and some people wonder why to this day, I refuse to have a facebook or a twitter...................need I say more when people are saying "SOCIAL GAMES..........SOCIAL GAMES EVERYWHERE!!!!" *facedesks*
Uh, because game design should be based on such a low common denominator that ANYONE with no experience of the medium should just be able to pick them up and play immediately?major_chaos said:Tell you guys what, hand you dad/sibling/wife/whatever who has never played a game more complex than Angry Birds a controller and game and tell them to figure it out, see how long it takes. When my dad tried to play Smash Brothers Brawl (AKA Casual: The Game) with my younger sister (who is a gamer) it took a longass time for him to get beyond "up is jump and A punches people".
The entire gaming community sometimes needs to take a step back and remember that not everyone is a enlightened techno-Ubermensch like you. But they won't, because lets face it, looking at things from other perspectives is much harder than ranting and raging and mockery.
Thanks for that. So much for the Escapist's new "enthusiast" editorial direction. When a columnist is troll-baiting as hard as Bogos is here, it's plain to see where the Escapist is going. (If you don't get what I mean, re-read the last two paragraphs.)Scars Unseen said:Man, so much condescension in this thread. Let me ask you, when was the last time you were a new player, or tried to teach a new player? Like any knowledge, video game mechanics mastery is an accumulated skill. Once you've learned the basics in one game, that knowledge benefits you in similarly designed games. The details may be different, but the basics usually aren't(unless they were designed by Derek Smart). But new players don't have that advantage, and so yes, learning takes longer even with a well designed title. Granted, EA's games aren't anything special in that regard, but yeah, new players take longer to learn a game. This shouldn't be a controversial idea.
No, we ALL haven't. I was well into my thirties when I picked up mah PS3 and started playing Ass Creed on it. My previous experience was some split screen shooter on a friend's 360 that ended with my dude getting shot while rotating slowly in place, aiming at his feet. I didn't get any turns on it after that display of madd skillz. Yet somehow I got the hang of it when properly motivated. I'm not exactly GREAT at games, but it's not a competition for me.Mortuorum said:We've all grown up with the current first-/third-person twin-stick standard control set, so to us it seems natural.
Problem is, those pads are the standard for all consoles - EA cant change that. So i really dont know what they can do about it apart from make games simpler. Remember when Moly made Fable 3 and went on about using only one button to do everything? That will be the future. Guess they could have say an auto jump mechanic for begineers where as more competent gamers have a jump button. Could that be a thing?Mortuorum said:For someone new to videogames, it's very difficult and off-putting. Add to that the four cardinal face buttons, the start and back buttons, the d-pad, two triggers and two bumpers, and clickable thumbsticks, all of which may need to be used while still finessing the move/view sticks and the difficulty rapidly ramps to the point where someone who might have actually become a lifelong gamer gives up in frustration and disgust.
Well, let's not forget Final Fantasy XIII and it's 20 hour long tutorial....crimson5pheonix said:2 hour tutorials are common? The only game that comes to mind for a 2 hour opening is KH2 and it was blasted for having such an atrociously long opening.
I'm so fed up with the idea that "progression and levels and XP" make an RPG. They don't. Role-playing makes an RPG. And please don't tell me we're role-playing cops and robbers in Battlefield: Hardline. There's more role-playing in your average dating sim.In the same interview, Shadow of Mordor design director Michael de Plater chipped in that in the future, we will be seeing more and more RPG elements in non-RPG games. "Every game is an RPG now," he said. "You wouldn't make a game without progression and levels and XP."