timeadept said:
Well the reason this mindset exists, is simple. Old-school gamers versus new-school gamers. In the first Hitman game, I played it and screamed at the difficulty of it all, but when I finished it I got a serious sense of accomplishment afterward. I was also quite young at the time, and I remember having to restart quite a lot.
This mindset is shared by a large number of people who grew up on 2D platformers and older games that gave you no help whatsoever and revolved around trial-and-error, and when they look at new games, they just think that such hand-holding just isn't needed, because gamers will figure it out eventually.
So basically "we never had it before, and we were fine. Why is it needed now?" is how people like me think. I've no problem with people needing help, I just have an issue with it in the game I'm playing. Selfish? Definitely, but that's how it is.
Plus, it just perpetuates the whole "games are getting easier" belief. I feel like there could be better ways to help the player if the Premonition skill isn't taken into account with the level design.
What you said about the potential of unpredictability is true, but I wonder if they thought of that? Or if they just thought they'd create a bridge mechanic for inexperienced players to use?