More importantly, where's your proof that consoles dumb down games?Midnight Crossroads said:Am I supposed to believe that developers are lazy because you said so? Where's your proof?Baby Tea said:No, developers do because they are lazy.-Torchedini- said:Yeah and Developers do because of ConsolesBaby Tea said:Consoles don't. Developers do.
And people are stupid in general. Thats why most people bought a console for gaming. And since this is all about money the developers go for as much turnover as possible.
And your presupposition that only stupid people buy consoles for games is beyond silly.
I can't believe anyone actually thinks that. You've got to be trolling.
But whether you are or you aren't, you're far from willing to have a serious discussion about this.
Especially with remarks like that.
Hilarious.
funny i hear that about Halo instead of half life from console gamers that halo is the most awesome made gamer EVA! and half life series suck... tho i got nothing against the ppl who are calm about it, ive played halo 1&2 on PC wich i think is okay so i understand the halo fans. Halo is a universe of its own so you could never compare it to half life.OhJohnNo said:That's a nice blog post - I agree with pretty much everything you said there.Baby Tea said:It's used because people are ridiculous. I did a blog post on this recently, and the entire notion is beyond silly. 'Dumbed down for consoles' is just the insecure PC elitist's excuse to push blame from poor development (Because they love the developer) to other, 'inferior' platforms. It's a joke.
I sigh in irritation whenever I hear a PC elitist say "OMG DUMBED DOWN 4 CONSOLES!!!" the same way I sigh whenever I hear a an idiot fanboy say "OMG HALO SUCKS HALF-LIFE 2 IS SOOO MUCH BETTER AND YOU'RE A COCKFAG FOR LIKING ANYTHING ELSE!!!". Elitism annoys me to no end.
*sigh*Midnight Crossroads said:Am I supposed to believe that developers are lazy because you said so? Where's your proof?
CobraX said:Fanboy Alert.bue519 said:Its probably because you have ruined every awesome franchise, EX: look at Fallout 2 compared to 3. One was awesome, the other was a dumbed down buggy piece of trash. Just please play Halo Wars, and leave the rest of the RTS's alone.
inappropriate, offensive - I agree completelyVuljatar said:No, I got it. It's just the most ignorant, inappropriate and appallingly offensive analogy I have ever seen posted on this forum.jboking said:If he doesn't come back to do it, allow me to explain. If you couldn't guess (I hope you could) what he is refering to is blaming ones misdeeds on the attraction of the misdeed.
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What this guy says, almost to the letter.Serenegoose said:Well, usually the controls are a pretty big distinction. As you've noticed, keyboard and mouse is generally a lot more precise and has a lot more buttons than a controller, which means games invariably end up 'streamlined' (euphemism for 'stuff taken out', it's not always bad, but the term has been coloured by it being used to describe the exorcism of generally a lot of good features.)
This means what you get on a PC game is usually a port of the more profitable console version, this often means a: the graphics are worse and b: the controls are WAY worse, because they're optimised for an analogue stick and other controller features which can take an unnecessarily long time to navigate with a mouse.
See, another reason for this is that the rise of consoles has kinda directly correlated with the fall of really hardcore PC titles. For example, take the RPG. The main example - the 'bioware RPG' as a kind of subgenre.
The bioware RPG used to be praised for its attention to detail, long and engaging stories, and complex gameplay - epitomised by the game 'Baldur's Gate' When consoles became more prominent, Bioware moved to a more KOTOR style - a lot of graphical flourish and voice acting, but still pretty solid gameplay mechanics, a complex plot, etc. Everyone (obv not EVERYONE but still) regarded this as a great step forward. Then along comes Mass Effect. Mass Effect is the dividing line. Obviously designed for both consoles and PC, Mass Effect rips out the complex combat mechanics of preceding bioware games and replaces them with point and click shooter mechanics and a very very simple conversation wheel with obvious, literally highlighted 'best options' in the form of renegade and paragon options.
The sound of a thousand hardcore RPG fans screaming out and being suddenly silenced can be heard about this point.
Before the persuade mechanic was a matter of luck and skill - a gamble that could pay off, or backfire, and this made it interesting. Paragon and Renegade are however 'win conversation free' buttons. It's a great game, but it's also a watermark title. EVERYONE (and again, not really everyone obv) jumps on the 'simplification' train to Mass Effectsville, and why? Because it worked for the console gamers. They lapped it up. Whereas the dry style of a Baldur's Gate or a Planescape torment is not something you'd ever see on a console, Mass Effect manifestly is. This means anybody who wants to make money had better cut out the idea of an old school RPG or be prepared to fling Bioware levels of money at it to 'triple A' it in other areas. See Dragon Age - Whilst a very engaging RPG with a huge plot, solid dialogue and expansive conversation arcs, interesting characters (matter of taste I guess, but this is personal opinion) and all sorts of other tropes the hardcore RPG fans identify as their own, one of the biggest problems people had with dragon age is that it takes a 'consoleish' approach to spells. A fireball is a fireball is a fireball. How much damage does it do? Not telling. This hex, what does it do? Well it decreases resistance. By how much? Not telling. Well that's gone down like a lead Hindenburg with the hardcore RPG crowd who once more see a truly promising RPG watered down to the simple standards the console crowd demand. Whether or not that's anything to do with the game being out on console has become irrelevant - the very act of 'not telling' is seen to be associated with the 'streamlined' nature of consoles, and so the blame lies at their feet.
Anyway, this rage reached apoplectic levels when DA2 was announced with the following news: More streamlining. Instead of those brilliant origins, they're gone, leaving you with Boring Mchuman-Chinpants III (or his invariably better voice-acted female counterpart who bioware won't acknowledge) So features = removed. What of the combat? Ah, well they seen how well ME2 done, and so now they'll be changing the combat to be more 'action oriented'. Features = removed. Instead of a branching, complex conversation tree, we're being given the fully misleading and voice acted wheel, where you have to hope for the best that what you click is actually what you end up saying. Feaures = removed. By this point, 'dumbed down for the consoles' has become the scapegoat of choice. every time a developer has noticed console games seem quite profitable, a complex game vanishes to be replaced with a point and click blast/gorefest.
And there you have it. A short story, incoherently told, through the medium of a single developers game creation process, of why we call console games dumbed down.
I'm mainly a pc gamer and I played through Demon's Souls.... was there a point to that?Stabby Joe said:I want a PC only gamer to play through Demon's Souls or Megaman 9.
Ok I'm a predominantly PC gamer and even I think this is BS. Fallout 3 is the Fallout Series made through Bethesda's eyes and style if you knew Bethesda were making it and thought you were getting the same experience you really didn't think it out.bue519 said:Its probably because you have ruined every awesome franchise, EX: look at Fallout 2 compared to 3. One was awesome, the other was a dumbed down buggy piece of trash. Just please play Halo Wars, and leave the rest of the RTS's alone.
i have never understood this (i understand the different control schemes arguement, but in dragon age's case) i have beaten to living hell and back dragon age and all its expansions on the xbox and the computer, and honestly im going back to plugging in my 360 controller to the pc so i can use the interface, i dont see what is so bad about it, its streamlined, and if you know where everything is, im a billion times faster with it because i dont have to drag the mouse across the screen, everything in snapped in menu's/enemies/magics/wheel/etc..ImprovizoR said:It means that gameplay is simplified. Not because of console gamers, but because of consoles itself and their controller limitations. Just look how awful Dragon Age is on consoles. That's because you can't dumb it down without ruining the whole game. And if you don't dumb it down it wont be playable on consoles. At least not as good as it can be played on PC. Most console gamers I know hate Dragon Age on consoles. But now with DA2 that will be gone because Bioware will dumb down the gameplay mechanics to suit console controllers. It really has nothing to do with console gamers. There are games that are better played on console like God of War and Devil May Cry. Those games take the full advantage of controllers.
In what possible way?jboking said:inappropriate, offensive - I agree completelyVuljatar said:No, I got it. It's just the most ignorant, inappropriate and appallingly offensive analogy I have ever seen posted on this forum.jboking said:If he doesn't come back to do it, allow me to explain. If you couldn't guess (I hope you could) what he is refering to is blaming ones misdeeds on the attraction of the misdeed.
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Entirely incorrect - No, not really. In fact, it does, to a degree, fit the mindset you were suggesting.