JUMBO PALACE said:
I feel like this got really confrontational all of a sudden.
I don't know why you feel that way. I simply spoke to the points you said in response to my responses. I used no inflammatory words, or profanities, or question your intelligence, or any of the many things people say when being confrontational. The only thing I said that I guess you could construe as confrontational is "I disagree". And well....if that's all it takes to be considered "confrontational", then I don't know what there is to say about trying to have a discussion with any person ever.
JUMBO PALACE said:
You are taking what I said out of context a little bit. I'm not speaking about WWI specifically in any of my statements.
Actually you did specifically reference WW 1 in at least 2 posts, one to another poster further up, and once in direct quote to me. But that's fine, not speaking about WW 1 specifically, no biggy. It's just the crux of this thread, so I figured we would be talking about that war in particular.
JUMBO PALACE said:
I'm simply pointing out that throughout history, if you look at the way war's have been received by countries and their populations, that their reticence to go to war decreases the further you move away from their last major conflict.
I agree, the longer it's been since a nation has had a conflict, the more willing they are to go into another conflict. But the US has been in a near constant state of war since 2001, even though officially, by federal "Wartime Period" standards, we've actually been in a state of war (for benefit purposes for veterans), since 1990. We are in fact, quite sick of war right now, and the national drive to start another one is crazy low. So, I'm not really sure why they would need to be reminded of "war is bad". We know this, we've been in a constant state of it for several generations of kids. At least in the US that is. And since I'm pretty sure the EA report about kids not knowing about WW 1 is most likely talking about the US population, it still applies.
JUMBO PALACE said:
I'm not using WW1 as a specific marker in time and as a war to be held up as the singular conflict to compare all future conflicts to. It just happens to be the focus of the next battlefield game. If they were making Battlefield: Horse and Chariot I'd say the same thing. Let's get a more tonally accurate and honest look at warfare in the time period.
Sure, as best as we can, but the reality is that nobody alive actually knows what that is like. They can guess, and make theories, and read what little documentation we might have from that time, but in the end, it's 100% speculation.
JUMBO PALACE said:
Just that I think we're due for a game that doesn't portray war as a straight up action movie that rewards the player with funny dances and gun skin for shooting (x) number of people in the head.
Then play Spec Ops the Line? Or you could try some of the old WW 2 Medal of Honor games. They were pretty brutal in the "war sucks" department.
JUMBO PALACE said:
It sounded like we disagreed based on one thing getting lost in translation but we actually have the same view point on most of this.
Maybe, I just don't think it's practical to ask a game designer to make a game that is that accurate to real war. That due to several factors, the true impact just won't go over well, and you will end up making a game that is rather dull, un-entertaining, and doesn't sell well. And that's all they want, to sell the game, as much as possible. And actually, after thinking about it some more, Spec Ops might not be a good example to point to for the "war is hell" example in gaming, since that game is firmly targeted at war gaming itself, and riffing on the wargame culture. It might work simply because it doesn't glorify the actions of the people in it, but I'm not sure how good it is, simply because they go out of their way to force the player into gamer specific situations, to put a spotlight on them.
Besides, if they were really trying to be accurate with war, they'd have tons and tons of the game of you just sitting around doing nothing, trying to stave off boredom, until it's time for you to actually do something. 95% boredom, 5% absolute pants shitting terror. Especially WW 1, those guys spent days, even weeks, sometimes even months, not really fighting, but just....sitting there, slowly going nuts from boredom and stress, while their feet get soaked, developing trenchfoot, dysentery, etc etc. Who's going to buy a game that's you just sitting there, looking at the other guy across the trench from you for weeks of game time? Nobody. So they
have to "Hollywood it up" in order to actually make it attractive to the market.