EA Games Boss Swears to God He Didn't Kill Mirror's Edge

QUINTIX

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May 16, 2008
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Make it a niche eyefinity exclusive... keep it first-person, [edit] afterall, that was the hook of mirrors edge*
make eyefinity not so niche [edit] with aggressive marketing and in store demos;
forever solve the problem of narrow-view refrigerator box fps gaming [http://designreboot.blogspot.com/2009/03/refrigerator-box.html],
thus making first person acrobatic platforming viable


forever remove the "need" to fiddle with camera ai or wonky 3rd person controls

[small]*making a big budget (read:not mobile) version of Mirror's Edge without first person would be like Max Payne without slowmo, Commander Keen without a pogo stick, Prince of Persia without time warps, Painkiller without the Painkiller weapon, or like DOOM and Wolfenstein and Duke Nukem 3D not being in first person. Doing so would completely destroy the novelty of it.[/small]
 

Fuhjem

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Jan 17, 2009
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More Mature story (real emotions, not just "Government is bad, blah blah blah")

More hand-to-hand combat, less gunplay. Runners are athletes, not marksmen.

That's how you make it better.
To make it a seller?

Don't let EA market it.
 

SFR

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Mar 26, 2009
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As long as it maintains it's core gameplay, graphic style, and first person camera, I will get it. I love the way the game controlled, with actions being manual, rather than holding two buttons like in Assassin's Creed. The first person view made it so immersive, beautiful, and original. The graphic style made it iconic, gorgeous, and eye catching.

If those three things stay the same, I'll get it. More moves would be cool, more set pieces, more rooftop running or free roaming, fine. More than anything though, I want more of what made Mirror's Edge Mirror's Edge.

It's fine if you guys want to appeal to a wider audience, but don't forget the fans. Here's to hoping.
 

internetzealot1

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Aug 11, 2009
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"broaden the appeal"? Sounds like they're going to make the game easier. Great.

OPEN WORLD OPEN WORLD OPEN WORLD
 

Thoric485

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Aug 17, 2008
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Andy Chalk said:
two million unit sales, a mediocre figure at best
See, this is why we can't have nice things.

Why the unrealistic expectations? Why should every game reach for 3+ million copies, else it's a financial failure?

The Witcher sold 1.5 mil, which warranted a Enhanced Edition and a sequel that's been developed for nearly 4 years now. And it doesn't seem to have any corners cut either - full VO, mocap, new engine and so on.
 

Drake_Dercon

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Sep 13, 2010
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Glad they didn't kill it, I want to see a sequel.

The only flaws I found in the original were the perfect aim of snipers and the ease of death (very immersion-breaking). fix those and we're golden. Also the cutscenes. Do those better.
 

harvz

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Jun 20, 2010
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did anyone notice the constant harping on about the distribution and profit margins, barely mentioning any improvements
 
Oct 20, 2010
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The Random One said:
Cross your heart and hope to die, Gibeau?

Andy Chalk said:
Mirror's Edge was definitely a good game but not without flaws, although to its credit, many of those flaws were the result of legitimate risk-taking by DICE.
Personally, I think the greatest flaw came from them (or, I believe, meddling EA execs) not taking a risk by releasing a first person shooter without gunplay. The gameplay worked perfectly without it - the disarming animations were awesome, and they'd be even better if after beating a heavy machine gun out of some unlucky sap's hands Faith just casually tossed it over her shoulder - and the moments with a focus on it stuck out like a sore thumb, and yes I know it's possible to complete the game without using guns (I did) but it just replaces boring gunplay sessions with boring stealth sessions. Not to mention it went against the game's philosphy of 'speed and grace beats power'.

Captcha: ropyripW from. From where? I must know.

I FUCKING LOVE THIS GAME SYSTEM! holy crap i have never had such a perfectly controlled first person game. Add length, a dash of some story, and maybe turn down the shiny please.
But I agree with the earlier posts, NO GOTHAM CRAP, just turn down the effing sun.

Side note - please turn this game system into a TENCHU title!!!! KUDASAI!!!
 

Magners

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To anyone saying that the controls were bad. You are wrong, the controls were perfect and I am not saying this to brag but I beat all of the time trials on 3 stars and I found the controls perfect for what I wanted to do.

Mirror's Edge was an excellent game the only let downs it had were the story and the actual game length however you could argue that time trials and speed-runs add a massive amount of time but not everyone likes having their ass handed to them.

Please EA/DICE do not dumb the time trials and speed-runs down in the sequel. I cannot iterate strongly enough how much pleasure I derived from finding the most optimum route through a level and running through it flawlessly to beat the time limit, something you pretty much have to do anyway which ties into what I said earlier about the bulk of the actual game being time trials and speed-runs.

There already is a race mode in Mirror's Edge you can download another person's ghost and race against that. To quote Zer_

-"Allowing two runners to co-operate where the package is considered "hot". Passing it on to your friend lowers your heat level diverting the police forces and increasing your chances of success"-

This idea is one I can get behind, the time trial ghosts are already there and that is all you need for Mirror's Edge multi-player if it worked as a tag system it would be incredibly broken you would just have people that dominate every game they play the learning curve would be steeper than playing through the single-player which is already a massive learning curve.

Oh and I love Mirror's Edge in case you were wondering...
 

DementedSheep

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Well I suppose this is good tho I hope when they try and broaden the audience they don?t lose what makes the game good.

I?m not a game designer so I don?t know wth I am talking about but these are a few things I think I would want to see.

DO NOT shift the focus to fighting, combat in most instances should be optional, you should be running away, maybe occasionally stopping to disarm any one in your way or take out a guy with a machine gun not stopping to engage large groups and if you do decide to fight it should be brutal. Still even if it should not be the emphasis of the game or mandatory it could be improved.

Either improve or ditch the guns, I say ditch. The gunplay was horrible and it doesn?t fit with faith or the game anyway. Plus you?re meant to feel like a light and fast runner not a bad ass solider. The cops or mercs should feel much tougher than you

Disarms were great but outside of this combat was not, it was very clunky in contrast with the running. It?s not a huge issue for me. The only reason I ever used melee was to turn someone around or stager them for a disarm anyway but it could perhaps be made more fluid.

Keep this parkor not freerunning or tricking. The whole point in parkour is to be efficient. To get from A to B in the quickest cleanest way possible using momentum not to jump about doing fancy over the top tricks to look awesome. It isn?t meant to be flashy and wastefull.

No 3rd person! That completely destroys the whole point in the game and I don?t want them having to try and support both and ending up with both subpar. The level designs, mechanics and animations should be designed and tailored for 1st person

Also keep the fast and linear levels. I know, I know everyone hates the word linear. I do think alternate paths would be nice but I think it should remain fast and tightly focused. This is not a dick about and just explore without a purpose game.

Keep the art style! We have enough grey and brown games already. I wouldn?t mind a dark story but you don?t need to make the visuals dark too. The game fits the minimalistic and clean style. it matches both the feel ( parkour is about efficiency after all) and the narrative. The city should feel bright and clean, that?s the point. However as it is just that as soon as you take off runner vision the landscape looks naked. It?s actually why I don?t play on hard anymore. So perhaps a small amount additional color could be introduced.

Improved lighting system. The shadows seemed off, especially on faiths hands.

Improved character models. Especially the hair. I swear, rope burns hair looked like a plastic cap. Some of the textures where pretty bland too

The writing and voice acting could use improving too, all the efforts to establish the idea that faith and merc were close just fell flat and seemed very forced IMO. Also it seemed like slang was inserted in at every opportunity for no apparent reason. I just found it annoying. Jack knife is just below Navi in the list of most video game character I have ever come across and I?m very glad he died so won?t be coming back. Every time he opens his mouth I wanted to beat his head with a baseball bat. ARGGHH maybe that just me. And I wasn?t fond of the plot in general or at least how it was presented. I felt like some of the base plot could be interesting. The stuff about them trying to shift law enforcement to privatised companies, society ruled by fear ect but ?main? plot of faith and her sister was bland and predictable. Aldo the lack of character and interaction made the world seem small. Seeing and working with other runners or people could help this.

Lay off on the cramped vents or add stealth and investigating into the game properly.

Also I would like more chase segments, like the jackknife intro or running form the runner cops.

I was also never fond of the 2D cut scenes tho i guess some may like them, I much preferred the in game cut scenes where you stayed in 1st person. Those where great. That kept you immersed in the game, whereas the 2d scenes completely destroyed immersions and flow for me and honestly?...I don?t think hey where done that well tho I feel like an ass for saying so.
For additional things and to provide breathers from running (which I think you need, as awesome as the running is the game should not stand up on it alone) perhaps hacking or puzzles or maybe even stealth. Faith was investigating in the first game after all but they would need to be careful with the placement of theses. You don?t want to break it up the running too much, so every time a person gets going you get interrupted and thrown out of the zone.

SPC needs to be longer. I know it would be hard since by the nature of the game you will cover allot of ground quickly but ti realy was to short. Makes it feel like less value for money.

Also randomly, I would like the opportunity to run thru the streets, dodge people ect but I imagine this would be hard to do.
 

Chronologist

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Feb 28, 2010
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How does this sound as a framework for Mirror's Edge 2?

1) Lengthen the campaign to at least 15 hours, or 30 missions of 30 minutes each. The original campaign was much too short without the padding of repetitive character death.

2) Focus the story on Faith's relationship with the Runners and who they work for. What's their agenda? Do they have a plan to overthrow the government? Institute a democratically elected leader? Just need high-speed discrete mail? We knew nothing about them in the first game and there was basically no reason as to why Faith was working for them.

3) Institute the option of stealth for some missions, if you have time. Faith doesn't need to be Batman, but mobility and a dose of knockout melee attacks go a long way towards giving options in a fight.

4) Allow for an open multiplayer world. Create a city and let us run around in it. Better yet...

5) Level creation tool! Look at Minecraft and Little Big Planet! They show that platformers where you can create the levels are very, very popular. If you're looking for a better demographic, you can at least appeal to the level designer in all of us. Personally, I'd love to create a level in a subway with multiple paths, some enemy-heavy that require tactics to defeat them, others with long jumps and pipe challenges, maybe even a third that relies on key wall-jumps and flips.

Sound good? I know there are a lot of other good ideas out there as well, and I'd love to hear them!
 

Fredzor

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Jun 23, 2010
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What was wrong with Mirror's Edge?
Honestly, not a lot. It had unique and vibrant style, the controls were smooth and precise (on PC) and it had an amazing sense of speed. The story was fine, though there's definitely room for improvement there.

newdarkcloud said:
I loved the game (barring the story/conspiracy part) until they reached the point where they just started putting bad guys in rooms and saying "No, you have to fight now. No more parkour for you." That's what began to earn my ire.
Yea. Most of the sequences that forced you to stop, either to fight or to navigate jumping puzzles, were missteps. Less of that.
 

dmcc85

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Feb 18, 2010
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a sequel? not for me. mirrors edge was okay to play, but the controlling was kinda hard. and if you missed to jump at a very specific point you fell all the way down and had another 30 minutes to get to that same spot again to try again. in other words: it SOCKS!.
it reminded me of ONI, and for that bungee will release a sequel i heared and am very excited about the release.
 

Andy Chalk

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Thoric485 said:
The Witcher sold 1.5 mil, which warranted a Enhanced Edition and a sequel that's been developed for nearly 4 years now. And it doesn't seem to have any corners cut either - full VO, mocap, new engine and so on.
I don't have access to specifics but I can just about guarantee you that the development cost for Mirror's Edge far exceeded that of The Witcher. You're talking about a major studio developing a multiplatform game with a big marketing push from one of the biggest publishers in the industry, versus a PC-only RPG from some Polish outfit nobody's ever heard of. The Witcher is brilliant, I loved it, I imported it from the UK so I'd get the full show (if you know what I mean) and I will always regret that I didn't buy the collectors edition, but in terms of production costs I just don't think you can compare the two.

Another point that a few of you reminded me about: keep the soundtrack. The soundtrack was basically the aural equivalent of the bright, colourful visuals - intentionally in-your-face different, and so much better for it. One of the most effective and memorable game soundtracks ever.
 

BonGookKumBop

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SilverStuddedSquirre said:
Side note - please turn this game system into a TENCHU title!!!! KUDASAI!!!
I've thought about the idea of using the Mirror's Edge engine for a Feudal Japan stealth game, but I hope it wouldn't replace a Mirror's Edge sequel. The problem is how do you mix the fast paced momentum of the parkour sections with the perfectly timed precision needed in stealth games. Many people complained that Mirror's Edge required you to repeat levels until you had everything timed perfectly; adding in stealth elements could compound that.
 

ascorbius

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Nov 18, 2009
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Do not make it 3rd Person... the whole game is supposed to be about immersion and actually being afraid of falling, leaping into the unknown and seeing the consequences of failure first hand.. no-one cares about a 3rd person character.. it doesn't feel the same.

I liked the story in the original, OK.. it wasn't an epic 'bringing down the gov' story people may have been led to believe, you were just trying to save your sister. It ended perfectly for me, objective accomplished and open ended for a sequel.

The forced combat was the most annoying thing.. there's no way Faith would be able to go toe to toe with heavily armed dudes like that.. sure, she dies easily.. but a room full of heavy armoured guys is not realistic. How about Gangs with knives, rival runners, real cops/detectives.. No Machine Gun totting rambos please.

I LOVED the colours.. running outside in a brightly lit place made it for me. I played it in the winter when it was dark outside.. it made me long for the summer. Also, the colours meant something. The bright colours also were a great contrast to the grim totalitarian political regime..

The music was awesome too..

Make it more open (others have said the same), have multiple routes to achieve the same objective.. let the player use the level instead of just following it.

Also, make the loading seamless. If GTA can do it, ME can.

Real engine based cut scenes.. They don't have to be 1st person.. Mass Effect told a good story with their cinematics but if half-Life taught us anything, you can get the player more involved by showing them what's happening in the background than by showing them a movie.

Make the bags relevant. ME1 had them just as collectables, you could miss them out entirely.

There is no need for multi-player - Parkour is a solo activity anyway.


That'd do it for me.. Make this game!.. I will buy it.