EA Exec Explains PopCap Layoffs

Andy Chalk

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Nov 12, 2002
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EA Exec Explains PopCap Layoffs


EA Games President Frank Gibeau says layoffs at PopCap were necessary to avoid "duplication" of what EA is already doing.

Wildly successful casual game studio PopCap George Fan [http://www.escapistmagazine.com/news/view/119194-PopCap-Co-Founder-Confirms-Layoffs], the man who created the mega-hit Plants vs. Zombies. (In an especially nice bit of timing, PopCap confirmed a day before the layoffs were announced that a sequel to Plants vs. Zombies is in the works.) The news of the layoffs led all eyes to immediately turn to Electronic Arts, which acquired PopCap the previous year for $750 million and has a not-undeserved reputation for devouring studios whole, but PopCap co-founder John Vechey insisted that the decision to make the cuts was "100 percent made by us, with no pressure from EA."

But Gibeau seemed to cast some doubt on that statement in an interview with Bloomberg, in which he implied that the decision was pretty much entirely EA's. "Typically at EA what we do when we acquire a company is we make sure that we go slow initially and really understand the culture of the company that's now joining Electronic Arts, and then what we do is we look for where there's opportunities to integrate the companies - and then we accelerate," he said.

"So with PopCap, what we found is that there are some areas inside PopCap that were duplicative of what EA was doing; a lot of central resources, legal, business affairs, those types of things, so we accelerated the integration there," he continued. "We also looked at pivoting a little bit harder towards mobile and away from social, so we made some adjustments."

It's actually a fairly reasonable justification for laying people off, although I'll never understand why they let the Plants vs. Zombies guy go; what makes it sticky is Gibeau's apparent contradiction of Vechey's assertion that this wasn't an EA hatchet job. Not that who actually pulled the trigger really matters to those unfortunate employees who find themselves without a job, but why deny it and then let the cat out of the bag so matter-of-factly just a few days later? Layoffs are unpleasant, but taking the heat for the new corporate overlords is just flat-out ugly.

Source: Bloomberg [http://www.bloomberg.com/video/ea-s-gibeau-on-next-generation-game-consoles-xka~2l8YT0qVJSJSgVwnjA.html]


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Worgen

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Whatever, just wash your hands.
That kid from Malcolm in the middle is laying people off at popcap? What the hell?

(yeah yeah I know he... might not have or whatever, but damn does he look like Frankie Muniz or whatever)
 

Evil Smurf

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the thing is, if you can can come if with Plants v Zombies people will work for you and even crowd fund you because of the creativity you have. To Kickstarter!
 

V da Mighty Taco

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Andy Chalk said:
"Typically at EA what we do when we acquire a company is..."
Wait a minute, are they really gonna let us in on the "tearing a studio to shreds" process that they're so infamous for? I'm listening...

Andy Chalk said:
"... we make sure that we go slow initially and really understand the culture of the company that's now joining Electronic Arts, and then what we do is we look for where there's opportunities to integrate the companies - and then we accelerate," he said.

"So with PopCap, what we found is that there are some areas inside PopCap that were duplicative of what EA was doing; a lot of central resources, legal, business affairs, those types of things, so we accelerated the integration there," he continued. "We also looked at pivoting a little bit harder towards mobile and away from social, so we made some adjustments."
So that's how they (and possibly Activision) do it? Kind of anti-climatic admittedly, but good to know nonetheless. The whole "going slow initially" does explain why at the start of this process everything seems to be going smoothly for the company involved. It has to be somewhere along the integration process they mentioned that everything hits the fan and the company involved get ground up like a baby in a meat-grinder. Integrating with EA must be something like being integrated with a spiked wall or something.
 

Metalrocks

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the ?Ampire strikes again. not for long and bioware will be next. what other company will be next they will close down in the future or fire people?
?A is on a lookout.
 

ASnogarD

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It would seems Frank has mistaken the word accelerate for devour, it seems that EA's integration means to dissolve the newly acquired company until only the precious IP's remain, then take those IPs and turn them into generic FPS titles.

Its quiet clear that EA have no interest in the people behind the IP's, just the IP's of the companies EA acquire.
 

weirdee

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Boudica said:
I don't know why Escapist bothers reporting on EA news anymore. The second the average forum goer sees the words Electronic and Arts they devolve into hate spewing regurgitators of the same few lines over and over, with no care at all for the actual contents and context of the report, but for the aforementioned words.
To be fair, they did just freaking lay off that guy who did the first PvZ so it's like, what logical reason would there be for that unless they somehow uploaded a copy of his brain into an android that was superior in every way to the original...

All they have to do is keep smiling while they slowly peel away the skin, then the muscles, and the bones and the organs, and by the time a valid complaint can be lodged, it's already hanging in the butcher's window. It's not as if they haven't already done it before. You act as if these concerns and yelling are completely unfounded.
 

Ed130 The Vanguard

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Sep 10, 2008
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Let this be a warning to everyone in the games industry.

If you are bought by EA the company will be gutted like a fish and your IPs turned into unrecognisable zombies. It doesn't mater who your are, from cleaners to creative directors, EVERYONE is fair game.
 

vxicepickxv

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Sep 28, 2008
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V da Mighty Taco said:
So that's how they (and possibly Activision) do it? Kind of anti-climatic admittedly, but good to know nonetheless. The whole "going slow initially" does explain why at the start of this process everything seems to be going smoothly for the company involved. It has to be somewhere along the integration process they mentioned that everything hits the fan and the company involved get ground up like a baby in a meat-grinder. Integrating with EA must be something like being integrated with a spiked wall or something.
Integration with EA is more like being put in the bottom of a pit that is slowly being filled with very loose sand. You would think you would be okay at first, but once the sand is high enough and you try to step on it, you find out climbing out isn't part of your fate. Eventually you release mediocre rehashes of your older titles, before eventually succumbing to asphyxiation.
 

Ed130 The Vanguard

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Sep 10, 2008
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Devoneaux said:
weirdguy said:
Boudica said:
I don't know why Escapist bothers reporting on EA news anymore. The second the average forum goer sees the words Electronic and Arts they devolve into hate spewing regurgitators of the same few lines over and over, with no care at all for the actual contents and context of the report, but for the aforementioned words.
To be fair, they did just freaking lay off that guy who did the first PvZ so it's like, what logical reason would there be for that unless they somehow uploaded a copy of his brain into an android that was superior in every way to the original...

All they have to do is keep smiling while they slowly peel away the skin, then the muscles, and the bones and the organs, and by the time a valid complaint can be lodged, it's already hanging in the butcher's window. It's not as if they haven't already done it before. You act as if these concerns and yelling are completely unfounded.
Possibly, but folks like you need to recognize the difference between EA's crap and standard practice for corporations. When you acquire a new asset, you don't need things like a second legal team, so you get rid of it, MAYBE keep some and integrate them into your legal team if they're talented and so on.
Correct, but that doesn't explain George Fan's departure (the mastermind behind Plants Vs Zombies) or this about turn on who's the one wielding the axe in this case.
 

Ed130 The Vanguard

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Sep 10, 2008
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Devoneaux said:
Ed130 said:
I don't presume to know EA's reasons for canning Mr. Fan.

For all we know he could have been a problem to them.

What I can explain is why EA tends to contradict itself a times.

You see, Corporations are large sprawling entities. And in something like that (Especially with an overly bloated upper management i've heard EA has) communication is often pretty lax, so you'll often hear an important head say one thing when on the other end of the chain someone is saying the exact opposite.
Looks like I forgot Hanlon's Razor:

Never attribute to malice that which is adequately explained by stupidity.

But EA seriously needs to get a grip because that particular excuse is getting old.
 

chiefohara

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Sep 4, 2009
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?

Why fire the man behind pop caps success?

Legal teams and what not, okay. but the genius behind its most high profile game?? And firing him 2 days after the sequel is announced?

Where is the rationale, rhyme or reason in this lunacy?
 

Hero in a half shell

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Worgen said:
That kid from Malcolm in the middle is laying people off at popcap? What the hell?

(yeah yeah I know he... might not have or whatever, but damn does he look like Frankie Muniz or whatever)
I think he looks more like an ageing Harry Potter (it's the eyes!)

Oh EA. You told us you'd learned from your mistakes when you looked at all the previous companies you'd killed, but it's clear that your studio heads don't have a clue what is going on in their companies. They don't even know why they are reshuffling and firing their workforce. What does that tell you about the state of your company?!?

For goodness sake EA! You have become a company of accountants and shareholders making videogames, with no actual knowledge of the craft.
You wouldn't let hospital shareholders take surgeries, or let politicians run airports, and yet these clueless people are given huge amounts of power in EA. It's not a good environment for making successful videogames, and that shows in how bloated and ineffectual EA has become. It has loads of successful franchises (that it bought off other companies) that sell in the numbers other companies could only dream about, (for about 2 or 3 sequels before EA ruins the series) but still makes huge losses every year. Then it loads all its debts onto one of the smaller branches in its company, scuttles the ship and blames them for their demise: granting the fetid, rotting behemoth of EA a few more years in torment before it's debts catch up on it again, it has to do something drastic to avoid the whole beast collapsing under its own weight, and it loads up and severs another limb.

No, EA isn't maliciously evil, but it's so... awful at everything it does that really the only redeeming factor is the one or two unpolished diamonds a newly integrated company manage to dig up with the extra EAfunds, before the management team decide to 'improve' the company by giving it a full frontal lobotomy and sending everyone to work on a genre and project they have absolutely no experience in.