Worr Monger said:
Yes, it is a FACT that they are YOUR OPINIONS... NOT that your OPINIONS are FACTS. Learn the difference. You made your analysis of the game and are sharing your OPINIONS of it on The Escapist.
I'm not sharing my opinion of the game, I'm providing arguments supporting the fact that the game plain sucks. Whether you enjoy it or not is irrelevant. Let me give you an analogy.
Scientist A believes Terra revolves around the sun. Scientist A provides arguments and evidence to support his clause. Is this still an opinion or is it fact?
Worr Monger said:
Strange... this looks like Shamus Young's opinion of the story... not yours. It's nice that you both share similar views. But many of us still disagree with Shamus. I think he makes fair points, I don't agree with everything but that's his assessment.
Okay then, what do you disagree with in his analysis? I find it to be extremely on point, providing arguments that just plain and simple cannot be debunked.
Worr Monger said:
I missed nothing... it is focused on being an RPG just fine. You are playing the role of your own personal Commander Shepard: you choose a history, you choose your appearance, and you make decisions based on either your own morals... OR, if you enjoy ROLE PLAYING, you make decisions within the game based on how you think your Shepard should react. In Mass Effect 2, you continue this course of action. Just because there are fewer skill trees doesn't mean it's not an RPG, it just means there are fewer skill trees. They still exist, but are much more personalized to the classes present... other RPG tactics for Mass Effect 2 involve picking the right mix of squad mates to give yourself a fighting chance, leveling a specialized skill that will help you after earning a companion's loyalty (and choosing to even attain their loyalty in the first place), among other things. And don't give me that "it's the same as 'role playing' Marcus Fenix, Master Chief or the Doom Marine'"... because it's not, you can't make any choices that impact the actual outcome of the story, characters, or events. You're tied to the strict linear path of the story in these types of games.
The thing is, you're NOT playing your "personal" Shepard. Your backstory has little to no impact on the game and whilst the appearance options are all fine and dandy they're extremely limiting.
The morality system in the game is extremely simplistic. You either choose what the game considers to be the "good" choice or you choose what the game considers to be the bad choice with absolutely no grey areas in between. I think this was addressed in Shamus's article. If you skim through it a bit I'm sure you'll reach that area.
The skill trees were there to provide a sense of personality to your character. I could build him X way or Y way. This time it's all very straightforward, leaving no sense of customization at all. There's also the fact that gear has all but disappeared from the game.
Also, right mix of squadmates? You could choose any combination of squad mates and you could survive any encounter with minimal effort.
Mass Effect 2's story is still extremely linear except for the end, where you're given another "Bad or Good" choice.
Worr Monger said:
Are you sure you played either Mass Effect game? You had the same type of control over your squad in ME1 that you did in ME2. You can't control them directly as in Dragon Age, but you can direct them to certain locations, and target their specialized skills at specific enemies.. that hasn't changed. Unless you chose the option to allow your squad to use powers on their own... in which case, that's your fault. Maybe they don't have a "Hold Position" option in ME2 that you had in ME1... but I don't remember it being very useful when the majority of enemies ran straight up your nose anyway.
I meant customization. You can no longer customize your squad mates at all.
Worr Monger said:
Sure it is... if you hit the "Auto Level Up" option. I recall picking my own leveling options... and they weren't twisting your arm to find/purchase all the tech upgrades... your Shepard might fail the final mission if you aren't prepared like you should be... but hey.. that's role playing for you.
Except the so called "roleplaying" involved gathering an arbitrary amount of resources by playing a boring, repetitive and monotonous minigame.
Worr Monger said:
I customized the skills that my Shepard & squad based on what I thought was most useful.. and these leveled up skills definitely became more useful and powerful towards the end of the game.. like any RPG. I also picked the weapons that I thought were most useful given the situation (example: take the Arc Projector if you're boarding a Geth ship... might come in handy..). The options were more simplified, but I preferred that to sifting through ass-loads of loot in ME1. I also believe the shooting aspect needed to be redone in ME2.. as I explained above, enemies in ME1 would usually just charge you anyway, making cover almost useless... and quite frankly.. I'm a believer in: "if you shoot them in the head, you'll do more damage"... it doesn't make sense to give me the ability to aim at their head, but then tell me I hit them in the foot . But I'm also not against having a skill tree dictate my level of accuracy.
The skills tree is extremely limited. In the end you have two choices and each of them fares just as well.
How does it not make sense? You aimed for the head but your inexperience with that particular weapon made you miss. This is what an RPG is about. Building your own, personalized character. When you start out, you're an empty glass. It's your decision as to what you want to fill that glass with. You're an inexperienced recruit if you will waiting to become an experienced and hardened soldier. This is how Dragon Age: Origins treated you and it worked wonderfully. The problem with Mass Effect was that people never actually played an RPG with TPS elements. It makes sense for an inexperienced character to not be good at wielding weapons, using abilities, commanding his squad etc. As the game progresses, you become more experienced. You're able to aim better, be a better commander etc. You build YOUR character. That is why you "missed" and that is why you weren't able to use every single ability from the start.
An RPG is supposed to let you roleplay your character from the very beginning. YOU decide what he or she becomes. Mass Effect is not an RPG in any way. It's a mediocre TPS with RPG elements and from what I've read, they're downplaying the RPG elements even more for the 3rd entry in the series.
Worr Monger said:
And I don't understand the recent crusade against Bioware by people like you. They continue to make great games. Not everyone is going to love them, but you can't please everyone. They're still one of the best developers around IN MY OPINION, and there are plenty of positive reviews out there to support my claim. If Bioware disappeared... you'd simply get a sad remnant of them that is completely melded into EA, like what happened to the C&C series. It's amazing that people seem to think that Bioware has absolutely no creative control over their games.... no, it's just a conspiracy, Bioware employees are just placeholders for the real EA developers making the games.. Give me a break.
I'm not going to say EA has no influence over them... of course not. But I'm sure they aren't micromanaging every creative aspect of Bioware's games, so get over yourself
No they don't. In fact, they haven't made a good game since Dragon Age: Origins. Each game has been dumbed down. Just look at Mass Effect. A mildly complicated RPG with TPS elements turned into a TPS with simplified RPG elements. The same happened with the Dragon Age series. The first game was a wonderful nod to older RPG's like Bladur's Gate. It had a mature and interesting plot etc. The sequel, however, simplified everythign including the story and choice mechanics, effectively making the story one big linear mess until the end.
Bioware DOES have SOME creative control over their games, I'm not denying that. What I'm trying to say, and this is plain and simple fact, is the relationship between developer and publisher is never a good one. When a publisher aquires a studio, every IP that belonged to that studio is now theirs and the studio itself becomes a division of it, aka the publisher. When the time comes to create a game, the publisher, in this case EA, provides a rough sketch of what sort of game they want made. This can include something as vague as "shooter" to something more complex that details the story structure, gameplay type, character's personality etc. After that, they set a deadline and ask the developer how much money they need. The developer then has to finish the game in the required timeline. This is the current relationship between EA and Bioware. EA provides the sketch, be it simplistic or be it complex then sets the deadline. This is why Dragon Age 2 was rushed and ended up the mess it is now and this is why the Mass Effect franchise was revived after the first game pretty much tied up all loose ends. As you can see, EA CAN and DOES manage everything their employees do by providing a sketch of what sort of game they should make. This is why we've been seeing such an abundance of DLC in games made by Bioware and this is why DA2 was rushed and made in less than 9 months.
Oh, by the way, there are no Bioware employees. In fact, there is no Bioware anymore. Every single employee Bioware had is now an employee of EA Games. The current "Bioware" is considered a division of EA Games. There is no Bioware anymore.
Worr Monger said:
Great, we agree on something... KOTOR is amazing. But what you fail to realize is that KOTOR's design is almost EXACTLY the same as Mass Effect and Dragon Age. You control a central character and converse with other NPC's making moral decisions that affect the overall ending. You have certain abilities to control your squad mates during battle. You can focus on melee (guns for ME) or Magical powers (The Force in KOTOR & Biotics in ME). You journey to various areas of the map (planets in KOTOR & ME) completing various quests, recruiting new allies, helping or killing people until you reach the overall big baddy at the end.
KOTOR is much more similar to Dragon Age than Mass Effect in pretty much every way. Hell, I'm playing through it right now.
Worr Monger said:
I think Mass Effect's continued story while importing all of your previous choices was great innovation. It didn't work as well for Dragon Age, but then... I don't think they knew what they were going to do after the long development cycle of that game, and didn't prepare as well. I'm sure many future RPG's (see The Witcher 2) will follow suit
The choices you made during the first game had very little impact on what happened in the 2nd game. Overall, everything looked and played the same except for a few lines here and there. I'd have liked to see a much more dramatic impact. Whilst Bioware pioneered the field, it still hasn't gotten it's masterpiece yet.
Worr Monger said:
If romance is done right it can be a joy to watch it develop in a game. Still, sex scenes just plain look weird and the same applies for kissing. Still, LA Noire's face recognition might change that.
ecoho said:
ok first off if your read the arcticals on the ecapist you would already know of the returning RPG elements. second no it was never just an rpg with 3rd person shooter elements they developers stated this 4 yes FOUR!!!!! years ago that they wanted a hybrid of the two from the get go but were limited at the time of the first game. finaly and most importantly everything you have said is your opinion, let me say that again YOUR OPINION!!!!!! do not mistake it for fact. now i beleave we are all entitled to our own opinions but you my friend have lost the right for me to listion as you will not debate you just stat that your right and all of us are wrong.
now this last part is for all those other who are reasonible please DO NOT FEED THE TROLL!!!!!!!!!!!!!!
To be Frank I find it quite funny how attempting to debate on this site is considered "trolling". Also, what Bioware wanted from ME1 is irrelevant. They achieved something completely different.