E3 Preview: XCOM: Enemy Unknown

Nielas

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Dec 5, 2011
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Danceofmasks said:
Wait ..
I was one of those players who beat highest difficulty in one sitting, without saving, and sending troops to their doom in edge-to-edge sweeps was something that did not work.

Carpet bombing with grenades was a much better strategy.

I think small squads might make for a more balanced game overall, if done correctly. I mean, anything that reduces the whole recruiting troops by the hundreds, and firing anyone who failed the psi exam, is probably a good thing.
My favourite method of clearing a building was to:
-make a hole in the wall with a laser
-throw a high explosive package inside
-follow up with an incendiary rocket
-throw in a couple proximity grenades in case something still survived inside

In open areas I used tanks to scout things rather than risk my troopers. It meant that I usually used smaller squads.
 

CD-R

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Mar 1, 2009
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SangRahl said:
I've already tracked down my old disk so I can install the original to show it to friends.

After the "Xshock" (or would it be "Biocom"?) reboot shooter debacle, I think I actually whooped when I saw the first dev diary video for the new game.

I look forward to having my old squad back together again. 'Trencher' on heavy weapons, 'Deadeye' on the longrifle, 'Breach' with his explosive toys, 'Sarge' toting the spare clips, and the psi twins hanging back in the 'Ranger. The rest of the expedition team were cycled for training before getting shipped out to other bases for security duty.

What I really miss were the artificial limitations I ended up using with later playthroughs... "No Heavy Weapons (Autocannon, Heavy Cannon/Laser/etc.) without Powered Armor", "No Psi-Amps", "Leave No Evidence (burn/blow-up all alien remains)", "Earth/Hybrid-Tech Only", and so on. Having just plain pistols and rifles for half of the game meant a LOT of soldier recruitment.

Here's to hoping that the tiny snippets of footage depicting stealth armor, grappling hooks, and the other proposed soldier rank upgrades are as awesome as I think they'll be.
It's actually more like X Effect or Mass Com. The squad abilities functioned almost identically to the ones in Mass Effect. Hell even the aliens looked like the Husks.
 

chimeracreator

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Jun 15, 2009
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CD-R said:
It's actually more like X Effect or Mass Com. The squad abilities functioned almost identically to the ones in Mass Effect. Hell even the aliens looked like the Husks.
Nope, husks were more interesting than the boss fights involving Pythagorean solids that the shooter was trying to sell.
 

CardinalPiggles

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Coming to Xbox and PS3 too? That's just going to give purists a reason to hate. 'Shitty game, consolisation, blah blah'.

If there's a demo I'll happily check this out, but I can't say I'm buying it because I never played the old XCOM games.

I see the Yogscast live stream where Lewis played it, and it does look interesting, but we'll see.
 

Amaror

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Atmos Duality said:
Amaror said:
4 is still WAY too small a number.
They should make it 6 in the beginning, 10 through research.
I alway took 10 with me, you just needed that many soldiers when you wanted to capture a very big ufo, or wanted to kick some etherers (I don't know how they are written, the psy guys) asses on a terror mission
I ended my X-COM playthroughs using two teams of 4-5 for most of the missions, with a backup team of squaddies in case I badly found myself needing manpower (the Breeding Vats in Apocalypse most definitely demanded it unless you wanted to get mind-controlled and blow up your entire team with a Blaster Bomb).
If you say so.
I mostly had one in the back with a blaster, just in case. And up to 3 teams of 3 people, entering alien ships through the various entry points and scouting the map.
But don't you see, i just hate that they limit people like that. Many people played the game in different ways and now everyone will just play the way the developer wants them to play the game.
With a fixed number of guys, moving a fixed number of times,....
 

chimeracreator

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Amaror said:
But don't you see, i just hate that they limit people like that. Many people played the game in different ways and now everyone will just play the way the developer wants them to play the game.
With a fixed number of guys, moving a fixed number of times,....
You always had a fixed number of moves. While each tile traveled was a flat 4 TUs every other action used a percentage of your total TUs so even your fastest guy could only shoot roughly 3 auto-shots if he never moved with a heavy plasma or fire a single blaster bomb per turn. As for the small squad sizes, I guess it all comes down to if its fun once we get our hands on it.
 

Amaror

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chimeracreator said:
Amaror said:
But don't you see, i just hate that they limit people like that. Many people played the game in different ways and now everyone will just play the way the developer wants them to play the game.
With a fixed number of guys, moving a fixed number of times,....
You always had a fixed number of moves. While each tile traveled was a flat 4 TUs every other action used a percentage of your total TUs so even your fastest guy could only shoot roughly 3 auto-shots if he never moved with a heavy plasma or fire a single blaster bomb per turn. As for the small squad sizes, I guess it all comes down to if its fun once we get our hands on it.
Well kind of, but you're soldiers TU were increasing. And 50 - 81 Tu is more choice than 2 actions, you can't deny that.
I am interrested in this game, but let's just say:
I would be certainly more pissed of about some of firefaxis decisions, if i didn't knew that xenonauts is on the way.
 

chimeracreator

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Amaror said:
Well kind of, but you're soldiers TU were increasing. And 50 - 81 Tu is more choice than 2 actions, you can't deny that.
I am interrested in this game, but let's just say:
I would be certainly more pissed of about some of firefaxis decisions, if i didn't knew that xenonauts is on the way.
Based on what I've seen as soldiers level up they can get special abilities to allow them to perform additional actions per turn which helps balance this out. For example the sniper being allowed to move and shoot while at first it can only do one or the other or the assault soldiers run and gun which allows a full move plus an attack instead of a limited move + attack. Then there are grenades and other heavy weapons which get thrown in the mix as well. I admit it isn't as granular as the original, but it seems like the reduction removes at most 10% of the freedom while grappling hooks and being able to dive through windows add at least that much back to it.
 

Amaror

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chimeracreator said:
Amaror said:
Well kind of, but you're soldiers TU were increasing. And 50 - 81 Tu is more choice than 2 actions, you can't deny that.
I am interrested in this game, but let's just say:
I would be certainly more pissed of about some of firefaxis decisions, if i didn't knew that xenonauts is on the way.
Based on what I've seen as soldiers level up they can get special abilities to allow them to perform additional actions per turn which helps balance this out. For example the sniper being allowed to move and shoot while at first it can only do one or the other or the assault soldiers run and gun which allows a full move plus an attack instead of a limited move + attack. Then there are grenades and other heavy weapons which get thrown in the mix as well. I admit it isn't as granular as the original, but it seems like the reduction removes at most 10% of the freedom while grappling hooks and being able to dive through windows add at least that much back to it.
We'll see
 

Frankster

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Mar 13, 2009
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So far this is still on my "to buy list" but I vehemently disagree with his assesment of larger squads and the restriction of squad sizes.

If I want to bring 16 troops and 2 tanks to a downed ethereal battlecruiser, there shouldn't be a funbusting unit limit cap (i tend to hate those whenever they are implemented) then let me worry about being bored or skipping peoples turns.

And if my base is attacked i want EVERYONE defending the base, regardless of me not having enough weapons or ammo.

Oh well, i hear that we might be able to mod the game easily so I presume larger squad mods would be one of the first mods to be made.

Edit: Minimum squad size is 4 and not 6? Oh cmon thats just ridiculous!