doomspore98 said:
In AC1 I remember guards who could break your block and do massive damage to you really easily.
Templars, sure. However, there were only around 60 of them in the game, and they were A) usually well hidden and B) never went far from their spawn point. Most of the time you fought them one-on-one due to their tendency to be hidden in out of the way places (they were essentially the AC equivalent of GTA's hidden packages), and while they were certainly a step above the rank-and-file they had fairly standard tactics. You could beat them easily enough by mashing the attack button until you hit that sweet spot that all AC enemies have where they drop their block after a certain amount of parried strikes.
Compare them to Brotherhood's higher-ranked officers, who would kick and correspondingly dodge your kicks, could throw off grab attempts, were faster than the average, dodge backwards, and anti-counter. Or even more so, compare them to the Janisseries in Revelations; everything the Brotherhood toughies had plus tons of health, grenades, guns and skills to counter most of your moves. Even a successful counter-kill on those guys only depleted their health bar by half.
That's only considering elite mooks, too. The ordinary guards get smarter, better-armed and much more difficult to fight as the series progresses. In the original game, I used to entertain myself by going to the army camps around the desert and starting a ruckus with them all at once, safe in the knowledge that I could counter-kill them all without taking a hit. I couldn't have done that in the sequels - for one thing, you had to turn and face the person you were countering rather than it happening automatically - because I'd be swarmed and some bright spark would think to shoot me from a distance, throw a grenade at my feet, hurl dust in my eyes, grab me from behind or just use a longer spear-type weapon that was much harder to parry and counter. The combat never gets
hard (AC is still a series where unless you make an
effort to lose a fight, you're not going to die in combat), since counter is still very overpowered - even more overpowered, really, now you can chain your kills - and the protagonist's armour/weapons almost always pwn whatever the NPCs have, but it does get more challenging.
doomspore98 said:
In brotherhood they gave you a kill everything in a mile radius button that could and would kill everything.
What, the Apple? It sucked. It drained your HP and was slower than Paris Hilton doing algebra. It was way more effective not to use it, which was why when you first get it the game
forces you to wield it for the rest of the segment; if it let you choose whatever weapons you liked, nobody would have used the thing. Pain in the arse, it was, hidden blades have it beaten hands-down.