Darth Rosenberg said:
Season passes are a way to "keep people engaged"? How about when their coverage runs out, and more DLC's released after the pass expires? Is that keeping me engaged? Pretty sure I've not bought a Forza game since Turn10/MS pulled that bullshit, so I feel fairly dis-engaged thanks to such tactics.
My view of DLC's also coloured by how shite a lot of it is, which has nothing to do with whether there was code - or content - on the disc or not; it comes down to companies flogging more content to keep money being generating before interest dies.
Wasn't EA's 'support' for the Sim City franchise rather anti-consumer, btw? Don't they have a record for BS approaches to 'supporting' IP? Methinks his whining is unjustified compared to the legit complaints of players being exploited and coerced.
I think it works a bit different, especially for multiplayer.
The lack of levels/maps gets players bored fast enough to buy the expansion, the player level progression keeps them engaged long enough not to buy a competitors game.
Single player games tent to have a more plant DLC release. so often the dlc's are spaced out through out the season pass.
Also more often than not the season pass advertises quite well what will be included.
On Peter Moore's comments.
Not saying they make great games (most is shovel ware at best)
But i do get what he is saying.
basically, If they know that they will release DLC shortly after launch and they know it's building structure, they place "dummy" files for that DLC on the disk.
so when the DCL is released it's easy to install.
The DLC it self may not even been build yet when the game what pressed on to disk.
Same goes for 0 day DLC, there is quite some time in between completion of the core game and people putting the disk in their console/pc.
Personaly i have more of a problem with cutting material mid game and releasing it as DLC (AC 3, looking at you here).