Concerning bioshock vs System Shock.
I'm not sure if I'd call what Bioshock did as "dumbing down". They're both FPS/RPG hybrids with "dumbed down" RPG elements. Bioshock was much more focused on the action element and ditched the more complex inventory elements. Fallout has a more complex inventory system than SS2 and even that's "dumbed down".
I used Bioshock as an example that consoles could match the controls (minus the aiming, of course) because it brought a depth of gameplay options in excess of the typical shooter and pretty close to the most complex schemes of games like the Jedi Knight series. FPS tend not to be overly complex, apart from the weapon selection (which, personally, I think is overly complex). Most of what I see if the mainstreaming of the genre, making them simple enough for the average player (the divide in skill level pre-console was becoming problematic with FPS veterans demanding greater challenges and novices complaing games were way too hard). The bigger budgets these games required meant they were going to pursue the wider audience. The consoles certainly amplified the trend but I was seeing these issues surface prior to the launch of X-Box.
I'm not sure if I'd call what Bioshock did as "dumbing down". They're both FPS/RPG hybrids with "dumbed down" RPG elements. Bioshock was much more focused on the action element and ditched the more complex inventory elements. Fallout has a more complex inventory system than SS2 and even that's "dumbed down".
I used Bioshock as an example that consoles could match the controls (minus the aiming, of course) because it brought a depth of gameplay options in excess of the typical shooter and pretty close to the most complex schemes of games like the Jedi Knight series. FPS tend not to be overly complex, apart from the weapon selection (which, personally, I think is overly complex). Most of what I see if the mainstreaming of the genre, making them simple enough for the average player (the divide in skill level pre-console was becoming problematic with FPS veterans demanding greater challenges and novices complaing games were way too hard). The bigger budgets these games required meant they were going to pursue the wider audience. The consoles certainly amplified the trend but I was seeing these issues surface prior to the launch of X-Box.