I've recently been playing Dragon's Dogma Dark Arisen through...and wow, what a game. It's sort of like a hybrid of the open world of Skyrim, the art style and aesthetics of Dark Souls and and a fast and furious combat system reminiscent of Kingdoms of Amalur, fast and furious with a focus on climbing and defeating big boss monsters with different resistances and weaknesses.
The game is so deep though. I'm close to completing the main quest only to go to the wiki and see I've still got a whole ton of DLC, the expansion pack, and a multi-level post game dungeon and a load of post game quests to do. It appears to change the game-world after completion of quests and stages, something that Skyrim could've done with to keep the game world fresh. There's also a huge gear progression and class flexibility, allowing you to change classes on the fly and try out a bunch of different play styles.
Overall I think a lot of people saw the game as a generic Oblivion type fantasy game, which it honestly does seem like in the first few hours of play...but 10 or so hours into the game it becomes a immersive, atmospheric and addictive experience.
Here's to a next-gen sequel, thanks Capcom
The game is so deep though. I'm close to completing the main quest only to go to the wiki and see I've still got a whole ton of DLC, the expansion pack, and a multi-level post game dungeon and a load of post game quests to do. It appears to change the game-world after completion of quests and stages, something that Skyrim could've done with to keep the game world fresh. There's also a huge gear progression and class flexibility, allowing you to change classes on the fly and try out a bunch of different play styles.
Overall I think a lot of people saw the game as a generic Oblivion type fantasy game, which it honestly does seem like in the first few hours of play...but 10 or so hours into the game it becomes a immersive, atmospheric and addictive experience.
Here's to a next-gen sequel, thanks Capcom