I loved how fluid the combat motions were in DW6/Empires. But the use of your heavy attack is now much more detached. I loved(in the previous games) having a variety of different finishing attacks depending on when in the combo you hit 'heavy attack'. You had so much more control of the attacks you were doing, rather than just endlessly looping a certain set.
I'd bring back the old combat system, but leave in the motion capture. Also, the musou attack should not just be a powerful and fast version of your normal attack motions. Seriously, they were hyped about the mo-cap, but they really cheap'd out on it, just re-using as much of it as possible.
All it would take is a decent budget, and more development time, and they could really take DW to the next level. But every incarnation always seems to be a disappointment.
I'd bring back the old combat system, but leave in the motion capture. Also, the musou attack should not just be a powerful and fast version of your normal attack motions. Seriously, they were hyped about the mo-cap, but they really cheap'd out on it, just re-using as much of it as possible.
All it would take is a decent budget, and more development time, and they could really take DW to the next level. But every incarnation always seems to be a disappointment.