Casual Shinji said:
I'm still amazed that someone actually got a paycheck for designing that TV dinner-sized controller.
Chronologist said:
I don't know about other people, but when I play video games I get in the zone. Everything else just fades away, and I don't even feel the controller anymore, it's like an extension of my body.
Then Nintendo decided to make a console that continuously breaks this sense of immersion every 3 seconds by having to look away from the screen to check your map or swing your weapon or whatever.
And this right here, too. Even if it is only once every five minutes, you're breaking the on-screen link with the game by having to look at your controller.
Yes, someone for being creative got a pay check. If it was so obvious to do that, Nintendo wouldn't be the first one who made it this way.
Second, it won't break the on-screen link if done right. You can easily look for a second or to away from the main screen to the joypad without breaking the link. You're not retarded, you can remember that you will go into a wall in the next second. Also, looking at the minimap can be easily done while you're running forward. It will break the immersion less then pressing 'start' to switch items and use them would. Also, I don't know a single game where you have to look at the minimap during a fight so that it will distract you.
Also, most people have good enough hand coordination that they can remember the distance from one button to another and press it even on the touchscreen without any problems while NOT looking at the screen. I used an iPhone for 2 days and at the and I could unlock it, open messages, write a full message and send it to a number in my address book without looking at the screen for even once. People adopt to situations, especially situations that happen a lot. If you play a game for a hour or two, you will easily get used to do some basic stuff on the controller screen wthout looking. That is as long as the game developer did a good job. So it won't be Nintendo's fault that developers can't do things right.
As everything else, this concept has it's downsides, but if done well the good sides will heavily outweigh the bad sides. This new joypad allows so many new types of games that would be completely impossible with the old one, jet people ditch it without giving it a second though what great stuff could be done with just a bit creativity.