squid5580 said:
So I pay 79.99 for the SE had to spend another 6 bucks for a storage chest because of leeching assholes who are to cheap to fucking buy it?
Or you could have waited a little for one of the many storage chest mods from the community, now that the mod tools are out... Besides, the storage chest isn't really the point of Warden's Keep, it just happened to be in there. (It's pretty inconvenient as a storage chest, since it's in a fixed location you have to risk random encounters to get to. The mods do it better, but the point of Warden's Keep is the story content.)
GodsClown said:
I personally hate DLC. If I were to pay 60 dollars for a game, it should very well have everything on the disc. If they want to add things, it should very well be free. Not everyone has hundreds of dollars to throw around to buy every little upgrade, every little thing that should have been on the disc in the first place.
So you want games to be delayed even longer before release?
Wicky_42 said:
lumenadducere said:
And no publisher is going to fund a project that isn't going to get a return on its investment - that's just bad business.
Tell that to Valve - or do they have bad business sense?
Valve are sitting on a large (and growing) mountain of money made via Steam, and don't release or fund nearly as many games as publishers do, so you're comparing apples with oranges.
Nurb said:
Now we have day-one DLC; content developed along with the release version of a game, but witheld to make a quick buck, and it's not going to stop there, it's just going to get worse with publishers talking about making non-mmo games subscription based.
Well, there's no excuse for subscriptions, and certainly some developers/publishers could be abusing day-one DLC, but there is a real legit reason for day-one DLC to exist: testing and certification. Particularly for console games, there comes a point a month or two prior to release when the game code gets locked down and they can't make new content (at most, only bugfixes -- sometimes not even those), and the game goes off to a testing lab. During that time, developers can either sit there twiddling their thumbs (bad for the company), can be shunted off to work on another project (what used to happen), or can start working on DLC content. Since DLC content is smaller, it can often be tested faster and in parallel with testing the full game, so they can end up being released together even if the DLC was completed a month after the game was.
T said:
Riccitiello said the music industry made a mistake by "demonizing" its customers
Well that's certainly an interesting way of skirting around the fact that his company made exactly the same mistakes.
Actually they weren't exactly the same. The music industry had no means of technological enforcement (bar the rootkit debacle), so they went for legal enforcement (and ended up trying to sue kids and grannies). I don't think EA ever tried that path; they've been trying various technologic measures instead. Sure, some of them have been merely stupid, while others have been collossally stupid, but they're different mistakes and they do seem to actually be learning from them. Albeit slowly.
As for piracy; well, there are two kinds of pirates. One kind is philosophically opposed to paying for anything; they're going to pirate both the game and the DLC, but they'd never be your customers anyway, so there's no point paying any attention to them. The other kind might be willing to give you some money, but finds it more convenient to pirate instead. They're the ones that you need to coax (not bludgeon) into giving you money -- and DLC might be a way to do it (another way is to make the games cheaper, which I'd be thrilled to see). Sure, probably most of these will just get a pirate DLC pack. But if you release enough DLC and make it cheap enough then the delay of the pirate version might be enough to tip the scales and make people buy it anyway, even if they pirated the game itself. (Of course, then you have to make sure that legit DLC will work in a pirated game, without relying on the pirates to "fix" it...)
But (as others have said) DLC is probably mostly aimed at the second-hand market. These are people with money who are giving it to someone, but not the developer. So the DLC gives them a way to get some money out of them. It's a much better attitude (and more likely to succeed) than trying to block the second-hand market entirely (which was their previous strategy, with limited activations).
And as long as it's only used for side-quests, or items, or other entirely-optional things (rather than being "the real ending" of the game) then it isn't really hurting anyone either. (Bonus points if making DLC free for fully registered copies of the game.)
TL;DR: DLC isn't as bad as some people claim. Sure, I'd be happier if it was all free, but I understand the reasons why it is not.