Consumers don't care about 3d cus they haven't seen it. Once you hold a 3DS you'll want it. It's that damn good.
This.^ Pretty much my sentiments.The.Bard said:Ah, thankyouthankyouthankyou, John! Someone FINALLY understands that consumers couldn't give a rat's behind about 3d! Hopefully the other big developers follow suit and stop trying to shove it down our throats!
I once saw avatar in 3D. Half way into the movie, I said "Huh, I forgot I was watching this in 3D"Armored Prayer said:Good move EA and good for noticing this before its too late.
A little off topic, but I know I cant be the only one who barely sees a difference when watching 3D on anything.
There in lies 3D's ultimate flaw. To make it noticeable... one must sacrafice the plot. Movies today tend to give you a movie that hasn't been altered much for the 3D aspect, so as not to ruin the movie when watched in the alternative 2D and also to not make it seem weird people are tossing things at the screen. The 3D in Spy Kids 3D is more impressive then the real D 3D in Captain America, because they knew the whole premise was to use 3D for 3D, so they had random shat flying at your face, things landing on the camera, etc.Saucycardog said:I once saw avatar in 3D. Half way into the movie, I said "Huh, I forgot I was watching this in 3D"Armored Prayer said:Good move EA and good for noticing this before its too late.
A little off topic, but I know I cant be the only one who barely sees a difference when watching 3D on anything.
It's cool for the first 10 minutes. After that, it doesn't feel much different.
Your right except expense really isnt the problem. You dont need an expensive alienware convex monitor when you can accomplish essentially the same thing relatively inexpensively with a three monitor display. The only problem is that the games simply dont support the software to allow proper texture wrapping. It can be done, but because tri monitor rigs are not common.. its simply not supported.imperialreign said:If you have a screen that fills more of a gamer's peripheral vision, the technology would work better, IMHO . . . but expect it to be uber expensive (more-so than it already is).