NnyTheV, to be honest - system isn't THAT important. There are many, many alternatives, deratives, variations and so on. For example : http://www.d20threshold.com/
More important than rules or supplements are scenarios/adventures.
Take Dark Heresy. System is nice, setting (world, universe) - quite unique. However there are only a few official adventures and most of fan made are "go there, kill that, return to learn you were betrayed, chase and burn traitorous heretic".
Many won't agree with me, but many modern tabletop rpgs are exactly like this. From fight to fight, from battle to battle. Even latest installment of D&D isn't free of that flaw. That's practically "hack and slash" not rpg. Think "Enhanced Diablo".
For a new player Pathfinder is really good choice. Why ?
- Good, matured mechanic.
- Easy to learn (for both players and Game Master).
- Many sourcebooks covering aspects of both gameplay and world.
- Professional, free guides (pdf files downloadable from official PF site).
- Very, very good scenarios, some of them are true masterpiecies.
There's a campaign called "Council of thieves" for Pathfinder. I don't know each and every adventure/campaign there is but i consider "Council" ultimate choice for newcomers. It contains almost everything what rpg's have to offer.
Whatever you pick, i wish you luck and good fun. RPG's are good fun.
