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Eggsnham

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TL;DR

It's an awesome game and you should try it, even if the graphics suck and the learning curve is ridiculous.






After Furburt shared his story about a Dwarf Fortress mishap, I decided to message him to find out exactly what this miraculous game was.

He told me, and I downloaded it.

The first impression:

"OH GOD! MY EYES! WHAT HAVE THESE TERRIBLE ASCII GRAPHICS DONE TO MY EYES?!"

You can say that it's an acquired taste. Luckily, for those of us with refined graphical taste buds (yes they exist, why would you ever question such a thing?) there are several graphics enhancers and patches for Dwarf Fortress.

I downloaded one immediately. In fact, I couldn't have downloaded it faster. I'm no graphics whore, I swear; the graphics of Dwarf were literally making me want to cry.

But I got along that barrier just fine, and I soon found myself in an amazing world. A unique world, probably the best feature of the game is that the world generator (which you have to use in order to play the game) will create a fully unique world with randomized deposits of gems, stone, ore, etc. As well as randomized lakes, rivers, streams, oceans and even volcanoes and magma pockets beneath the world's crust.

And then (this is best part, especially for someone like me who glazes their pants at the mere thought of in-game history) the world will create an entire history that spans about 1050 years, and like the rest of the world, is completely unique and different every time. Fucking. Awesome.

There are so many things in this game and about this game that I could explain, but I would need page upon page of text and hours to do so, and even then I wouldn't be able to explain all of it. It's just a fantastic game.

A fantastic game if you can get over the three main hurdles that is.

The first hurdle? As I explained the graphics, which you can either just get used to, or download a graphics enhancer for.

The second hurdle? The 90 degree angle slope of a learning curve. This ain't no lightweight game, it took me about 24 hours of playing and experimenting before I finally was able to create a semi functional fort, and even then there's still a lot I have to learn. Thankfully, there are tutorials all over the internet, and a wiki as well. A game this huge deserves nothing less than a huge wiki.

Third hurdle? Learning how to overcome your addiction to this game. Someone on the random internetz once said something to this effect


"I play Dwarf Fortress. I wish I were a meth addict."

All in all it's great fun, and if you've never heard of it or have been wanting to try it, do it NOW.

For those of you who play the game, share some of your crazy stories. We all know that Furburt's wins the thread automatically, but there's bound to still be some good ones.

A personal favorite from my own experiences was when I discovered FUCKING MASSIVE deposits of at least a dozen minerals after one layer of digging. Seriously, I didn't even need to chop any wood, I literally just made a massive fort from stone right off the bat.

Of course, staying true the game's mantra "Losing is fun!" one of my dwarves went into a tantrum after not having what he wanted to create an artifact, he killed about seven of my 50 dwarves, who then went all melancholy/murderous with insanity.

This lasted until there were less than ten dwarves left. Then the goblins came, killing three. I eventually said "Fuck it." and abandoned fort.

And so ends the epic story of the fort I named "Angel's Anus".
 

Argtee

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I remember hearing a lot of good things about Dwarf Fortress.

I might try it sometime...if I can get away from Minecraft.
 

Erana

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Our own Dirk Gently did a DorFort Let's Play at SA. Its in the archive, I think.
Still, I think NetHack is a better game for newbies; DorF is just... deep, even by roguelike standards.
 

Eggsnham

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]
That-Guy said:
I remember hearing a lot of good things about Dwarf Fortress.

I might try it sometime...if I can get away from Minecraft.
Minecraft is also an awesome game, but I guarantee that once you get into Dwarf Fortress, Minecraft will never the same. Probably.
 

Argtee

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Oct 31, 2009
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Eggsnham said:
]
That-Guy said:
I remember hearing a lot of good things about Dwarf Fortress.

I might try it sometime...if I can get away from Minecraft.
Minecraft is also an awesome game, but I guarantee that once you get into Dwarf Fortress, Minecraft will never the same. Probably.
Well, I'll definitely check it out sometime.
It probably won't be anytime soon, but I'll check it out dammit!
 

Tattaglia

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Dwarf Fortress is awesome. I like to use the tileset from this site - http://mayday.w.staszic.waw.pl/df.php

Silver Patriot said:
Boatmurdered [http://lparchive.org/LetsPlay/Boatmurdered/]

That should be enough.
It taught me that 10 times out of 10, Magma > Elephants.
 

Tartarga

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I tried playing it a while back. I had no idea what I was doing, ten minutes later my computer crashed. Lost all interest in playing it after that.
 

Eggsnham

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Furburt said:
Eggsnham said:
Minecraft is also an awesome game, but I guarantee that once you get into Dwarf Fortress, Minecraft will never the same. Probably.
Nah, they both compete at the same level for addictiveness. Especially now that Minecraft has survival multiplayer, yay!
I suppose that's true, but my computer can't seem to handle the game anymore :(

But I might have to make it in order to check out that survival multiplayer. Sounds awesome!

That-Guy said:
Eggsnham said:
]
That-Guy said:
I remember hearing a lot of good things about Dwarf Fortress.

I might try it sometime...if I can get away from Minecraft.
Minecraft is also an awesome game, but I guarantee that once you get into Dwarf Fortress, Minecraft will never the same. Probably.
Well, I'll definitely check it out sometime.
It probably won't be anytime soon, but I'll check it out dammit!
I guarantee many hours of frustration, followed by many hours of lulz.
 

fanklok

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Jul 17, 2009
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Eggs you vile bastard, that strange voice that talks in my head when I read stuff you wrote is telling me to quest to the Greater Online Organizational GLEdatabase and get it myself.

Did I mention your a schizophrenia inducing vile bastard?
 

Eggsnham

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fanklok said:
Eggs you vile bastard, that strange voice that talks in my head when I read stuff you wrote is telling me to quest to the Greater Online Organizational GLEdatabase and get it myself.

Did I mention your a schizophrenia inducing vile bastard?
Ah, yes. I have that effect on people. I'm sorry sir.
 

fanklok

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Eggsnham said:
fanklok said:
Eggs you vile bastard, that strange voice that talks in my head when I read stuff you wrote is telling me to quest to the Greater Online Organizational GLEdatabase and get it myself.

Did I mention your a schizophrenia inducing vile bastard?
Ah, yes. I have that effect on people. I'm sorry sir.
Also, how in the fuck does this game work?
 

Chal

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Aug 6, 2010
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Ah shit! A thread on Dwarf Fortress is probably the only thing on the planet that could draw me out of my lurking, and now here it is.

Hello Escapists, I'll stay out of the basement and etc.

Dwarf Fortress is unlike any other game out there, and for those of you willing to put your money where your mouth is when denying being a graphics whore, it is one of the richest experiences out there. Can anyone here name some other game where there are discussions on the optimal method of harvesting valuable merfolk bones automatically and renewably based off of the use of water pressure to strain out infants once a breeding pair is captured? No? Didn't think so.

I think the whole project is fascinating namely thanks to the designer's (yes, that's singular) focus on emergent gameplay and fairly realistic (granted that you control a colony of homicidal midget drunks) simulation that can only exist due to the level of abstraction involved. Said abstraction has its own charm; playing can be a good exercise for the imagination when trying to come up with an explanation for the inherent insanity that regularly crops up, but the former description is the most important part in that the game generates its own unpredictable stories and is something I would consider to be infinitely replayable.

It's the same reason I appreciate Mount & Blade, but turned up to 11. I could continue on for page upon page of all the possibilities and intricacies involved, but I've spent enough time rambling and the OP is requesting a story instead of my gushing, so I might as well get cracking at that.

The particular fort involved was one I actually played during my media class at school, being adept enough at using a computer to be finished with whatever project was assigned while the rest of the herd wasted time looking up crap on youtube and endlessly delaying the due dates. It had a river running through the center that would freeze come winter, and on the western shore were several great hills that looked like an optimal spot for Striking the Earth!

The starting seven had a busy first year clearing away the slopes between two hills so that I had a sort of funnel leading to my entrance. Water was trapped in the stone layer in what is known as an aquifer, which I helped use to design moats as well as utilizing a source for drinking should (horrors!) I run out of booze. Somehow I had a horse get stuck down there, where it lived happily for years as the fortress developed above it, but that isn't particularly important to my tale.

By the time I'm several years in, I'm running the best fortress I've ever made. I've discovered a layer of flux ore that can be used for smelting steel as well as veins of platinum and gold. My population was sitting at 96, each owning their own personal and heavily engraved (therefore valuable) bedroom. I had two great halls where they would gather to eat the masterfully prepared meals that overflowed from the larders. Best of all I, for the first time ever in my experience with the game, I had prepared competent defenses that would ensure the survivability of this glorious new settlement.

I had a standing army with steel equipment and legendary training in the art of wrestling (which in Dwarf Fortress equates to the uncanny ability to cause goblin heads to explode in gore, at least in the 40D version. Wrestling is quite a bit less deadly now that the game tracks the ACTUAL FREAKING PHYSICAL PROPERTIES of all combat materials, but I digress) as well as standing walls, bridges to control access, the standard assortment of traps,including a special area where a pressure plate triggered a drawbridge that would crush the poor soul who armed it in a nearby passage. I had even installed fortifications that would allow for an eventual squadron of archers to take out threats from behind the safety of my walls, with some ballista and catapults installed where they could take advantage of this as well.

It was impenetrable! I would finally survive long enough to see the king himself arrive! All I needed was that small population boost and he could claim a specially prepared throne room with an artifact golden cage holding exotic beasts, with a platinum road leading up to hsi glorious throne to boot.

It was not to be.

That winter, the goblins came. The pesky creatures had bothered us for years during our meteoric ascension, but the impregnable fortress slaughtered them like the pigs they are each and every time. This time however, they brought bows. For those of you unfamiliar with the game, if there is anything more overpowered than wrestling in the 40D version, it was bows. They are unnatural weapons in that they are apt to somehow strike you in your left eye, nose, right ear, and liver, all with a single arrow. My fortifications betrayed me. The goblins mercilessly slaughtered my elite military from outside my walls. One of the remaining champions of the fortress sought to end an incursion in one of the corridors, and was crushed into a gory mess beneath the same trapped bridge as the goblins he dueled with.

I watch the population dwindle when I was so close to my goal as the goblins chewed their way through the plebs. When they eventually ran out of arrows, a ragtag militia was able to repel them. Yet with all the slaughter that had occurred, the fortress could not truly recover.

The rotting corpses of infants and women littered the halls, spewing foul miasma as to remind all the hopeless survivors of their failure. The pressure was too much for some. They threw themselves into the moats meant to protect them to end their futile existence. Others went into a rage and destroyed the property of others and beat those who would once all them friend into a bloody pulp (Even a cripple recovering in the barracks found the strength to drag himself across the room to slay another wounded survivor).

The guards themselves fell victim to this madness, killing those they had sworn to protect and neglecting the prisoners so that they too rotted in their cells. The attack by goblins had dwindled the population to 40. The consecutive civil war dropped that down to a dozen, many of whom were too mentally unstable or wounded to contribute to rebuilding the once proud halls.

If you managed to read your way this far, you can understand why the phrase "tantrum spiral" is an essential part of the DF player's vocabulary. I don't think I'll ever attract the king to my halls. Still, "Losing is Fun!" (TM)

Damn, what a first post.

TLDR: Everyone dies, and I had fun with it. Go try out Dwarf Fortress. It is a fucking fantastic experience.
 

Eggsnham

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fanklok said:
Eggsnham said:
fanklok said:
Eggs you vile bastard, that strange voice that talks in my head when I read stuff you wrote is telling me to quest to the Greater Online Organizational GLEdatabase and get it myself.

Did I mention your a schizophrenia inducing vile bastard?
Ah, yes. I have that effect on people. I'm sorry sir.
Also, how in the fuck does this game work?
It works like proverbially fucking for proverbial virginity.

Everything you do is prolonging (or speeding up, if you're really bad) the inevitable. Which is failure.

You literally cannot win in Dwarf Fortress. You will always die in the end. You'd have to be a supercomputer not to.

That doesn't sound like fun, but it's oddly enough a lot of fun.

The bigger, wealthier and more developed the fortress is, the more fun it is to lose.

It's kind of liberating actually. After you dump dozens upon dozens of hours trying to please the insufferable pricks that are your dwarves, it's nice to finally see them meet their end in a bloody tantrum spiral and or siege. Or maybe you (and by default the dwarves) neglected their farms and alcohol stocks for too long and they slowly die of hunger and thirst.

So many ways to rise and fall in that game; it's ridiculous.
 

arsenicCatnip

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I humbly put forth that the Escapist should do a Boatmurdered (or Headshoots)-style LP of DF. I think it'd be hilarious!
 

fanklok

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Jul 17, 2009
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Eggsnham said:
fanklok said:
Eggsnham said:
fanklok said:
Eggs you vile bastard, that strange voice that talks in my head when I read stuff you wrote is telling me to quest to the Greater Online Organizational GLEdatabase and get it myself.

Did I mention your a schizophrenia inducing vile bastard?
Ah, yes. I have that effect on people. I'm sorry sir.
Also, how in the fuck does this game work?
It works like proverbially fucking for proverbial virginity.

Everything you do is prolonging (or speeding up, if you're really bad) the inevitable. Which is failure.

You literally cannot win in Dwarf Fortress. You will always die in the end. You'd have to be a supercomputer not to.

That doesn't sound like fun, but it's oddly enough a lot of fun.

The bigger, wealthier and more developed the fortress is, the more fun it is to lose.

It's kind of liberating actually. After you dump dozens upon dozens of hours trying to please the insufferable pricks that are your dwarves, it's nice to finally see them meet their end in a bloody tantrum spiral and or siege. Or maybe you (and by default the dwarves) neglected their farms and alcohol stocks for too long and they slowly die of hunger and thirst.

So many ways to rise and fall in that game; it's ridiculous.
I'm aware, I've read about Boatmurdered.
 

Kavonde

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Feb 8, 2010
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Dwarf Fortress is amazing, but I admit, my skills as an administrator are abysmal. Mainly because I tend to lose interest after a six or seven hours, and feel the need to start an Adventurer mode, march into the first rival town I can find, and start strangling its occupants in their sleep.

The wrestling system is fun. Don't judge me.

My most noteworthy game of DwarfFort was when I tried to build an above-ground colony. I started in a marble-heavy area and gave all of my dwarves at least a few points in Masonry and/or Architecture. Each of my workshops had two stories; the shop itself on the bottom floor, and the owner's chambers above. I even built a big, human-style apartment complex to house my future immigrants.

Unfortunately, I was so busy building houses that I neglected to figure out how to farm above-ground. Once the immigrants arrived, my food and drink stores were quickly depleted. Combined with my newcomers' dislike for working outdoors, well...things fell apart quickly.

Some day, humans will move in, and find an abandoned little village built to dwarf scale. I hope they're comfortable, and that they appreciate the fine dwarven stonework...
 

Chal

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lilmisspotatoes said:
I humbly put forth that the Escapist should do a Boatmurdered (or Headshoots)-style LP of DF. I think it'd be hilarious!
Ooh! Pick me! I'm in! If we don't get many people to sign up, would could always play it like Sparkgear, in which the current leader has 24 hours to play and do their write-up before passing it on and the list of players loops. Hopefully we can get some people to give it a shot anyway, or at least ask for a proper dwarfin'.

AjimboB said:
Oh god my eyes, the graphics are making them bleed!
If you really can't get past it there are always graphics sets or this third-party isometric visualizer.

Alternatively, exercise your imagination so that all those smiles floating in a sea of red tiles really is a glorious massacre. Take it as a unique opportunity and embrace your mind's eye! Those Eldritch horrors crawling from the deep aren't going to picture themselves!

Kavonde said:
Doom and Gloom
He He, my experiences with food early on tended to be abysmal as well. I didn't even known how to set up a trading depot, and though I built farms I didn't properly set them to actually be used. I think my first fortress involved me digging through a hill, thinking I had discovered caverns with trees and a river running through it before I understood z-levels properly in this crazy game.

Another time, I tried playing the same map as Syrupleaf. Did not end well. It is bad to be on an eternally frozen glacier when my charges injure each other sparring and need water.

Also, who goes to the nearest enemy town when they need to gouge some eyes? There are plenty of waiting targets right where you begin :p
 

AngryMongoose

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Jan 18, 2010
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Erana said:
Still, I think NetHack is a better game for newbies; DorF is just... deep, even by roguelike standards.
NetHack for newbies? Not a chance.

Dwarf fortress at least makes sense. In NetHack I got muredered by a sentient sink within 30 seconds of starting.

Plus, Fortress mode isn't really a RogueLike
 

Eggsnham

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lilmisspotatoes said:
I humbly put forth that the Escapist should do a Boatmurdered (or Headshoots)-style LP of DF. I think it'd be hilarious!
I'd volunteer to be part of it, but I'll be gone for a week :(