Well only a guess here, but I doubt you'd send the entirety of your troops on ever mission, so you can probably have like 10-15 so you can let some rest while others go.DVS BSTrD said:I guess it does from a character design and difficulty standpoint, but will you behaving up to six troops total, or is that just all you can command at once (like with Mass Effect Squads)? With permanent deaths that would seem especially harsh on the player.
I ended my X-COM playthroughs using two teams of 4-5 for most of the missions, with a backup team of squaddies in case I badly found myself needing manpower (the Breeding Vats in Apocalypse most definitely demanded it unless you wanted to get mind-controlled and blow up your entire team with a Blaster Bomb).Amaror said:4 is still WAY too small a number.
They should make it 6 in the beginning, 10 through research.
I alway took 10 with me, you just needed that many soldiers when you wanted to capture a very big ufo, or wanted to kick some etherers (I don't know how they are written, the psy guys) asses on a terror mission
My favourite method of clearing a building was to:Danceofmasks said:Wait ..
I was one of those players who beat highest difficulty in one sitting, without saving, and sending troops to their doom in edge-to-edge sweeps was something that did not work.
Carpet bombing with grenades was a much better strategy.
I think small squads might make for a more balanced game overall, if done correctly. I mean, anything that reduces the whole recruiting troops by the hundreds, and firing anyone who failed the psi exam, is probably a good thing.
It's actually more like X Effect or Mass Com. The squad abilities functioned almost identically to the ones in Mass Effect. Hell even the aliens looked like the Husks.SangRahl said:I've already tracked down my old disk so I can install the original to show it to friends.
After the "Xshock" (or would it be "Biocom"?) reboot shooter debacle, I think I actually whooped when I saw the first dev diary video for the new game.
I look forward to having my old squad back together again. 'Trencher' on heavy weapons, 'Deadeye' on the longrifle, 'Breach' with his explosive toys, 'Sarge' toting the spare clips, and the psi twins hanging back in the 'Ranger. The rest of the expedition team were cycled for training before getting shipped out to other bases for security duty.
What I really miss were the artificial limitations I ended up using with later playthroughs... "No Heavy Weapons (Autocannon, Heavy Cannon/Laser/etc.) without Powered Armor", "No Psi-Amps", "Leave No Evidence (burn/blow-up all alien remains)", "Earth/Hybrid-Tech Only", and so on. Having just plain pistols and rifles for half of the game meant a LOT of soldier recruitment.
Here's to hoping that the tiny snippets of footage depicting stealth armor, grappling hooks, and the other proposed soldier rank upgrades are as awesome as I think they'll be.