Damn it! you beat me to itThe said:"Assuming Creative Control."
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But still...
TAKING CREATIVE CONTROL OF THIS FORM!
I know this hurts you...
Damn it! you beat me to itThe said:"Assuming Creative Control."
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A tad dramatic in choice of words I'll admit.NinjaDeathSlap said:I don't know so much about "destroying his legacy".
Just because he thinks they were good ideas doesn't make them good. But its possible. I don't live in that guys mind. Doesn't make it any less bullshitty though.NinjaDeathSlap said:It's entirely possible (I'd even say likely, considering he made them) that he's proud of the work he and his co-workers did, and wouldn't describe them as bad decisions.
Mind = Blown.NinjaDeathSlap said:Not only that... you'll want to sit down for this part because I may be about to blow your mind... there may well be large numbers of consumers who agree with him! I know right!
Don't lie on the internet. God will strike you down.NinjaDeathSlap said:The very thought that somewhere out there there are people that honest to God like Dragon Age 2, and Mass Effect 3, and even in some cases Star Wars: The Old Republic (No really, I'm not even kidding)! :O
As you can see from my responses, You can never have too much sarcasmNinjaDeathSlap said:Was that too much sarcasm?
And I'm not an enormous EA hating conspiracy theorist either TBO. It just struck me as a bit random. Maybe he believes it; sure, Wont stop me from thinking its bullshitNinjaDeathSlap said:Anyway, while I'm not a fan of EA's approach to business lately, all this guy is saying is that he never got the impression working for Bioware that there was an armada of faceless suits from EA constantly looking over his shoulder, and I see no reason why he isn't to be believed in that.
Seeing as how he doesn't work for them, I bet he got nothing...or if these forums are to be believed he had to pay them...Amaror said:I wonder how much money EA paid him to say that.
Kind of a surprise how he says that RIGHT after Ea is named Worst company of America, isn't it?
Nope. They own Bioware, the set them a deadline and say work. That is a legitimate and fair way of doing business. As for the timeline issue that only happened for Dragon Age 2, and to be honest it's a perfectly adequate functioning game. Could be better, but I find it still can be entertaining and takes anywhere from 10 - 20 hours to finish.Revelo said:Right with you on that one. Sworn off it after ME3.
Surely complete creative control should extend to deadlines. Because in days of old DA2 would not have been rushed like that. I'd have let them take as long as they needed.
I'm sorry but, what?"We had complete creative control over a lot of it; some fans didn't like some of it and some of it was experimental, quite frankly."
Precisely...FoolKiller said:Probably the catch is that DLC, microtransactions and such are not considered to fall under the umbrella of "creative control" in EA's viewpoint.
Pretty much my thoughts. Not to mention you notice that the third entry in the EA/Bioware triumverate of suck wasn't even mentioned... that being "Old Republic Online". Of course that involves a lot of touchy issues, but ones that prove EA meddling. A good example of this would be the whole LGBT issue with the game where Bioware, who has created such characters in the past when they felt it worked, said they had no plans to include them in TOR, EA pretty much stepped in and forced the issue to avoid the complaints they were getting, forcing Bioware to include them in it's first expansion under creative duress, and leading to a lot of the constant "where are our space gays?" whining that plagued the game. It's a direct example of EA meddling with Bioware's creative process, whatever your position on the issue itself. Then you have the whole situation where EA apparently didn't like what Bioware some of what Bioware was doing with TOR, and whether the problems were as deep as implied by "EA Louse" or not, the bottom line is they pretty much crammed Mythic into Bioware's design process, a company which despite some early success with "Dark Age Of Camelot" pretty much ruined EA's last big MMO project... WAR (Warhammer Age Of Reckoning).Amaror said:I wonder how much money EA paid him to say that.
Kind of a surprise how he says that RIGHT after Ea is named Worst company of America, isn't it?
The problem with the combat in DA2 wasn't really that the combat was more flashy, or even that it was more fast-paced, it was that there just wasn't all that much options, spells and attacks.Milk said:I have no strong feelings one way or the other regarding this announcement however I do find it strange that Bioware willingly went from
[Dragon Age:Origins]"A spiritual successor to the Baldur's Gate series ... We wan't combat to be complex tactical. Like a game of chess".
To this:
[Dragon Age 2]"WHEN YOU PUSH A BUTTON SOMETHING AWESOME SHOULD HAPPEN. BUTTON. AWESOME."
Appeal to Authority and Poisoning the Well Fallacies.Mypetmonkey said:Ahhh the Escapist forum....
Dr Z could tell you that the sky was blue and the grass is green and you'd all still call him a liar.
I mean surely your knowledge from your lounge/job at KFC/shoe store clerk experience vastly surpasses the guy that created a company then sold it and then worked at the company he sold it too...
/slowclap internets!
I think there's a way to meet in the middle here.faefrost said:ROFL!!!
look I am normally a reasonable individual, perfectly willing to look at both sides of a story, and to give developers and publishers the benefit of the doubt. I will often play Devil's Advocate in their defense. But I'm sorry, I am also capable of applying independent observation to a situation.
In this case it is very easy to see the change in the nature and caliber of Bioware's games that began as soon as they were aquired by EA. They may say that they were given a free hand, and I am sure in many ways they were. But ALL of the games that they have put out since have the unmistakable feel of rushed development, early release, poor QC, and a certain patern of corporate oversight that we have seen far to often in EA acquired companies.
Since being bought out Bioware has released DA2, SWTOR and ME3. And the problems with all of them are quite frankly nearly identical. And they all clearly reek of a company that while they may have had full control of the games content, gameplay and stories, had lost final control on funding decisions, development schedules and release schedules. And the problem is mirrored almost completely in virtually every well known development house that EA has borg'ed. Mythic and WAR anybody? How about what happened to Origin back in the day? The list goes on and on. Yes EA may have left the creative decisions intact. But they started doing the accounting. In some cases that might have been an understandable decision, but the end result is we end up with games who are primarily driven by corporate accountants and MBA's rather than actual creative people. And it shows with every single one of EA's games released in the past 10-12 years.
HalloHerrNoob said:Yeah...everyone is crying again about how evil EA is and how they would never buy a game from bioware again.....
Well, here are my thought:
-Dragon age 1 was good, DA 2 was better (and before you ask, yes Ive played every BW game and my favorite is Planscape, so eff you if you think I am some CoD-casual gamer)
- ME 1 was boring, 2 was great, 3 just didnt really grabbed me and I never finished it
So, all in all I am still looking forward for DA3!
And please...male Jade Empire 2!
Headline should read "Developer throws self under bus to protect EA moneybags," with the tagline "Gesture largely counterproductive."Da Orky Man said:A few points to make here.
First, do they really want us to know that? All they're doing now is trying to shift blame onto themselves.
Also, companies acquired by EA often say this, or something close to it, but there is always a shift in how the company works, usually for the better. EA must be doing something...