Mechalynx said:
Vision, my foot. Release a legit single player patch and see if anyone sticks around for your MMO crap.
I wonder, are the folks at the helm are really this detached from reality or are they consciously working towards the destruction of their brand?
The problem here is that too many game developers have formed this unhealthy obsession with trying to force video games to be "social."
Just so they can go to the critics and say, "See!? See!? Video games don't breed anti-social behavior! See! They're playing together! See!?" It's rather, for the lack of a better word, pathetic if you think about it.
The funny part is that video games are the only medium that's trying so hard to be "social."
Books aren't social. Just go to a library, or bookstore, and take note of the people reading. You'll notice the one thing they're not doing: socializing! They're not socializing. In fact, socializing is actually discouraged. The whole librarian going "Shhhh!" thing.
Movies aren't social either. Just go to a movie theater and take note of the people watching. You'll notice the one thing they're not doing: socializing! They're not socializing. In fact, socializing is actually discouraged, greatly! The whole "NO TALKING during the movie!" rule.
Plays aren't social either. Just go to a stage theater and take note of the people watching. You'll notice the one thing they're not doing: socializing! They're not socializing. In fact, socializing is actually discouraged, greatly! The whole "NO TALKING during the performance!" rule. (Pretty identical to movies in this regard.)
The only medium that could be considered "social" is music. However, with the exception of concerts, whenever music is a part of a social activity it's just a background role. It's also perfectly acceptable to listen to music privately.
So why are developers trying so hard to make video games a "social activity"? To combat the false, manufactured bad reputation the news media outlets have conjured up in their vain attempt to discredit games? Why?
Such slander was already failing! There's no need to combat something that is not a threat!
Game developers need to stop with this obsession with trying to convince people, who will never be convinced, that video games are a "social activity." All it's doing is giving the video game haters the sense they they're right. It's not pushing the industry forward. It's not doing anyone any favors. It needs to stop.
Stop trying to force people who want to be left alone to socialize. It just does more harm than good.
Thankfully, it seems Sony has realized this with the PS4. Here's hoping the developers realize this with the PS4 games.
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P.S.: If you think I'm going to buy the whole statement claiming EA had nothing to do with the always-online DRM decision, think again!