So what game do you buy? You've pretty much eliminted about two thirds of all game companies. Even Valve has ties with EA.Antari said:I already don't buy Ubisoft or EA games because of them buying up all the little developers and leaving us with this gigantic ineffective blob they seem to want to call a company, and which everyone seems to be copying. They have not taken the time to learn how the business functions from the customer's point of view, they only care about themselves. Good luck to them. They will need it with this sort of decision making process.
Well, raise my stocks and call me a prophet, I didn't think it would happen this fast:asiepshtain said:My fellow escapists "Pirates",
EDIT: The final step in DRM will be this: you pirate a game, the game company sees and informs local police officers. Who come to your house and arrest your stealing, stupid, criminal ass. You then go to jail where you fucking belong, you fucking thief.
I haven't had to purchase any games in a long while. I still play all the old dos/win3.11 era games, before EA's conglomerant spending spree. Most of which are available free, as abandonware these days. Sure I'm not operating with cutting edge graphics, but most of the storylines are 100 times better than anything being released today. Alot more creative, and less concerned by what someone else had done before them. DosBox is probably the best piece of software written in the past 10 years because it works better than actual DOS did.Ph0t0n1c Ph34r said:So what game do you buy? You've pretty much eliminted about two thirds of all game companies. Even Valve has ties with EA.Antari said:I already don't buy Ubisoft or EA games because of them buying up all the little developers and leaving us with this gigantic ineffective blob they seem to want to call a company, and which everyone seems to be copying. They have not taken the time to learn how the business functions from the customer's point of view, they only care about themselves. Good luck to them. They will need it with this sort of decision making process.
We now have spyware in most of the console games and in some PC titles. I don`t exactly know how they are made so that they avoid detection but I`m not a programmer either. The purpose of the spyware is to determine how much you have played the game, how much of this time you spent on the single player and how much only, if you downloaded any DLC etc.SatansBestBuddy said:I'll tell you where it'll go from here:
They'll install spyware that they won't tell you about, it'll be part of the game so you can't uninstall it without uninstalling the game, and it'll constantly be monitoring your computer use, so that if you ever go to a website that the company has blacklisted (such as PirateBay, or something with "hacker" in the title), then the game will notify the company and any and all games you have already bought from that specfic company will be considered stolen property, and you will be locked out of those games forever, even after uninstalling and reinstalling.
And they won't tell you why it happened.
Naturally, this is all with the resrictions of having to always be online and having a registered account and all that jazz.
THAT's the only way I can see things getting worse...
Dude, check you numbers, every game is pirated "something like 95%", and that's the US. In Europe and more like in Asia, it's almost 99%. 98% is the global piracy rate across all platforms. For every legit copy, there are at lest 9 other people who plays a pirated one. Yeah, it's that bad. That contains everyone, who gets a pirated copy (online or offline), even to "try before you buy", and even if these people eventually buy a legit copy, that downloaded warez still counts. You cannot decrease that number with DRMs, only increase it. Many people who download a pirate copy later decides to buy the game because it is so awesome. But if they find, that the game is shit, that will only enforce their notion not to shell out the 60$ before trying the full game, lest they buy a 60$ load of crap. And yes, there are people, who won't buy a legit copy, even if they like the game very much, but they are just assholes. "If you like the game, buy it! Support game developers, who make great games!"Souplex said:You keep on talking about how copy protection encourages pirates, however on the other extreme you have World of Goo, which was pirated something like 95%. Without copy protection developers might be dealing with the same stuff as 2d boy.
That's actually a great example. Carpet bombing seems to be the industry standard nowadays, but with all-civilian casualties. And let's not forget how the Vietnam War ended... Just a heads-up, publishers.Geamo said:[sub]This post is coming after i've just done a ton of revision on the Vietnam War, so you can tell[/sub]
As the sub-note says, the whole messy DRM situation is just like the Vietnam War; the developers (army) are trying to root out and defeat the pirates, but the pirates look identical to normal, legit customers.
These new steps in DRM are the equivilant of Operation Rolling Thunder; bombing the hell out of everything. Problem is that the pirates have already got Hazmat suits and have bolted. Leaving the normal customers to take the fire.
So only average gamers should play games in your opinion? How average of you. I was testing systems for customers. I only used the game as a test and wiped it from each system after I got my results. Its my choice how I use the software. I don't think I read anywhere in the terms that I actually had to PLAY the game for my purchase to be legal.TitsMcGee1804 said:fair enough, but I highly doubt that the average gamer is going to be needing to do that, thats no disrespect to you but you dont represent the average gamer, maybe like 0.001% of people buying the game, its not enough to sway meacturisme said:To answer your last question, yes. I was using the game to test different configurations of pc components with Quake 3 Arena.TitsMcGee1804 said:but has anyone ever honestly had to install a game more than 5 times on 5 different computers?
Im not saying that there should be a limit on installs, just that its never been a problem to me, and it does convince me not to go giving away my games to my friends, if i know im going to lose an activation
Im saying that if i have bought a game legit, for the most part DRM hasnt got in the way
you are missing what i mean by average gamer...by average gamer i mean that 98% of the gaming populace are not going to be affected, 98% will probably not have the patience/need to install or play a game 5 times (outside of re-installs due to buggy games, YES a flaw in my argument, i accept it), for most developers that 2% aint gonna be missedacturisme said:So only average gamers should play games in your opinion? How average of you. I was testing systems for customers. I only used the game as a test and wiped it from each system after I got my results. Its my choice how I use the software. I don't think I read anywhere in the terms that I actually had to PLAY the game for my purchase to be legal.TitsMcGee1804 said:fair enough, but I highly doubt that the average gamer is going to be needing to do that, thats no disrespect to you but you dont represent the average gamer, maybe like 0.001% of people buying the game, its not enough to sway meacturisme said:To answer your last question, yes. I was using the game to test different configurations of pc components with Quake 3 Arena.TitsMcGee1804 said:but has anyone ever honestly had to install a game more than 5 times on 5 different computers?
Im not saying that there should be a limit on installs, just that its never been a problem to me, and it does convince me not to go giving away my games to my friends, if i know im going to lose an activation
Im saying that if i have bought a game legit, for the most part DRM hasnt got in the way
Im in the UK, where there is not one retail manager in any game store in the country who does not cringe and run away at the first sign of conflict in front of customers, it works over hereSalonista said:When only paying customers are being sold the pointy end, yeah, that's abusive in my book. And after being burned by DRM I certainly don't buy first/cry later anymore, since I've gotta read up first or wait to find out the true deal with some of these DRMs. No more impulse purchases anymore, I miss that.TitsMcGee1804 said:its not abuse...if you dont like it....dont buy the product, ball is in your court mate!Salonista said:Shame on Shamus making people aware of how they're paying to be abused. Suppose he'd stop writing about it if only they'd stop giving him ammunition, eh?TarkXT said:So has Shamus been crowned the champion of those against DRM idiocy? It would seem so. I really don't mind rage fests but you should be doing more than ripping into one company or another about DRM's every other article.
You're so much better than that.
if you buy it, realise its got BAD drm that you cannot live with, take it back, explain that it says nothing on the box about DRM, if they refuse, just dont leave the store till you got a refund
I have done it many times, just keep calm and polite and nobody can deny you a refund
If everybody went out, bought a game, and then took it back to the retailer saying its got unnaceptable DRM, then maybe the retailers would push publishers to change
Are you in the States? Retailers here will not take back opened software for DRM complaints, no matter what your beef, no matter how sweet you may be (they will exchange for a new copy, but won't refund). Demanding a refund directly from the publisher, however, might actually work and has the added benefit of telling them to their faces why you're not happy w/the product.
But that's beyond what I was saying in my post. It's folks like Shamus, railing against or at least warning about DRM systems, that do a service for others. Awareness can lead to change for the better, one hopes. I imagine that's always the plan, anyway.
Just OOC what games have you released with Steam? Most small developers I've talked to/read about seem to appreciate the platform, if nothing else than for the simple fact that it gets your name out. What were some of the problems you've had with them as a developer?Odjin said:I'm working with steam both as a client and a developer and I've seen nothing but troubles including the ones mentioned above. It's a huge pile of crapiness in a sauce of incompetence followed by the smell of money-making waving the flag of "fuck you clients and devers we only want your money so eat shit". I'm not throwing this around without knowing what I do. I know steam since the very beginning so I know very well what it is or rather is "not".
Interesting. Most people I know have never had problems with it, and in fact the only "horror stories" I've heard from steam have been in online forums.Odjin said:You are lucky then. Because I know more people than not which have huge troubles with steam and the customer service gives a shit about it. I just use it with grinding teeth since I have to. Whenever I can I choose games from the shelf instead of steam as it saves me tons of troubles and the game is installed much faster.
That might have been the side effect of delaying the launch for everybody outside the usa indefinitely and then making it available several month later without any sort of announcement whatsoever.Souplex said:You keep on talking about how copy protection encourages pirates, however on the other extreme you have World of Goo, which was pirated something like 95%. Without copy protection developers might be dealing with the same stuff as 2d boy.