E3: Kill With Voice Commands in Splinter Cell: Blacklist

Vrach

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So, shouting to get someone's attention and calling in airstrikes. Well, at least it's no longer pretending to be a stealth game... right?
 

Cyrus Hanley

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Andronicus said:
Cyrus Hanley said:
Andronicus said:
And thanks for correcting me, because I really fucking care about what they renamed the unit between Chaos Theory and Blacklist.
You mean Conviction and Blacklist?
No, I mean Chaos Theory and Blacklist.
So Fourth Echelon was in Double Agent and Conviction before its debut in Blacklist?
 

Andronicus

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Mar 25, 2009
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Cyrus Hanley said:
Andronicus said:
Cyrus Hanley said:
Andronicus said:
And thanks for correcting me, because I really fucking care about what they renamed the unit between Chaos Theory and Blacklist.
You mean Conviction and Blacklist?
No, I mean Chaos Theory and Blacklist.
So Fourth Echelon was in Double Agent and Conviction before its debut in Blacklist?
Nope. As I said, I haven't played any more Splinter Cell games past Chaos Theory. I couldn't give a flying toss what they renamed the unit after that. What makes you think I give a damn when it happened?
 

Caligulove

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What I don't get is why replace Ironside with someone who sounds decades younger than the 50-something year old Sam Fisher we were brought to know as. Guy doesn't sound like the same kind of veteran that Ironside brought.
 

Scow2

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Andronicus said:
Because what a Splinter Cell really needs is the ability for a few jet aeroplanes to swoop and bomb the crap out of everything within a kilometre radius. Unless this is some kind of new silent spy air strike thing, which just seems kinda stupid (why is there a highly trained operative on the scene in the first place?). Ugh, I wish SC would go back to proper stealth, like in Chaos Theory.
Yeah... but a game about being a Predator Drone controller wouldn't be anywhere near as fun.
 

FoolKiller

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1. For the person bashing the Kinect. Stop. If you don't like it that's fine but a lot of us actually enjoy the games (at least the good ones) on it. And don't start with the "there aren't any good games" bullshit. If you don't like it to start with your bias against it won't help with your objectivity.

2. I enjoyed Conviction and I think I will enjoy Blacklist but it is NOT Splinter Cell. I got into the series because I like slow sneaky stealth things. This is none of those. I get the fact that they wanted to move him from being prey to predator but they were wrong. The point is to be non-existent. I remember the challenge of going through missions and not killing or even knocking out guards as being the excitement in all of it.

3. Michael Ironside is Sam Fisher. I understand the reasoning behind the change and don't disapprove but they could have changed the character to a new splinter cell and just had Sam retire. Although they could just say that "Sam Fisher" is his operative name if they wanted to.

4. I will bold this just to be clear:Why the fuck is the Kinect being forced for fucking voice commands? My headset did just fine when I was playing EndWar.

They need to stop this practice. I get Kinect integration and all but this nonsense of voice commands but not using just your headset is just plain stupid.
 

jawakiller

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You know what would be truly kickass? If they installed a detector that could determine the age of the speaker and mute them accordingly. Based on pitch. Xbox live would be so peaceful.

Andronicus said:
Ugh, I wish SC would go back to proper stealth, like in Chaos Theory.
You're much too reasonable too be thinking about Ubisoft. Seriously, consider what you want them to do and they will do the polar opposite.

"Want a polished version of Chaos Theory? Here's the oh so shitty Double Agent. Oh, you didn't like it cuz it took away your ability to make choices and reduced the stealth element? Well fuck you, here's Confuckingviction. Isn't that what you wanted, another Call of Duty-like game? You don't need stealth, here's an assault rifle and six billion clips. Have fun." -a ubisoft exec (probably)
 

RanceJustice

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Somehow, I'm less than confident that this tech well be present on Kinect-free systems. There's no bloody reason that video and especially voice, as is being described here in the whole "interact with your games in new ways" thing, can't be done say...on PC (or even PS3, Wii etc...) with a microphone/headset and webcam of sufficient quality; yet, somehow it seems to be Kinect-centric.

SOE just announced that, with just your standard webcam and mic, EverQuest 2 (not a new game by far, similar to WoW's age) is going to be capable to place your facial expression on your character's face, animate as you talk, and transmit VOIP complete with vocal morphs of your choice. All this Microsoft shilling talking about how it isn't possible to officially FUS-RO-DAH in Skyrim without Kinect (despite the fact a bloody MOD created the ability to do so on the PC version, prior to the announcement of the Kinect-only X360 option patch - note, those with XboxLive compatible headsets aren't good enough, unless something has changed - you actually need a Kinect!), is getting really tiring.

If there's going to be new OPTIONS (and they had better bloody be options) for vocal and video interactions with games, that's great. However, I want to see them done equally across all platforms with some open APIs/open source technology, not something that is only present that requires not just proprietary software support built into the game, but proprietary hardware as well. Oh, and I'd like to enjoy these interactions without having to worry about Microsoft's "By using Kinect, we actually can record all it sees and hears, and let the data harvest commence whenever the damn thing is bloody on, in perpetuity" EULA.
 

Dogstile

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Andronicus said:
Cyrus Hanley said:
Andronicus said:
Cyrus Hanley said:
Andronicus said:
And thanks for correcting me, because I really fucking care about what they renamed the unit between Chaos Theory and Blacklist.
You mean Conviction and Blacklist?
No, I mean Chaos Theory and Blacklist.
So Fourth Echelon was in Double Agent and Conviction before its debut in Blacklist?
Nope. As I said, I haven't played any more Splinter Cell games past Chaos Theory. I couldn't give a flying toss what they renamed the unit after that. What makes you think I give a damn when it happened?
So you're arguing that the series has changed (which of course it will, series have to or they become cod and look how many people hate that one after loving how "innovative" modern warfare was) without good reason (good reason being that the situation has changed calling for more aggressive tactics) arguing using knowledge you don't have (you haven't kept up with the game) and now you're not responding to half his argument and being flippant.

Dude, you've lost, at least lose gracefully.
 

Chemyst

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Aug 15, 2011
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I'm sure there's earlier examples, but didn't SOCOM do this around 2002? (that's 10 years ago) Vaguely remember being able to give your teammates commands and I don't think it was as bad at recognizing as I expected.
 

Andronicus

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Mar 25, 2009
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dogstile said:
Andronicus said:
Cyrus Hanley said:
Andronicus said:
Cyrus Hanley said:
Andronicus said:
And thanks for correcting me, because I really fucking care about what they renamed the unit between Chaos Theory and Blacklist.
You mean Conviction and Blacklist?
No, I mean Chaos Theory and Blacklist.
So Fourth Echelon was in Double Agent and Conviction before its debut in Blacklist?
Nope. As I said, I haven't played any more Splinter Cell games past Chaos Theory. I couldn't give a flying toss what they renamed the unit after that. What makes you think I give a damn when it happened?
So you're arguing that the series has changed (which of course it will, series have to or they become cod and look how many people hate that one after loving how "innovative" modern warfare was) without good reason (good reason being that the situation has changed calling for more aggressive tactics) arguing using knowledge you don't have (you haven't kept up with the game) and now you're not responding to half his argument and being flippant.

Dude, you've lost, at least lose gracefully.
Meh, I already knew I'd lost when I saw what they did to the series in Conviction. One more series catering for the brainless trigger-happy bro-splosion club.

My argument was really why the gameplay in the new games didn't make sense because of what the unit originally stood for in Chaos Theory. His argument was simply "not anymore". How am I even supposed to respond to that? If a guy in a story is a friendly neighbour with a nice family, and suddenly he's an axe-wielding murderer, you can wonder why he isn't still a nice guy 'til the cows come home. If someone's argument is simply that he's isn't a nice guy anymore because, well, because he just isn't, how are you even supposed to respond to that? How is that even an argument?

The last question was the only one that made sense to answer.
 

redisforever

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Oct 5, 2009
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Superspy Sam Fisher is back in Splinter Cell Blacklist
Fuck that. He isn't played by Michael Ironside. Also, let me basically repost my YouTube comment on this topic.

"The fuck is this shit? This isn't stealth, this is just CoD style action! Stealth means hiding, sneaking, interrogating, not just beating the crap out of people."

And to add to that, fuck airstrikes. STEALTH!
 

Someone Depressing

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Jan 16, 2011
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I have enough fucking trouble trying to persaude my Kinect to not turn my game off and make me lose of hours of play, let alone do it under presure. Also, Splinter Cell is a STEALTH game. I have no idea what's up with the focus on gunplay, because it's shit. The sensitivity it too much, so when you think you can stealth-headshot someone, you accidentally nudge the joystick, shoot the wall, and alert every single gaurd in the area. I hated the Iraq level from Conviction (alongside every other level) because of the focus on gunplay in a game with bad gunplay. And, I mean... airstikes? Again, it's a stealth game. Not C.o.D's retarted cousin (though C.o.D is already extremely retarted so oh well).
 

cbrichar

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Aug 30, 2009
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I for one look forward to this development with gleeful open arms. Imagine the grief you can inflict on your friends in the middle of their attempts to complete particularly tense missions by adding in your own "helpful commentary"?

"THEY TOTALLY HAVEN'T SEEN US!! WE ARE TOTALLY THE BEST!! HIGH FIIIIVE!"

Spectacular.
 

Hero in a half shell

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Dec 30, 2009
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Cyrus Hanley said:
Andronicus said:
Cyrus Hanley said:
How would an air strike expose an operation?
Really? Are you serious? I have to admit, I've never really been in a situation where identification of an attack from the air might be necessary, but I'd imagine that the fact that there's an aeroplane in the sky shooting down at things on the ground might be clue.
That's not proof that there's a lone operative on the ground in that area doing sneaky shit.
The point is that the Splinter Cells go into an area that at all costs must not be seen to be under the attention of the U.S. government. Even if the enemy force doesn't realise that there is a U.S. operative on the ground, they are going to notice the F-35 that just flew through their airspace and bombed the crap out of a particular installation. Using other U.S. forces in a Splinter Cell mission negates the whole point of the Splinter Cell, which is objective deniability by the U.S. government.
If Sam Fisher was caught, he had no US markings, no ties to the U.S. that the opposing forces could use to identify him as working for the U.S., so if the mission goes sour the U.S. doesn't suffer. By having a U.S. bomber fly in to bring an airstrike when Sam wants you have a situation that, even if the mission is successful, there was a U.S. plane bombing the crap out of a diplomatic hotspot, that can't be denied, it can't be hushed up, and if this mechanic was used in any other Splinter Cell game it would have directly resulted in outright war with whatever country you were in.

I mean, in Chaos theory there's an entire level dedicated to you tracking down and blowing up a US spyplane that crashed near you, because if North Korea found it they would use it as leverage to attack the U.S. If Sam Fisher is being put in situations that he works alongside the army then that renders the whole point of Splinter Cells useless: they become another generic specialist army rank, which goes against the whole ideal that Tom Clancy dreamed up in the first place.
 

Lucem712

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Jul 14, 2011
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FoolKiller said:
4. I will bold this just to be clear:Why the fuck is the Kinect being forced for fucking voice commands? My headset did just fine when I was playing EndWar.
This is is how I understand it, (from when Bethesda did it.) With the Kinect, it's all integrated and thus no software modifications (beyond patching the vocal support), with a headset, the team has to make voice command software for the game to translate from the head-set.

So, it probably comes to last minute add-ons or something they didn't really want to bother with.

[sub]Though, that might be totally wrong. Don't quote me on it.[/sub]

OT: I guess it's just Ubisoft appealing more to the masses and while I usually disagree with people fighting the er, 'stream-lining' of games; it is clearly happening with Splinter Cell. And I'm not comfortable with it because we have more than enough, (seriously, if action/shoot-em-ups were flood, we'd all drown.) and it'd be nice to have a stealth game were you could just take your time, sneaky-sneaky.
 

Racecarlock

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Jul 10, 2010
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Well, whatever the terrorists are doing, they're not the brightest in the world.

Seriously, what kind of fuckin' terrorist falls for the "Hey, you" trick?