EA Gave BioWare "Complete Creative Control"

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LordMonty

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Jul 2, 2008
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A) This Dude got paid a lot of money on the way out of EA/Bioware his words may be sugared.

B) With that said he probally is telling the truth - like Blizzard(in relation to Activision) Bioware was a golden goose for EA upto when it stopped being one... so they would've trusted them with alot of control.

C) Corperation law states make money... i may have abridged there but long short of it they need to make cash and are by law forced to try with all there might.

D) Meh, the gaming market is changing and changing fast - how this all comes to an end will be of great intrest. Hate EA now but when Disney buy up there corpse like remains for giggles your'll rue the day :p
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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I'm sorry, but I have to blame the owners still. Think back to...A Bug's Life. When you are the one in charge, IT IS YOUR FAULT.
 

Ed130 The Vanguard

(Insert witty quote here)
Sep 10, 2008
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Aiddon said:
Pinstar said:
Bioware had complete CREATIVE control. Development deadlines are not part of the "Creativity" so when EA gave them a release date, Bioware was forced to rush their game and get 'creative' with the ending rather than flesh it out better if they had more time.

Lie of omission. EA is good at this.
....EVERYONE has deadlines, everyone. Because if deadlines aren't set, artists tend to piss away WAY too much money to be healthy. When you're dealing with enormous amounts of funding it's best to set a damn deadline.
Yes, but it doesn't help when the deadline isn't feasible. See DA2 for the results.
 

duchaked

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Dec 25, 2008
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doesn't explain why ME3 had the EA mandatory MP bit lol
don't get me wrong I actually quite enjoyed the co-op experience there since it played into the bigger picture of the campaign (props to BioWare for that one) but still
 

ZombieMonkey7

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Dec 24, 2009
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How EA views it's customers

Now gee I wonder why they decided to use such a deflection tactic at a time like this? Hmmmm *glances over at worst company award* Well there is no way to truly figure out who is to blame or why EA is doing this, so I guess it was all Bioware's fault to begin with. Sorry EA please forgive us!
 

hentropy

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Feb 25, 2012
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This actually sounds feasible, it seems like the biggest problems with the last two Bioware games have been rushed development, which isn't creative control. I didn't really see anyone blaming EA for ME3's ending, in fact they were probably the ones who shat themselves over the Internet fallout and ordered them to make the extended cut.

But as the wide old sage Miyamoto once said, a rushed game is never good... and EA does set the release schedule. I'd say EA needs to give them more time to work with and Bioware needs to go back to its roots, and if you ignore the ending ME3 was a big step in the right direction. They seem to have taken their time a bit more with the new DA game, and hopefully they'll go back to the proven formula there, too.
 

LiquidGrape

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Sep 10, 2008
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faefrost said:
ROFL!!!

look I am normally a reasonable individual, perfectly willing to look at both sides of a story, and to give developers and publishers the benefit of the doubt. I will often play Devil's Advocate in their defense. But I'm sorry, I am also capable of applying independent observation to a situation.

In this case it is very easy to see the change in the nature and caliber of Bioware's games that began as soon as they were aquired by EA. They may say that they were given a free hand, and I am sure in many ways they were. But ALL of the games that they have put out since have the unmistakable feel of rushed development, early release, poor QC, and a certain patern of corporate oversight that we have seen far to often in EA acquired companies.

Since being bought out Bioware has released DA2, SWTOR and ME3. And the problems with all of them are quite frankly nearly identical. And they all clearly reek of a company that while they may have had full control of the games content, gameplay and stories, had lost final control on funding decisions, development schedules and release schedules. And the problem is mirrored almost completely in virtually every well known development house that EA has borg'ed. Mythic and WAR anybody? How about what happened to Origin back in the day? The list goes on and on. Yes EA may have left the creative decisions intact. But they started doing the accounting. In some cases that might have been an understandable decision, but the end result is we end up with games who are primarily driven by corporate accountants and MBA's rather than actual creative people. And it shows with every single one of EA's games released in the past 10-12 years.
And this, kids, is how you take conjecture and turn it into a mini-essay.
 

Olas

Hello!
Dec 24, 2011
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Hello, this is Bioware, I am speaking of my own free will. EA is a great and wonderful company, ignore everythign you've heard from the outside media. It is all lies. EA never did anything to influence us when we were creating Mass Effect 3. I think OW!! [sub]stop it! I'm reading it just like you asked.[/sub] Um... EA is, no wait, ...I think you are all being too hard on EA. EA is not evil, EA is a fair and just company that wants nothing more than to satisfy you plebes [sub]you really think that's a good word to[/sub] OW!!! OKAY!! OKAY!! Um.. We at EA, I mean Bioware, know that our apologies have largely come across as insincere, that is why they have asked us to speak for them. Please continue to buy excellent EA products through our new convenient client Origin.

[sub]please help us!! They stopped feeding us, I don't know how much long[/sub] OWW!!! GOD!!! STOP!! PLEASE!!

I'M SORRY, I DIDN'T MEAN IT, I'LL DO ANYTHING!! NO, NOT THE BEES!!! AAAUGH!!!!

-end transmission.
 

Nurb

Cynical bastard
Dec 9, 2008
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Maybe you shouldn't have let EA buy you, big guy.

I can't imagine pre-EA Bioware would have witheld content, sell it for extra, and put a commercial for it in-game that takes the player to a website as with Dragon Age.
 

ThriKreen

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May 26, 2006
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duchaked said:
doesn't explain why ME3 had the EA mandatory MP bit lol
don't get me wrong I actually quite enjoyed the co-op experience there since it played into the bigger picture of the campaign (props to BioWare for that one) but still
Cuz maybe the people working on it had plans for multiplayer since the first incarnation and finally got a chance to implement it in a meaningful way rather than have it feel tacked on with shallow deathmatch style gameplay?
 

putowtin

I'd like to purchase an alcohol!
Jul 7, 2010
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So as we always suspected the real face of evil is...

[http://imageshack.us/photo/my-images/594/88007809.png/]

Yeph, that's about the top and bottom of it, Casey Hudson ruined Mass Effect!
 

idarkphoenixi

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May 2, 2011
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Somehow this is even worse than simply admitting "yeah, they made us push a lot of things into our game. They 'were' paying us after all".

Because seriously, what kind of publisher just hands a group of people a bunch of money and says "okay do whatever you feel like with all this cash I guess. No pressure."

I guess they chose to rush out Dragon Age II in less than a year because, y'know, it's more artistic that way.

They decided to rush Mass Effect 3 out all by themselves, with NO pressure from EA whatsoever.

They made a hashed-in multi-player to one of the best single-player games ever, made micro-transactions and figured the best way to finally reveal the face of Tali (my FAVOURITE character) by lifting a stock photo for free off the internet and doing a 5 minute photoshop job on it. ALL. BY. THEMSELVES.
 

Elyxard

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Dec 12, 2010
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Dexter111 said:
I'm sure BioWare set their own Deadlines for Dragon Age 2 and Mass Effect 2/3 to be 1 or 2 years respectively.
I'm sure they employed "Online Passes" all by their lonesome too, and not because it turned into EA policy.
I'm sure BioWare was burning on including an Online Mode into the latest Mass Effect, even to the point that some features were dropped and the game somewhat delayed to include it and it had nothing to do with EA policy that every game has to have an "Online component" (same with the Galactic Readiness thing and tie-ins with Facebook games).
I'm sure BioWare suddenly decided things like Day-1 DLC, Pre-Order DLC etc. is the way to go, and this change was just coincidental with the purchase by EA.
I'm sure they didn't get a push from EA to "consider" the Call of Duty and Gears of War audiences at all.
I'm sure BioWare had much say on what platform their games will release on (e.g. no Steam release and similar).
...
I'm also sure he's not under any sort of NDA for 3-5 years after leaving EA from an Executive position to not spill on any of the juicy details. (not that he might want to, if he wants to work in the Gaming Industry again when his "grace period" is over)

I will believe that they had rather much "control" over Star Wars: The Old Republic though, since that was rather important for EA and they blew it all by themselves.
That sums up what I wanted to say. These things are not someone who is passionate about games and game stories would ever allow anywhere near their piece of art, and these are the exact things that have been destroying nearly every EA product as of late. I had boycotted ME3 because of that day one DLC nonsense, and I loved the franchise.

I'm believe him when he says they had "creative control", in that they could write the stories in the way they want, but all this ancillary BS is clearly an EA directive. How can it not be when it appears in nearly every last game under their wings?
 

havoc33

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Jun 26, 2012
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God, is it possible for once to take a man's word for the truth, and not spin it into some big, corporate conspiracy? The world just isn't that exciting guys. Not everything is a big, dirty scheme out to screw gamers out of their rightly deserved otherworldly, totally awesome games. If EA told you 2+2=4, some of you guys would have a hard time believing it.
 

spartandude

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Nov 24, 2009
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HalloHerrNoob said:
, yes Ive played every BW game and my favorite is Planscape,
Im Black Isle studios would be happy to hear that (bioware did not make planescape)
 

WarpZone

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Mar 9, 2008
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Dear EA,

This is not hard. Here's what you do. Make money. Without being a Dick about it.

Do you know how to do that?

*sigh* Okay, fine, I'll explain how this works. Look around you at literally ANY video game company that did not just win Worst Company Ever for the last 2 years in a row. No, Activision doesn't count, pick someone else.

Okay, got your competitor in mind? Good! See how they're making money, even though they're less of a dick about it than you? DO THAT. Just copy what that other company is doing, and you should be fine!

If that means you make slightly less money than you otherwise would have, so be it. I mean, you guys are loaded, right? I assume that since you're all about the profit no matter the collateral damage to your customers, your reputation, the franchises under your control and your industry as a whole, you must have been making money hand over fist all this time, right...?

Whaddya MEAN you're losing money? You're telling me you're selling 3 million copies of a game and somehow managing to LOSE money in the process? Was that CEO you fired pocketing it all? Where the fuck did the money go? You can't expect me to believe you've been spending it all on developers?

How the heck do all those other companies manage to turn a profit, then? What's Valve doing right that you're doing wrong, EA? It's almost as if being NICE to your customers and NOT screwing them over somehow makes the business MORE profitable, not less.

But that's crazy talk, right? Surely this strategy of putting the bottom line first, while loudly announcing that that's what you're doing has made EA what it is today. Because only your investors matter, right? Not customers, developers, the media, your peers, the industry, or the artform. As long as you look good in Business Week, who cares what people THINK and SAY about you? Investors don't read blogs or internet polls.

Right, EA?

I know everything I just said seems really alien and confusing to you, but to everyone who's not EA, this stuff is pretty much common sense. I don't think you'll ever get it. I think you're too set in your ways to ever change them. I think you're gonna go right off the cliff and drag as many AAA developers and licenses down with you as you can afford to pad your goddamned portfolio with. The good news is the industry can survive without you. The bad news is that so much of it is under your control in the first place.

Now quick, bring in some new talking heads and flood the internet with talking points. That should buy you maybe another six months to get your golden parachutes in order.
 

spartandude

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Nov 24, 2009
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well im already not buying from EA because of shitty business practices but now all this statement does is confirm my lack of faith in bioware... well done
 

Velimirius

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May 1, 2006
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lol nice move by EA, like "Its not our fault we were worst company in America, its his fault"...
 

DarkhoIlow

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Dec 31, 2009
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This is bullshit if you ask me.

Look at Dragon Age 2. How long was that game in development, like under 12 months? Compared to 5 years to Origins. How on earth they expect this game wasn't going to flop if EA gave them such a fast deadline.

I think this is the reason why they decided to make DA2 more "action`y" instead of sticking to their Origins.(yea sorry about the pun there) along with the copy paste dungeons, because they didn't have enough time.

I'm a bit skeptic regarding Dragon Age 3, but so far it looks like a good game and premise. Can't wait to go to Orlais.