And a crowded app store being crowded is bad how? I don't think a absolute wealth of software crowding a very, VERY successful format is particularly a bad thing.
I think that it is more or less this guys stance that publishers such as EA are necessary to "solve the discovery problem" since there is much out there. It doesn't help he was involved in EA though.Frostbite3789 said:So, I've seen more than few comments in this thread about EA. This has nothing to do with EA, this guy hasn't been with EA for years.DustyDrB said:Looks like Christian Shephard. How's heaven? Or whatever that was...
EA: You're being Debbie Downers. "Your brand is tired. Your store is crowded. This beer isn't exactly the right temperature."
What I'm getting at is this: You're sooo not invited to my birthday party.
Like, if you want to hate them, that's fine, but lets not try so damn hard to do it, yeah?
Incorrect as he doesn't work for EA anymore.marioandsonic said:"Trip Hawkins reckons developers need publishers to promote their products on digital distribution platforms."
Translation:
"Trip Hawkins wants young and upcoming developers to sell their souls to EA so EA execs can buy more yachts."
You know exactly what I am talking about, on the other hand it is sad if you do not.Buretsu said:Yes, the profit-driven mentality of publishers is contrasting with the profit-driven mentality of developers, and the "stop making profits please"-driven mentality of the consumers.Saulkar said:This is a double edged sword. Discovery is shwag'en'all buuuuuuuuuutt, the almost exclusivity of over bureaucratic, profit driven mentality of publishers these days tend to fuck things up for the developers for a variety of reasons that are all too familiar to users on the Escapist.
After leaving Apple back in 1982, Hawkins went on to found Electronic Arts, which you might have heard of. He later left EA to form 3DO, which managed to secrete Escapist editor, Susan Arendt's, "favorite mistake," [http://www.escapistmagazine.com/forums/read/6.263414-292-My-Favorite-Mistake?page=2 ] and an assortment of truly terrible games before finally going under in 2003. Hawkins then formed Digital Chocolate, which is currently busy churning out casual titles for mobile platforms...
...horse urine...
He lacks the amazing sideburns. Also, I'm sure he couldn't hit a barn with a cannon point-blank.rhizhim said:and he just happens to have the solution.
the EA app store.
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cave johnson looks like the TF2 sniper
So far the music and movie industry are perfectly illustrative of why the old ways of getting exposure are horribly flawed.albino boo said:lancar said:Publishers are not the ones to solve the discovery problem. That's the job of the gaming media.
So its the job of movie critics to to discover 1 of 10000s of people waiting tables to be the next big film star? Or do they get the break by having a good agent. Of all the 1000000s of singers on youtube the only one that has made it big is Justin Bieber. In the last 5 years or so how many other singers have come to fame from the old fashioned route of A&R men and agents. The discovery problem isn't unique to games on mobile platforms. In other creative industries this problem is solved by the guy that can make to phone call to the casting director/A&R man, why is gaming somehow going to be different.