HP is really dumb and only ensures that once you start to lose you will continue to lose and there is nothing you can do about it if you are out in the world somewhere without a campfire or inn to rush back to.
I think the big failing of the questing system is that there is nothing to grab onto narratively. Some imposter sits on the throne in my name? So what, I am apparently the only person in the world the pawns will obey so all I have to do to gather up a ton of pawns and invade the castle myself. Nobody could stop me if I wanted to be a bastard about it. But I also have nothing to make me want the throne in the first place. I can take all my pawns and go make a bigger better castle somewhere else with free beer and hookers. Side quests are also just as flat, oh you need medicine little girl? Sucks to suck i guess. Oh one of the soldiers has been ambushed by Harpies, shouldn't be on patrol alone dumbass. The sheer number of random people out in the world alone getting fucked up by goblins or wolves or whatever is staggering and amazingly stupid. I came across a lady on the side of the road getting harassed by Goblins, and right next to her was a big fucking dragon just chilling. WHAT ARE YOU DOING OUT HERE LADY!?
There is no consistency that makes this world feel like a real place, as a result it's just a playground for the player to fight monsters in, but it's a bad playground covering in rust and half the monkey bars are missing.
I've seen videos and there is no doubt that the combat gets cool later. But in reality it doesn't get that cool, you just become so powerful that you just melt everything that threatens you and that's not exciting or good combat. It's just a game of overpowering the combat rather than engaging in it. And the sheer wall you have to climb is simply not fun to deal with.
Dragons Dogma needed good combat that feels fun and rewarding from the start, or a great world and story. Ideally it should have both. But it has neither.
I think combat could've been better if all classes had a dedicated dodge button. All of them have some sort of skills to avoid taking hits, except dodging seems to make the most sense half the time. Dodging also feels like it's the only one with an i-frame; You can try to jump or run, but the enemies will stagger you always.
Thank god the recent patch is supposed to make pawns talk less, because I was tired of hearing same dialogs over and over again. There are no interesting banters; it's mostly commenting on the party vocation make up, what they experienced in other worlds, "This looks like a great spot to harvest some ingredients", or commenting how I'm running everywhere. They do sometimes act as a guide for quest if they experienced solving it other worlds, but only give the bare bones directions. Pointing out locations of chests, caverns, and riftstones are cool, but they only say "it's around here" without giving better direction of where to go.
There are in fact some romance in the game, but again they are so insignificant it's hardly worth mentioning.