There is that, but I was referring more to the design of platforms and ladders in the sewers and buildings and so on. I guess they could have been modified as well, but it looked like they were in a working facility and, well, ladders to nowhere and doors with no platform access kinda break the immersion a bit for me. I design that stuff for a living, so it possibly irks me more than most.JediMB said:I was under the impression that things looked the way they did (ramps, plank bridges, etc.) because people like Faith had been setting up those delivery routes for years. Normal people don't really spend time on the rooftops, so their things were mostly left undisturbed.captain underpants said:Mostly agree here. I didn't mind the platforming, I just found the levels to be somewhat contrived. They were more like a deliberately designed mario level than the recreation of a city.
That said, I do appreciate them from a pure platforming perspective, and they work perfectly for that. It is a platform game after all. It's just the story wants to make you think it's an actual city.
Still, I enjoyed it, and wished the story was longer. TBH it wouldn't bother me that much if they take the same route with any possible sequel.