Therumancer said:
The part that most gets me about this whole thing is how the industry claims people obviously "like DLC" as opposed to endure it despite massive hatred. Ubisoft seems particularly vocal about this, but EA has had it's turn. Largely because gamers, which sadly includes me, have pretty much became trained to realize that if we buy a game we had better check for DLC to make sure we get the whole thing, and when it comes to day #1 DLC, we'll usually buy it as part of the purchase, meaning that the industry has basically found a back door way of raising prices without actually increasing the initial price tag. People don't do this because they like it, its simply because people who want to game have few other options if they want a complete product (and no, most DLC does not count as legitimate "extras" almost all of it is stuff that should be in a game by default) and/or not to be harassed while playing the game, since developers will go out of their way to show what's missing if you haven't bought the DLC (even to the point of famously having an NPC tell you to spend real money to do their quest in Dragon Age: Origins).
Hmmm... I agree with most of what people are saying here, but let me pick you up on this specific point.
Right now I'm playing through "Fallout: New Vegas"'s DLC, which costs about ten dollars in total, and has so far offered about two days' worth of play (in total, I mean - not "I've been playing it on and off for two days)? And I'm not halfway through it yet - I've finished "Dead Money" and am about a quarter-done with "Old World Blues".
Look, there's nothing wrong with DLC if it's done like this. It doesn't take away from the original game, it doesn't add to what you might term "necessary" lore, it's not stuff that's been deleted from the "finished" product to be sold separately at release. I played "Fallout: New Vegas" through three times in total before spending a cent on DLC, and had an experience that was worth every penny I'd paid for it and more. "Fallout: New Vegas" is in my opinion a great game, whether you have the DLC or not. But each piece of "New Vegas"' DLC has its own (fairly expansive) map, enemy types, situations, characters, even weapons and perks. This stuff is WORTH the money I paid for it. Hell, I'd say I got my money's worth a while back, and I'm not even half done with it yet.
My point: THERE'S NOTHING WRONG WITH THIS TYPE OF DLC. It's like buying a whole new game, except there's no risk to it, because I already know I love the mechanics, art style, humour and world-building of "Fallout: New Vegas". All this DLC is doing is giving me a ton more of it.
There IS, on the other hand, something very very wrong with asking players for extortionate amounts of money just to "not wait". There's something wrong with games that call themselves "free" and then charge seventy-nine dollars for a "best value" gem pack that does nothing except stop some loading times. There's something wrong with a game that has no failure state and offers no challenge, just tries to sucker you into an "experience" and then makes you pay to continue with it.
I'm saying this because some people seem to regard DLC as this great universal evil. And often, I agree, it is: it's disgusting to take content that clearly should be in the game, then charge for it separately and call it an "extra". But let's remember what we're really fighting against here, ok?