Social bonds are important, but most people express that through their character. A bunch of zero-charisma suits of armor isn't great on that front. Really screws with the "silhouette/easy class ID" necessary for good PvP, although it's possible the shapes will be distinct enough for that to happen.Zhukov said:You're certain?
I mean, you're the authority here, I can't definitively say any different. But I always thought it was the social aspect of MMOs that really got its claws into people. My only real experience with MMOs was Planetside 2 and I can say with confidence that if I'd ever managed to find a stable, well populated clan in that sweet spot of hardcore-but-not-too-hardcore I would have stuck around for a lot longer and more consistently than I did.
Or is this one of those silent majority type situations where clan hijinks get all the attention while in fact most players are quietly grinding away on their lonesome?
Regardless, I could actually see myself getting attached to a collection of exo-suits if they came with enough customization for me to make them distinctly mine.
I think the only worthwhile part of Bethesda's conference was the Creation Club. I'm really hoping they're going to revise what the concept is all about, because right now there's nothing it can offer me that I can't get from the Nexus or Workshop. However, if they were going to use it as a platform as a kind of legacy support so that when Bethesda stop releasing official DLC (as they have done with Skyrim for example), the community can keep the game fresh with community created DLC. For armour, weapons and textures, it's a horrible system. But for supporting mods like Faalskar for example, it could be a great way to stoke the fires of the modding community.tf2godz said:I hate everything about Bethesda set up, it's so much cringe
EDIT: We know all about this, All of these games are released, move on Bethesda.
It was disapointing to see an prequel instead of a sequel. At least it's happening... I guess that's good. Maybe.Here Comes Tomorrow said:I thought I wanted Beyond Good And Evil 2 but it turns out I didn't after all.
Difference is all we saw of Beyond Good and Evil 2 the last time was a cinematic, no gameplay trailer in 2008:Chessrook44 said:So I just want to say to all those who may have actually gotten hyped about BGAE2...
They said it's been 15 years since the first one.
Remember the LAST time there was a 15 year gap between games?
And how THAT turned out?
Completely disagree on all points. Evil Within positions itself somewhere between RE Remake and RE4 and the gameplay is actually perfectly suited to this blend of tactical shooter and survival horror. It is the intent of the game for encounters to feel claustrophobic and tense and that it's all about creating distance between yourself and the enemies instead of blasting through them. The game has it's quirks but I enjoyed it more than 90% of other both horror and action games. The Evil Within simply never becomes boring or repetitive which I think is an accomplishment for a game that is actually quite long. Despite it's minor shortcomings it's simply an awesome game.Casual Shinji said:Well, I'd have to completely disagree with that. Your character lacks any real weight and he animates stiffly. The way he controls and the way the camera is positioned never gives you the feeling that you're ever in control over any situation, be it enemies, traps, or one of the numerous 'running away from shit' moments. There's always the fear of a cheapshot/insta-kill waiting right outside of your peripheral vision.hanselthecaretaker said:Casual Shinji it was a far cry from controlling or moving like a plastic action figure. That would be like something from Platinum Games. From what I've played it felt far more like TLoU.
Yeah... maybe once the sequel's released. As for now, I'm afraid not.stroopwafel said:Evil Within positions itself somewhere between RE Remake and RE4 and the gameplay is actually perfectly suited to this blend of tactical shooter and survival horror. It is the intent of the game for encounters to feel claustrophobic and tense and that it's all about creating distance between yourself and the enemies instead of blasting through them. The game has it's quirks but I enjoyed it more than 90% of other both horror and action games. The Evil Within simply never becomes boring or repetitive which I think is an accomplishment for a game that is actually quite long. Despite it's minor shortcomings it's simply an awesome game.
That's a bit immature, don't you think?pookie101 said:ok from what ive seen of far cry 5.. you can both sic bears on red necks and run them over with a combine harvester.. its like they are making a game just for me *happy sigh*
I also forgot pre order bonuses, season passes and microtransactions -- There's only so much awfulness I can put in one sentence before my heart gives out.undeadsuitor said:shush, we don't know it isnt open world yetCasual Shinji said:Holy shit, it'sBeyond Good and Evil 2a Ubisoft game that isn't an open-world, stealth, collect-a-thon. (Right????)
plus you forgot the required multiplayer mode
very immature.. but i have simple pleasuresThe Lunatic said:That's a bit immature, don't you think?pookie101 said:ok from what ive seen of far cry 5.. you can both sic bears on red necks and run them over with a combine harvester.. its like they are making a game just for me *happy sigh*
I mean, if there was a game focused on killing BLM or some other leftist group, and I expressed delight in this concept, it probably wouldn't be well received. Shouldn't be much different with the other side of the coin.
Well, it was a nice thread while it lasted.The Lunatic said:That's a bit immature, don't you think?pookie101 said:ok from what ive seen of far cry 5.. you can both sic bears on red necks and run them over with a combine harvester.. its like they are making a game just for me *happy sigh*
I mean, if there was a game focused on killing BLM or some other leftist group, and I expressed delight in this concept, it probably wouldn't be well received. Shouldn't be much different with the other side of the coin.
The bad guys in Far Cry 5 are part of a sinister, homicidal cult.The Lunatic said:That's a bit immature, don't you think?
I mean, if there was a game focused on killing BLM or some other leftist group, and I expressed delight in this concept, it probably wouldn't be well received. Shouldn't be much different with the other side of the coin.