I don't disagree with you, I was just pointing out the uselessness of claiming artistic integrity in the current state of gaming. Maybe in 10 years or so we will see enough artistic games to really make that push, but currently it is an entertainment industry that occasionally has some artistic merit.zinho73 said:Easy Dark Souls is not a matter of artistic integrity. the problem is that a change in design philosophy can easily lead to a game that alienates the fans, as DA2, ME3, Diablo 3 and Sim City so aptly demonstrate.barbzilla said:That is exactly the argument that many fans in favor of an easy mode for dark souls used, then they got bashed for not respecting artistic integrity. Of course the difference being that this game is shit, and DS was great (in my opinion).
Also, all those changes (including the easy mode in Dark Souls and always online DRM) are really not related to design vision. They are a sub-product of marketing, for better or worse (normally worse).
yeah, I was hoping to kind of complementing what you were saying.barbzilla said:I don't disagree with you, I was just pointing out the uselessness of claiming artistic integrity in the current state of gaming. Maybe in 10 years or so we will see enough artistic games to really make that push, but currently it is an entertainment industry that occasionally has some artistic merit.zinho73 said:Easy Dark Souls is not a matter of artistic integrity. the problem is that a change in design philosophy can easily lead to a game that alienates the fans, as DA2, ME3, Diablo 3 and Sim City so aptly demonstrate.barbzilla said:That is exactly the argument that many fans in favor of an easy mode for dark souls used, then they got bashed for not respecting artistic integrity. Of course the difference being that this game is shit, and DS was great (in my opinion).
Also, all those changes (including the easy mode in Dark Souls and always online DRM) are really not related to design vision. They are a sub-product of marketing, for better or worse (normally worse).
True, but then again it's better than nothing. You can bet that EA are going to release a DLC for bigger cities, more connected cities and better roads. All $10 each.1337mokro said:Well again not really.Lil_Rimmy said:SNIP1337mokro said:SNIP
4 of you are connected by (almost) ALL traffic means. One or two are sort of way stations in between the other 4 and so on, however that doesn't have to be. We could just as easily build a high way or like we already can do build RAIL tracks outside in the region zone and connect all of us. The trains and boats are already incredibly badly done having to travel around the ENTIRE region before docking or stopping at your station (the stations are also TINY compared to actual train stations in real cities).
You can't share electricity, sewage, water, etc. with those NOT directly connected to you by road. You can ship coal, I pose that that is also completely broken and doesn't ship NEARLY fast enough, but that's really the only thing. You work AROUND the game rather than making the game work for you.
One last thing though. Will Scott's funeral require formal attire?
Oh yes! I will NOT be surprised if we get a Transit Pack, a Larger Housing Pack, An Obama Care Pack (this would actually be quite funny), A Tycoon Pack, An Entertainment Pack, A More Workers Pack, A Decorative Pack, An Actual Cities Pack, An Offline Mode Pack, A Communist Russia Pack, An I Can Do This All Day Pack.Lil_Rimmy said:True, but then again it's better than nothing. You can bet that EA are going to release a DLC for bigger cities, more connected cities and better roads. All $10 each.1337mokro said:SNIPLil_Rimmy said:SNIP1337mokro said:SNIP
Goddamnit, this game is yet another incredibly fun and flawed game. The problem is that is just fun enough for me to overlook SOME of the flaws, and try to find ways around them. Urgh, I know I shouldn't be. It's working around the problems rather than getting Maxis to fix it.
Anyway, no formal attire, but you may want a haz-mat suit.
Don't forget the "Aliens" pack and then the "Tropic Holiday" pack, and before you know it's the Sims, but just reallllllly zoomed out. Coming soon... YOU CAN GET A DOG!... (For $20).1337mokro said:Oh yes! I will NOT be surprised if we get a Transit Pack, a Larger Housing Pack, An Obama Care Pack (this would actually be quite funny), A Tycoon Pack, An Entertainment Pack, A More Workers Pack, A Decorative Pack, An Actual Cities Pack, An Offline Mode Pack, A Communist Russia Pack, An I Can Do This All Day Pack.Lil_Rimmy said:SNIP1337mokro said:SNIPLil_Rimmy said:SNIP1337mokro said:SNIP
I just (again) built to the very edge of my city, at most I can cram like 150-200k into one city AND still keep it entirely self sufficient. It just drives me mad because if all those little cities could just be consolidated in ONE piece of land I could design the city I actually wanted rather than cramming everything into a weird awkward Square.
What's worse is that this COULD work. If they had done it like the Anno games. Where each city is still being simulated when you leave. Even with friends unless they are playing the cities stop dead. This ruins the dynamic they were going for. They could even bring it back, WAY back all the way down to just Numbers if it is to graphically intensive. Just have the city run in a giant simplified spread sheet (x amount of workers, bring in x amount of money, at x amount of cost).
I can't wear a Haz Mat suit. I have to build a big Fire Station AND a University AND an engineering department before I can unlock those.
You couldn't be more right that this won't change anything and that they got paid so they won. All I have to do is look at the #1 digital sales SINCE RELEASE at amazon and its SimCity. It has stayed the #1 seller despite the 2k 1 star reviews, being taken off amazon briefly after servers went to hell, and all the horrible media press bashing this game.TheCommanders said:While the whole media debacle has been quite amusing surrounding SimCity, it simultaneously makes me very sad. You know why? This won't change anything. Seriously. I guarantee that until they consistently fail to make a profit on their games, EA will continue to push the same policies over and over again. The only thing these fucks understand is money, and as complaints on the Internet don't cost them any, they really don't care. People wonder why they don't work harder to mediate the fallout on these games? Because they happen after the biggest sale period for a game: preorders and the first week of sales. So they don't make a goddamn difference. I really wish they did. I really wish companies had the integrity to cater to their consumers, rather than force their consumers to conform to their demands, but that's just not the world we live in. So in summary: Fuck. This. Shit. :C
If your "vision" completley cripples the players' ability to play the damn game, you are - in no uncertain terms - a very bad developer."... could we have built a subset offline mode? Yes," Bradshaw states in no uncertain terms. "But we rejected that idea because it didn't fit with our vision."
this statement is bullshit. First, you have no idea if it has saved or not since you don't get an option to save when you exit. All you are hoping for is that it does. Second, this feature has crashed my city and forced me to Rollback in no less than 4 occasions.On the other hand, as Bradshaw points out, the Always-Connected scheme does allow the game to keep constant, ever-updated saves on an off-site, cloud-based server. That's undeniably convenient.
In response to the claims of this bad PR not doing anything you guys should really check out EA's stock when such events happen. EA is a company that's at best stagnating and you can see that in regards to the fact that they haven't even come close to recovering from the economic recession despite others bouncing back long before now. Sure they receive a bump when a good game is released but in most cases that usually drops right back down as soon as the controversy starts. Yes they still make money but if they were really making as much money as their PR and public opinion said they did then they would be doing far better then they actually are stock wise.GAunderrated said:You couldn't be more right that this won't change anything and that they got paid so they won. All I have to do is look at the #1 digital sales SINCE RELEASE at amazon and its SimCity. It has stayed the #1 seller despite the 2k 1 star reviews, being taken off amazon briefly after servers went to hell, and all the horrible media press bashing this game.TheCommanders said:While the whole media debacle has been quite amusing surrounding SimCity, it simultaneously makes me very sad. You know why? This won't change anything. Seriously. I guarantee that until they consistently fail to make a profit on their games, EA will continue to push the same policies over and over again. The only thing these fucks understand is money, and as complaints on the Internet don't cost them any, they really don't care. People wonder why they don't work harder to mediate the fallout on these games? Because they happen after the biggest sale period for a game: preorders and the first week of sales. So they don't make a goddamn difference. I really wish they did. I really wish companies had the integrity to cater to their consumers, rather than force their consumers to conform to their demands, but that's just not the world we live in. So in summary: Fuck. This. Shit. :C
No matter how much we say we hate this and won't support it wont change a thing because they got paid so they think it is what we want.
As long as EA can keep using games people can't resist playing despite whatever horrible crap they put with it, they can make Always-on-connections a standard practice by holding people's favorite titles hostage.
The saddest thing in all of this is people just can't help themselves.