That is a bet you would handily win - while both pirates and second hand sales/rentals are forms of lost potential revenue for publishers, one of those groups is defined by the act of not paying for stuff. Or in other words, pirates aren't your customers, people buying used games could have been.CD-R said:I'm willing to bet game companies lose more money from second hand sales and rentals than they do from piracy.Joeaverage said:Interesting comparison with the second sale market, but it is pretty much the same from their point of view I guess.
No, previously DLC was called an "expansion pack" and gave us good value for the money until greedy publishers ended that and started selling parts of what would be called an expansion (item packs, armor, quests) all seperately and at a price where everything ends up costing much more than an expansion would.Hardcore_gamer said:I don't agree with this.GodsClown said:I personally hate DLC. If I were to pay 60 dollars for a game, it should very well have everything on the disc. If they want to add things, it should very well be free. Not everyone has hundreds of dollars to throw around to buy every little upgrade, every little thing that should have been on the disc in the first place.
I miss the good old days of Playstation 1 and such. Just buy the game, and everything for the game is on the discs. No need to bother with paying 5 dollars for a Chest to store items, just buy the game, and play it.
If they create a proper game and then release DCL for it later then you really don't have any right to complain.
.....Now if we are talking about games like the Sims where there are like 5 or 6 add-on packs for each game (aren't there over a dozen Sims titles?) then i would say you have a right to complain, but there is no fair reason to demand DLC for free if it is something that is not a part of the core game and just something they created to make more money.
Just look at it this way:
If you order a meal that consists of 1 hamburger, 1 order of fries and 1 medium Pepsi and some ketchup, then that would be your core meal. Now imagine that you have the option of ordering some certain kind of sauce that according to the person serving you fits very well with your meal, then would it make sense for you to demand this extra sauce for free for no other reason then that you already bought the core meal? You already have everything you need to enjoy your burger, so this extra sauce would only be a bonus and not actually necessary to make the meal enjoyable. So what right you have to complain?
DLC for video games is no different. You get what you pay for, and then sometimes have the option to pay a little extra for more if you want to.
Trouble is that won't discourage pirates. They are after the digital media, they don't give a whiff about collector's items or any physical media to go along with the game they are patting themselves on the back for getting illegally.chronobreak said:Ugh, come on now. The pirates get the game for free, which is the majority of the expense, so what if they choose to pay for some DLC? I don't even see why they would when it is so easy to download it all in one file, game and DLC included.Absolutely. Give us thing the pirates can never have - things in physical form. Throw your customers a bone, give us a poster, or a code to get an action figure or something in the mail, I don't know. Sure, it will cost a lot, but maybe it can make up for some of the losses that come from pirating. Paying customers always get the shaft, I recently have been playing my 360 that I never really touch, and I was surprised to find that when I buy a game, I don't get anything like backgrounds or skins, they actually charge extra for that. I could not believe it, you make a sixty dollar investment, and they are going to nickel and dime to for small fry things, but then turn around and wonder why people steal it all?Gildan Bladeborn said:reward your paying customers
Yours is a good argument. And welcome to the Escapist!Mojojuxxy said:It's not impossible, but it's in that nice spot that makes it more difficult to pirate but not at the expense of legitimate customers. Simply due to the way DLC works makes it a smooth (mostly) transition/payment for legitimate customers but adds stumbling blocks to a pirate, making the legitimate route the easier option.SilentHunter7 said:Wait...you can't pirate DLC? Why, I wonder... You figure if digital distribution games can get cracked, what makes DLC so special?
Hmm...
I'm glad some industries are finally learning from the music industries mistakes, their campaign of litigation now means that most young people today do not see music piracy as wrong or morally reprehensible in the slightest. And unless video game companies adapt quickly they could see their offerings being slotted into the 'ok to pirate' category of their potential customers.
Not if you have to pay for that DLC directly off of an EA server, but legitmate customers get it for free with access codes.Not Gonna Get Me said:I thought you could already get free DLC in those games with pirated versions?
All DLC, no matter whether you pay for it or not, is downloaded onto the computer to be used.Booze Zombie said:Not if you have to pay for that DLC directly off of an EA server, but legitmate customers get it for free with access codes.Not Gonna Get Me said:I thought you could already get free DLC in those games with pirated versions?
Also, I think he's making sense.
You don't need to, because piracy is not actually the problem, or even a problem. You want to encourage people to buy your game, not futilely try to discourage pirates. If you've sold a million copies of your game, but 10 million copies have been downloaded illegally? Congratulations, you've sold 1 million copies of your game!samsonguy920 said:Trouble is that won't discourage pirates. They are after the digital media, they don't give a whiff about collector's items or any physical media to go along with the game they are patting themselves on the back for getting illegally.chronobreak said:Ugh, come on now. The pirates get the game for free, which is the majority of the expense, so what if they choose to pay for some DLC? I don't even see why they would when it is so easy to download it all in one file, game and DLC included.Absolutely. Give us thing the pirates can never have - things in physical form. Throw your customers a bone, give us a poster, or a code to get an action figure or something in the mail, I don't know. Sure, it will cost a lot, but maybe it can make up for some of the losses that come from pirating. Paying customers always get the shaft, I recently have been playing my 360 that I never really touch, and I was surprised to find that when I buy a game, I don't get anything like backgrounds or skins, they actually charge extra for that. I could not believe it, you make a sixty dollar investment, and they are going to nickel and dime to for small fry things, but then turn around and wonder why people steal it all?Gildan Bladeborn said:reward your paying customers
I would love to see that, because that would be Piracy to the next level - buying things legitimately with unreal money.Shru1kan said:I've met people who have cracked steam to make it think they have over nine million dollars to their name.
Don't they usually call that credit card fraud though?Altorin said:I would love to see that, because that would be Piracy to the next level - buying things legitimately with unreal money.Shru1kan said:I've met people who have cracked steam to make it think they have over nine million dollars to their name.
I mean via the traditional publisher/developer business model. Valve is an outlier because of Steam - they directly see the profits of their games that are distributed via Steam, and on top of that they get a small percentage of every other game that's sold on Steam. They make more than enough from those revenue streams to support continued updates to their games. With most publisher/developer models, though, the developer is only being paid as long as content is being created. Once the game launches, sales profits all go to the publisher, with the developer getting a bonus check based on whether the game sells well or not.Wicky_42 said:Tell that to Valve - or do they have bad business sense?
My point is either produce a cheap, bare-bones game and make your money from DLC, or make good games and encourage people to buy them through continued support and free DLC. I'd definitely prefer the second, tbh.