Midnight Crossroads said:
Am I supposed to believe that developers are lazy because you said so? Where's your proof?
*sigh*
At the risk of sounding redundant, my example of Dragon Age is a fantastic example of multiplatform development. The console version gets the game suited to the console, and the PC version gets a version suited to that platform (Higher resolution textures, completely different control scheme, different UI, different camera angle).
That is a great multiplatform release.
Developers need to take the time to realize what they are developing for. Now whether it's laziness, pressure from publishers, or budget issues, some simply don't. And that's the developer's fault/problem, not the console's fault.
That's my over-all point here: Consoles aren't responsible for crappy PC ports. Developers are.