The Instinct skill sounds like a useful tool for getting newbies into the game. The skill sounds like it highlights exactly what you can interact with. This allows the environments to look and feel more natural by not needing to highlight items or points of interest at all times. Also it allows the environments to be cluttered by a lot of useless stuff, without the fear that the player will become lost in all the clutter. Not to mention that the stealth genera has not exactly been in the foreground in recent years and so there are probably a lot of people who are very unfamiliar with stealth type gameplay. I would have never known that the Hitman or Thief games existed if I hadn't been listening to Yhatzee drool over them for so long.ChromeAlchemist said:Premonition skill sounds like handholding, A.K.A. The Devil. Each to his own, but I'm not a fan, and probably won't use it.
The only way they could make that interesting for me, is if the Premonition skill lie, and more so on harder difficulties.
Anyway Hitman! I'm keen!
Captcha: Stalking of the tv, ffistia? What?
In any case, a skill that predicts the AI movements for you is very useful for new comers who may not yet be in the right mindset for the game or have not developed that skill before. Not to mention there may be environments where there are a great number of possible patrol paths, so instead of making the player learn them through trial and error, they can more easily predict them and make the game move more smoothly. Now that I mention it, this skill allows for the AI to take a more randomized and unpredictable path. Now the game isn't so much about learning the level as it is navigating in a truly unpredictable environment.
I bet that the longer you play the game the less you need the skill, as you start to learn what parts of the environment are important and which aren't. I would think of it as an extended tutorial personally. You can call it hand holding if you want, but I wouldn't go so far as to call it evil. The question is, will they use this skill to make the environments more unpredictable, or will it only serve as an extended tutorial.
I just can't understand the mindset that looks down on someone for needing help.
*EDIT* Btw, any game that can get more people interested in actual stealth gameplay is good in my book (as opposed to this psudo-stealth of Splintercell convictions and Assassin's Creed).