Funny he was speaking at the DICE summit. The last DICE game I played was Battlefield 4 and that barely had 2 hours of gameplay in the entire single player campaign, inclusive of learning how to play the damn thing.Steven Bogos said:"The average player probably spends two hours to learn how to play the most basic game."
No it isn't and yes you would. RPG elements belong in RPGs, and the reason they work so well is investment. The value of experience points and character progression in RPGs is that work you put in early on pays out and rewards you later in the game, you see the benefit of your time an effort investment in the options you unlock and the powers your character acquires. This works fantastically well in a fantasy epic with 80 hours + of gameplay. But for a FPS with 6-10 hours of gameplay and a linear storyline? No, because there is no meaningful payout.Steven Bogos said:"Every game is an RPG now," he said. "You wouldn't make a game without progression and levels and XP."
Fuck social. If I was interested in being social I would be out at at bar rather than playing a game. I play games when I wan't to have fun on my damn own. If developers really care about my social life why did they deal it a hammer blow by cutting local co-op out of everything? I used to play co-op with my neighbour, Killzone 3, Army of Two (even if the split screen for Ao2 was retarded). But recently, even when a game has co-op play, half the time it is online only. What the hell kinda moon logic is at work where a game is designed to two friends can play together, but only if they go back to their own apartments and do it online? I get online as an option, but why the hell is it the only option?Steven Bogos said:He also added that "And I think every game is going to be a social game...good ideas propagate."
Also, jamming something into every game you make then holding up sales as evidence of demand for that feature is a falsehood. People have *tolerated* social features being jammed into their games. We don't want them, we aren't asking for them.