EA Explains Why Dragon Age: Inquisition Isn't Dragon Age III

RJ 17

The Sound of Silence
Nov 27, 2011
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Zhukov said:
But didn't the trailer have Varric in it? And Morrigan? And referred to Morrigan's, err... offspring?
For that matter, what happens if neither you nor Alistair bumped uglies with Morrigan? Are they just going to retcon it and say "Nah, she's got a god-baby. It happened."

OT: I can understand wanting to get away from DA II given that it was quite poorly received, but this is still going to be a sequel. I mean come on EA, the game takes place during the Magic Civil War which officially started at the end of DA2. Hell, that was the entire point of the story behind DA2: to show us the events that led up to this civil war, to show us how it all started and set up the 3rd game to take place in this massive, bloody conflict. To say "It's going to be a new story in the Dragon Age universe" is like saying "Return of the Jedi isn't going to be a sequel to Empire Strikes Back, it's going to be a whole new story in the Star Wars universe."

Soooooo yeah, I'm just chalking this up to "Dumb EA guy is dumb" in that he apparently has no idea what he's talking about. If the game takes place during the civil war that was set up in the 2nd game, has one of the main characters - the frickin' narrator - of the 2nd game, and brings back a very prominent and important character from the first game...it's a frickin' sequel. So yeah, they're either trying to say "This one isn't going to be like DA2 since most everyone hated it" or the teaser really ISN'T anything to go off of and this game really will have very little, if anything, to do with the first two...and that'll likely piss fans of the series off even more if they don't get to set what happens during the war that DA2 spent it's entire game building up to.
 

Legion

Were it so easy
Oct 2, 2008
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SpunkeyMonkey said:
It's good to see them trying to distance themselves fro, DA:2 as much as possible. Hopefully they will ban the team members who suggested the following....

1) No selectable races; - Confirmed to be a human player
2) Voiced protagonist; - Confirmed to being voiced
3) Dialogue wheel; - Confirmed to still being in it
4) Morrigan looking tamed;
5) Trying to apply a Mass Effect combat template to a tactical RPG;
6) Anyone who suggested many of the other numerous stupid changes that occured between DA:O & DA:2.
They are pretty adamant about keeping all of that stuff in there. The first one I can understand to an extent, as it requires significantly more work to include other races if you want it to actually make a difference. Especially seeing as the humans in the DA universe are not very friendly to non-humans. Being a part of the Inquisition probably requires you to be human, so I imagine it's also a story based decision, like how the Hawke and Amell family are human.

The voiced protagonist decision bothers me more because I am getting tired of the way they use it to increase immersion, while breaking it for many people due to the characters saying things that go against the players head-canon of the character or sounding completely different from how they imagined.

The dialogue wheel doesn't bother me as an idea, just how it's used in conjunction with the voiced protagonist. If the dialogue wheel had full sentences, and the character actually said the full sentences it wouldn't be a problem. The paraphrasing always works poorly because there are always a handful of conversations where what the wheel says and what the character says appear to be completely unrelated.

Morrigan could be changed seeing as the game hasn't got any in-game footage shown yet. She changed from the DA:O trailers compared to the final game as well.

I disliked this too. I felt like the game was pretty much trying to be a parallel to Mass Effect except in a fantasy setting. Although at least you could still control your party members.

David Gaider doesn't take criticism well. I partially blame the irrational Bioware fans on the forums, because I'd get pissed off with them as well, but he also seems to get awfully defensive about even the worst ideas they have used, and that doesn't necessarily bode well for Inquisition.
 

WeepingAngels

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May 18, 2013
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Knight Templar said:
I remember people getting upset DA2 wasn't subtitled, now people are going to get upset the next game isn't numbered, and will follow the patten of every other title in the setting.

Do some people just want to be angry, or a, I reading too much into this? Likely a bit of both.
Probably not the same people.

Personally, I can't be bothered to remember the correct order of every movie and game franchise that uses subtitles instead of numbers.
 

Legion

Were it so easy
Oct 2, 2008
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SpunkeyMonkey said:
Regards the decisions themselves, I just think the very core of D&D based fantasy is about playing as something you can't be in real life, and that the extra effort put into having selectable races is worth it. Resources could be freed up by dropping other aspects of the game (such as a voiced protagonist - need more lines for other characters? Pay the other voice over people more from the budget used on a voiced lead.)

I totally agree about not having a voiced lead - DA:2 and ME:3 felt like movies, and badly directed ones at that. The way Hawke would say the opposite of what you wanted him too was embarrassing. Overall it's a flawed system because of those exact paraphrasing reasons you state. When you are given an option, whatever choice you read and select is what you've already read in your head, so putting an extra link in the chain of having the protagonist speak the desire only adds an extra obstacle to overcome. You should just get a reaction from the NPC instead ala RPGs of old IMO.
I certainly wouldn't complain. A lot of people feel that having a silent protagonist is immersion breaking, but to be honest I find it a lot easier to get into a game if it requires me using a bit of imagination, rather than the game taking it out of my control and doing something itself. It's not a problem in action games, but when you are creating your own character there should be as little influence on the developers as possible as far as I am concerned, as it's one of the reasons I like RPG style games.

Although DA2 got away with it to a small extent because FemHawke had an excellent voice actress.


Regards the D-wheel I see your point, but I don't like the way that it allows choices to be bracketed into "good/bad/humorous/paragon/renegade/safe/etc." - it kills the RPG feel for me and it should be down to the player themselves to interpret what a sentence is IMO. One person may see telling someone their fat as an insult, another may see it as doing them a favour by trying to point out where they can better themselves, another may just think they are being funny. To label them as "good/bad/etc." takes the player out of the equation too much and forces a perspective on someone. It's very poor roleplaying. I also don't like how the investigation option is "safe" - what if I ask a sensitive question and they get upset and storm off? Or if I ask a question that unearths more than they want it to? To add to the feel of realism there should often be a sense of having to choose your questions wisely and the dialogue tree does that better for me.
I think most of that is down to how they used it. David Gaider explained that in essence the wheel works pretty much the same as the dialogue tree in DA:O, the only difference is that it let's you know what each thing does. For example you have the investigation, paragon, renegade or in DA2 the emotion based options. In DA:O you essentially had that, it's just it wasn't shown. So you had investigation options such as asking questions or aggressive and kind responses, but they didn't label them as such even though the effect was the same.

The problem with the wheel though is that it makes it feel less organic. When you get a list of options, but don't know what the outcome will be, it feels much more like a conversation. The wheel feels more like a mini-game where you try and say the the right thing to succeed.

If they can make it work then I won't mind, but to be honest Bioware have made me raise my eyebrows with a fair few decisions in their last few games, I am hoping that they remember why DA:O was such a popular game in the first place. Even though I didn't hate DA2, there were a lot of mistakes to learn from, and I hope they learn them well.
 

duchaked

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Dec 25, 2008
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that reminds me I should finish Origins
and yeah I have friends who either love or hate DA2. guess I'll get around to seeing what I think about it...eventually lol
 

tardcore

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Jan 15, 2011
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Malisteen said:
I don't care what EA calls it, so long as they actually give the development team the time they need to make a finished game, instead of forcing them to cut so many corners that there's hardly any game left at all in order to rush it out. There's been more time between 2 and 3 than there was between 1 and 2. Hopefully EA has learned the lesson that not every genre of game can be churned out on the same release schedule as yearly sports games & Multiplayer FPS updates.

For their sake I hope you're right. Though sadly I tend to doubt it. Personally I think the new title may have more to do with distancing themselves from the bad fan reaction over DA2 than as a serious attempt to reboot the franchise.
 
Apr 5, 2008
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This is more a sequel to II than II ever was to the first.

Anyway, I want to play this game but if it's Origin-exclusive as I fear it will be I will be SooL.