Gethsemani said:
Captain Marvelous said:
I wonder what EA's angle is here. I don't trust that they've suddenly turned over a new leaf, especially considering recent Dragon Age 4 news. Maybe Disney is putting pressure on them to release something that isn't a storefront with a game attached? I don't have any reason to doubt Respawn, but the fact that EA is involved is always a concern.
Eurogamers article today [https://www.eurogamer.net/articles/2019-04-15-amy-hennig-reacts-to-jedi-fallen-order-announce-reveals-more-of-cancelled-single-player-star-wars-game-ragtag] about Amy Henig's reaction to Fallen Order probably revealed a major clue for those of us who aren't industry bigwigs: Respawn CEO Vince Zampella is also on the board of executives of EA. It is quite likely that he's using his personal clout in EA to give Respawn the creative freedom they want, as Respawn started as (and still is, far as I can tell) his passion project.
Now that is interesting and does alleviate some of my fears. I still won't be convinced until at least a month after the game releases, but things are looking slightly better.
CritialGaming said:
Captain Marvelous said:
It's also worth noting that EA has announced there will be no microtransactions or multiplayer in Fallen Order and that they won't be adding any post-launch.
Sauce:
Eurogamer
I wonder what EA's angle is here. I don't trust that they've suddenly turned over a new leaf, especially considering recent Dragon Age 4 news. Maybe Disney is putting pressure on them to release something that isn't a storefront with a game attached? I don't have any reason to doubt Respawn, but the fact that EA is involved is always a concern.
While that is admirable, they said nothing about shitty DLC and season pass nonsense. They've shown nothing that they haven't cut up the story to sell you DLC story chapters that you'll have to buy to fill out the rest of the game. Until EA proves otherwise, I'm waiting to see how they'll fuck with this game because they always fuck with a game.
Even Respawn and Apex Legends, they've messed with to unveil one of the worst battle passes of all the BR games available. While Respawn might be free to make this game however they want, they are not completely free of EA sticking their fingers into it.
I absolutely agree that there's still reason to be cautious of EA. The fact that this is a licensed game of such a hot property basically guarantees the usual triple-A pre-order bullshit. Be prepared for Standard, Deluxe, Ultimate, and Jedi/Sith editions with in-game content split between them. And while microtransactions may not be a thing, they can still go the Koei route of just selling costumes and what-not as over-priced DLC. Better than Lootboxes, but still shitty. Only time will tell how EA's greed influences Fallen Order.
CritialGaming said:
Palindromemordnilap said:
thebobmaster said:
Palindromemordnilap said:
Thousands of worlds and thousands of species and our protagonist is another human white guy. C'mon, give us some variety, if only because some of those other species get nifty abilities
That, I agree with. There's so much room to be creative with the main character of a Star Wars game, yet it seems that if it's a single-player Star Wars game, you're only human after all.
Imagine a stealth game where you can be a Togruta, using a combination of their echolocation horn thingies and the Force to be an equivalent to the Arkham series detective vision. Or where you get to be a highly mobile Terrelian, leaping and bounding about. Or hell, let us play as a tricked out assassin droid, everyone loves IG-88. Why must it always be a human?
Is the issue that it's a human? Or that it's a white male human? Because I've seen problems specifically with that in other places.
That... That's really a separate issue that'd only be exasperated by the fact that they had an entire galaxy of potential, but could only come up with the generic default.
The same concept would presumably in place here. They want the audience to connect with this protagonist, relating to his humanity in a hostile alien universe around him. While it might be cool for you to play as an alien with unique abilities, it disconnects the player ultimately because you cannot relate to an alien being the same way. How could something be scary, or tense in the game when you have no context as to what that alien race would find threatening? How do you know a moment is stressful to the character if you have no context to how that alien could feel? The answer is you can't, and thus the main character is human in order to make sure that the most number of players connect with the situations that the character is forced through.
The thing is, non-human characters are typically just pallet swapped humans. They function almost entirely identical to human characters, but they have features and abilities that visibly differentiates them. Especially the Togruta, who are basically just humans with weird hair. Games are a visual medium, so characters can express fear or stress without clunky dialogue. Most alien races look roughly human and are capable of facial expressions that we'd understand. If Travis Knight can do it with Bumblebee (And Michael Bay could do it with Mutant Turtles), Respawn can do it with a Togruta. I'll admit, less humanoid aliens would be more difficult to work with, but I'd hardly say it's impossible.
Luke was also always the least interesting of the original trilogy characters to me, so trying to recapture his... blandness isn't exactly appealing. Especially since I could be playing
as the cool, weird aliens instead of just watching them.