No Xbox 360?.. I want to play Archenemy with humansOnyx Oblivion said:It's much more balanced than last year's DotP, I'll tell ya that. The worst deck is Strength of Stone, and even that is solid.
The Blue deck isn't as Cancel heavy, sadly. But it gets good creatures in exchange now, at least.
Add me on PSN or Steam if you like co-op, btw.
I don't "do" versus play.
In this game, you can actually mod a bit more, as long as you have 60 cards, you can remove any card from the deck, so you can exchange your "weak" cards as you get new ones and still keep it to 60 cards.mattaui said:I really like the UI and the overall polish of both the previous version and 2012. Unfortunately, the inability to actually build decks shows that Wizards really wants to use this as a slick way of getting you interested in either MTGO or the physical game. Since all you can do is add or remove the cards you've unlocked, you'll end up with huge decks full of weak cards. It probably explains the inexpensive pricing for the game, too.
Of course, as the review notes, if you really do want to play the real game you'll need to be prepared to spend hundreds of dollars, just to get your foot in the door. If all you want to do is buy a starter deck or two, you're better off with a game like Duels of the Planeswalkers. There's really no middle ground, unfortunately, and that's one of the reasons, as much as I like MTG, I have to content myself with getting my fix in Duels, as I dislike the ridiculous amount of investment the game requires for you to really be in it.
I want to BE archenemy against humans, that would be an awesome addition to the game.Chappy said:No Xbox 360?.. I want to play Archenemy with humans
They didn't fix that for the sequel? Christ, that's something that should've been patched in the first game years ago. I mean, it's not something that necessarily comes up often, but there's seriously no reason not to give that choice to the player. I didn't even bother with the three-colour decks in the first game - how are you suppose to manage your lands if the game refuses to let you choose which lands you tap? I'm sure you can work around it, but it's needlessly crippling, especially when it offers decks that require that level of precision to use effectively. It's just plain inexcusable.Plinglebob said:I've been playing Magic on and off since 2001 and really enjoy this. The decks are all decently balanced and fun to play.
While this is a definite improvement of the last game, there are still a few annoying things that make it annoying mainly the fact you still can't chose what lands to tap. An advanced mode where you could choose your lands (both in deck and for mana) would have been nce. Also, the AI is ok, but a bit thick at times.