Should probably be "huge HP bar"Greg Tito said:But even after you figure out a strategy to defeat them, it just takes far too long to whittle down their huge XP bar
As someone who own the game I can confirm that the Dark Soul comparison is valid, the game has very little hand holding, with limited usefulness of magic healing, the one save file (and yes that includes the auto saves) as well as many enemies who will rip ya if you dont fight smart.BehattedWanderer said:So...Skyrim crossed with Monster Hunter?
That's kind of the feel I'm getting from the review. Maybe a touch of Dark Souls, with the size of boss enemies and the supposed difficulty?
And I like the idea of there being areas that are beyond you, since it seems like it would be more accurate. Even Fallout had places where you could stumble into creatures that would turn you to ribbons if you weren't prepared (and sometimes even if you were), while maintaining a fairly loose narrative structure. I'll be picking this up soon, in that case.
Just curious but what exactly do you mean by that statement? Do you mean the customization of the main character and pawn? I thought that the customization was pretty detailed in that respect. o-oDVS BSTrD said:Would also have been nice to have some decent character creation instead of a bunch of presets.
Okay, I know I shouldn't be asking you specifically about this, but seriously what about this game makes anyone think of Skyrim? I have never before been so at a loss about a comparison between two games.twaddle said:It sounds like this is a great game, but it going to suffer from being severely underated because from looks alone,it looks like a third person skyrim knock-off, and the market is becoming oversaturated with old world fantasy rpgs
you are right the story is lacking, but the game makes up for that with everything else.Daystar Clarion said:I really like this game.
Reminds me of Dark Souls and Monster Hunter.
Light on story, but great on combat mechanics, character customisation and atmosphere.
It's a multiplayer aspect so I'd imagine you would. But the game comes with a set of pre-made pawns so you don't have to be connected online. It's just more funDanzavare said:I have a question: Does downloading other players' pawns on the Xbox 360 require Gold Membership? I have access to Xbox Live but, knowing the kinds of games I play, I've never found it worth buying a subscription.
I have a heap of games to get through first, but this is definitely on my to-buy list. At the very least my partner will probably make me snatch it up soon.
I just thought of it as downloading player-made DLC but I suppose Microsoft would probably disagree with me.CD-R said:Wether you like the game or not it did do one thing worthy of praise. It pretty much rendered quick time events obsolete. Also I'm surprised you didn't mention how at night the game literally turns into a survival horror.
It's a multiplayer aspect so I'd imagine you would. But the game comes with a set of pre-made pawns so you don't have to be connected online. It's just more funDanzavare said:I have a question: Does downloading other players' pawns on the Xbox 360 require Gold Membership? I have access to Xbox Live but, knowing the kinds of games I play, I've never found it worth buying a subscription.
I have a heap of games to get through first, but this is definitely on my to-buy list. At the very least my partner will probably make me snatch it up soon.
If you play it offline the game randomly generates pawns for you to hire.Lvl 64 Klutz said:I don't know how the pawn system will work in the long-term scenario, but I'm really starting to get annoyed with companies adding online multiplayer components to their single player games. Multiplayer modes are all well and good, but things like this and White Knight Chronicles' online group quests seem to forget that eventually people stop playing these games, leaving people who arrive to the party a little late high and dry.
If the game keeps a constant database of these pawns, then I don't really have a complaint here, it's just a trend I've noticed a lot of RPG's (Western-themed J-RPG's for the most part, oddly enough) doing.
the only flaw I found with that is in my case my main pawn is a mage and I´m a fighter (and soon warrior) and my pawn is getting to thick in the fight, would have enjoyed a more detailed command system, being able to specific tell her to stay at the edge of a fight, or say tell my strider pawn to shoot the sea bird I´m looking at, so she can help me with that quest X)Scars Unseen said:1) The "pawn" system has the best AI companions I've ever seen in a game. Your main pawn can be trained and learns combat tactics from observing your behavior as well as that of the monsters you fight. They will surprise you, and not in that "he's stuck on the chest high wall again" way. And that behavior carries over when you hire someone else's pawn.