DuckTales Remastered Will be "Significantly Easier"

Zombie_Moogle

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Steven Bogos said:
The game is made easier by the addition of several new features. Fans of the original will remember that "pogo-ing" with Scrooge's cane involved a rather complicated affair of jumping, ducking, and pressing a third button. In the new game, it is achieved simply by jumping and pressing another button. Maps will have built-in guidance, and the need to keep re-visiting the Transylvania level (a particularly nasty level) has been removed. These features can be turned off in higher difficulty levels.
Interesting...

Does fixing arguably broken controls count as making a game's difficulty easier?
 

DarklordKyo

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ZakCanard said:
I'm disappointed to hear they've "fixed" the pogo. Was pressing A and down then holding B and either left or right really that hard?
As the article says, it will be possible to make the pogo-cane maneuver stay as it was back in the NES days.
 

Shoggoth2588

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I remember the first time I played this game (ie: the original release) as though it were yesterday...it was roughly a month ago and I got my balls rocked off. I was born in 88 so for the most part I missed out on a lot of NES games and I had no idea how to do the Pogo thing. I look forward to downloading this on the U once it's out but that isn't going to stop me from jumping back into playing my cart and hopefully not getting my balls rocked quite as hard.
 

JudgeGame

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I can't really remember the game being difficult. I was the kind of kid that finished his first Mario game when he was 15 and I could breeze through Duck Tales in 30 minutes. The levels were pretty difficult to navigate and laberynthine. I'm confused.
 

Something Amyss

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doggie015 said:
Why do people no longer like releasing on the PC?
Low sales figures? An ungrateful community who will beg, demand, and throw tantrums for your game, then crap all over it?

I imagine that if this were released on PC, there would be a significant coalition of people complaining that the game was consolised. You know, this 20 year old, console game. I don't even need much imagination, as we've literally both been there and done that.
 

Something Amyss

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Zombie_Moogle said:
Interesting...

Does fixing arguably broken controls count as making a game's difficulty easier?
Considering bad controls are often a backdoor way of adding challenge, I suppose it counts.
 

Bindal

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Zombie_Moogle said:
Interesting...

Does fixing arguably broken controls count as making a game's difficulty easier?
To a degree, yes. It makes it better to control and hence, a few cheap deaths get removed without changing the actual difficulty, still resulting in a slightly easier game.
 

Zombie_Moogle

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Zachary Amaranth said:
Zombie_Moogle said:
Interesting...

Does fixing arguably broken controls count as making a game's difficulty easier?
Considering bad controls are often a backdoor way of adding challenge, I suppose it counts.
Bindal said:
To a degree, yes. It makes it better to control and hence, a few cheap deaths get removed without changing the actual difficulty, still resulting in a slightly easier game.
I suppose that make SimCity harder that Dark Souls, because I hear it's pretty difficult to play :p
 

Gailim

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"Jimenez also hinted at future Capcom remakes of classic Disney games. The work that Capcom put in to get the rights from Disney to remake this game could lead to remastered editions of titles such as ALADDIN, Darkwing Duck and Chip n' Dale Rescue Rangers."

got real excited there for a moment, but then I remembered that Capcom made the SNES version of Aladdin. not the infinitely superior Genesis version
 

Ukomba

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Easier? I was able to beat the original when I was 8, it wasn't that hard. :p
 

Ukomba

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Frankster said:
Ooh am intrigued if only to see what they do with the moon level and its infamous theme :)


Otherwise for difficulty and stuff... I got no opinion, i remember it being really obscene to beat the original gameboy version of ducktales and id probably struggle a lot more now that im older and not as conditioned to beat tough 8 bit platformers so can understand why they feel the need to make it easier for modern day peeps.
How could you say that, but not post this?

 

Something Amyss

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Zombie_Moogle said:
I suppose that make SimCity harder that Dark Souls, because I hear it's pretty difficult to play :p
I used to be impressed by people who beat Battletoads. Now I'm impressed by people who PLAY SimCity.

I was mostly being facetious anyway. Thing is, shitty controls are often justified as a challenge, but I don't think of it as legit.
 

Sonic Doctor

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Are wee actually talking about a remake of the Duck Tales NES game?

Really? You have to dumb that down? Current gaming generation, I am disappoint.

I still have my original copy of the game. But realy? "old-school masochistic gamers"

I remember beating it dozens of times as a kid, for nintendo hard type games, Duck Tales was fun and easy.

I think I know what I'm going to get out and play tonight. I bought 10 other NES carts the other day and been meaning to test them out, so I'll Duck Tales to my nostalgia trip.

I remember it took me an hour to an hour and a half tops to beat Duck Tales back in the day, so I'll see how I do getting back into it.

Not G. Ivingname said:
I wonder, why is Capcom suddenly on the Disney video game train?

I thought Disney would shy away from it after the sales disaster that was Epic Mickey 2?
Because it is an industry thing now to revisit old classics, that don't need to be, and redo them. The only thing I can see them improving on is graphics, and doing it just for that is just plain stupid.

Capcom is trying to get it's thunder back and one of the things they did best back in the day was Disney games.

bringer of illumination said:
Rey Jimenez said:
Gamers are just different today
You know, the only thing I see when I read something like that is "Gamers today are too stupid and/or lazy to do something I could do when I was fucking 6"

It doesn't spell good things for the future of the industry
I'm going to have to agree.

Normally I'm okay with adding easy mode type stuff, but I'm normally referring to long and drawn out games, like RPGs and such.

But for a game as short as Duck Tales was, and how easy it was by NES standards, there is no point in making a "lazy" mode.
 

Bindal

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Sonic Doctor said:
Are wee actually talking about a remake of the Duck Tales NES game?

Really? You have to dumb that down?
THE CONTROLS, YES! I don't see how making better controls equals "dumbing down" - but I can see someone sitting on a real high horse.

(Also removed repeating a level twice for not purpose other than to cover up that they didn't make a actual last level - which is also a good thing)
 

CyberAkuma

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Steven Bogos said:
The game is made easier by the addition of several new features. Fans of the original will remember that "pogo-ing" with Scrooge's cane involved a rather complicated affair of jumping, ducking, and pressing a third button.
Wait WHAT?!
Is it really that hard for gamers to actually to press a button to jump and then HOLD DOWN another button whilst being airborne?! This is the very basics of jumping dynamics in all Super Mario games since the freakin' mid-80's!

This is not a unique and alien concept! Is Capcom telling us that games such as Super Mario Brothers are only for the hardcore and masochistic gamer?!

Someone please explain this to me, because I really do not get it.

Also - just because you add a difficulty level to a game does not a difficult game make. A game that is built to be easy by default will only have silly artificial difficulty added to it that will not in any way shape or form actually make it really difficult for the player.

I am baffeled by Capcoms decision on this.
The main target audience for this game ARE for the people who DID play Ducktales in the late 80's on the NES and most likely DID finish it. The same audience that represent the BIGGEST gaming demographic and that are most likely not entirely so damned retarded that they can't hold down a button whilst jumping.

No, seriously Capcom. What the fuck
 

Roguelike

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Bindal said:
THE CONTROLS, YES! I don't see how making better controls equals "dumbing down" - but I can see someone sitting on a real high horse.

(Also removed repeating a level twice for not purpose other than to cover up that they didn't make a actual last level - which is also a good thing)
And the controls are anything but bad. You have some the best air control in an NES game, and pogoing is NOT hard. It's only difficult in the Amazon room where you have 1cm to do it. Even then you should be able to more than 70% of the time.
 

Bindal

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CyberAkuma said:
Steven Bogos said:
The game is made easier by the addition of several new features. Fans of the original will remember that "pogo-ing" with Scrooge's cane involved a rather complicated affair of jumping, ducking, and pressing a third button.
Wait WHAT?!
Is it really that hard for gamers to actually to press a button to jump and then HOLD DOWN another button whilst being airborne?! This is the very basics of jumping dynamics in all Super Mario games since the freakin' mid-80's!
And yet another guy sitting on a high horse - seriously, folks, grow up and stop being such drama-queens.
Also, you needed to press and hold FOUR buttons if you actually wanted to move around. Two of which were on the D-Pad (Down and left/right) plus A and B. They simply remove the need to hold down while doing so - they don't give you a machine gun with infinte ammo, that allows you to instant-kill everything!
 

Roguelike

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Bindal said:
they don't give you a machine gun with infinite ammo, that allows you to instant-kill everything!
They kind of do, since everything in the game takes 1 hit (save bosses) and pogoing through a level is the fastest, and safest way to go through. Also the Amazon room I mentioned, with 1cm of clearance.
 

Bindal

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Roguelike said:
They kind of do, since everything in the game takes 1 hit (save bosses) and pogoing through a level is the fastest, and safest way to go through. Also the Amazon room I mentioned, with 1cm of clearance.
And that is different from the original... in no way whatsoever.
Seriously, the only change to the controls they make it remove the need to duck. THAT'S IT!
And it is not even forced uppon you - if you want the unneeded fourth button to be required to use, you can enable that one in the options.