in my opinion an offline version is inevitable, the only question for EA is whether or not it wants to be the one supplying it.
Rejoice then, because the multiplayer interaction is skin-deep at best.Mayamellissa said:If I wanted to play a SimCity game that was an MMO I'd go play the one on freaking Facebook that I blocked because I hate playing games that require people to help me. I second the Burn in Hell, EA.
Seeing as Maxis only appears to qualify for a "Brand Manager" these days, not a VP or other executive level position, almost certainly at least 8.spunkgarglewiwi said:The people at EA are inadvertently starting to look like the people from Office Space. I wonder if Lucy Bradshaw has 8 different bosses.
The even sadder thing is while they made a bad decision with Diablo III's always on internet stuff, there was at least some sort of a non mercenary logic path to it that they could hide behind. Much of Diablo I and II's success and certainly almost all of Starcrafts was focused around multiplayer. The thing that kept bringing players back after 10 years was the multiplayer stuff. Battlenet etc. Yes there was a strong single player game there, but there was some reasonable calculations to me made when they debated whether or not to build the thing around Battlenet. I don't like it. It flopped hard on launch. And some of the online structured features had the unintended consequences of being long term game poison (ie cash auction house). But you can at least see how, from a purely game and gameplay perspective, they may have come to or at a minimum been able to justify that decision.Shamanic Rhythm said:No one who witnessed Diablo III's belly-flop at launch couldn't have seen this coming, but I must give EA credit for managing to surprise me at just how badly their train flew off the rails. I assumed that if they were going the whole hog with always online they would at least relegate a substantial amount of info to the server-side so that a cracked copy wouldn't really offer any functionality. But when the mod community peaked under the hood and found it was nothing more than a back-to-base alarm for not being connected, it was almost too funny to believe.
It just goes to show that EA are incredibly out of touch with the broader community of Sim City fans, despite their constant claims to the opposite. Anyone who has even vaguely glanced in the direction of SimTropolis in the past few years would have known that an army of people with vast modding experience would have been picking the guts of this program apart the second it was released. Did they really think they wouldn't get caught with their pants down? Clearly not. EA have obviously decided that their core audience for the franchise are people who like Farmville, and tailored their expectations accordingly.
Of course, this bubble being popped won't stop the board from giving the CEO another huge bonus, nor the PR team calling this a 'success' because enough people bought the game before discovering the litany of flaws within.