shrekfan246 said:
Dys said:
Nope, I'm pretty convinced that steam is offensively overpriced.
A quick look at their main page shows the following in the Australian region:
The witcher -$74US
Duke Nukem -$79.99US
Brink -$89.99us
red faction -$79.99
Even the rip off local department stores generally match those prices (or beat if you consider the cost of bandwidth), the more reasonably priced independent stores charge closer to $60au (~$63US) (which is well under the steam prices, and still more expensive than ordering overseas for $50au and paying a few $$s postage).
Snipping the rest
Whoa, whoa, you're using the
Australian version as an example? You mean the country that historically has the most overpriced and arbitrary edit: censorship system of video games in the history of gaming? Don't you remember when Yahtzee payed $100 for Mirror's Edge, because he lives in Australia?
That makes yahtzee a fool. The most I've paid for a boxed copy of a PC game in the past few years has been $60.95. The price is determined by the seller, the obscene prices on steam are purely because they think they can get away with them. Did you know that steam went so far as to block the ability of 'gifting' games from one region to another? And steam accounts that are set up in one region and used in a more expensive region are regularly blocked. Valve are encouraging this trend of obscene pricing with their absurd region locking...
thedarkfreak said:
First, Valve aren't the ones that determine prices on Steam. The publishers of each individual game does. Complain to them for overpriced games.
See above rant. They may not get to decide 100%, but they have absurd region locking policy and, when boxed copies from stores can be cheaper (I don't frequent at game stores, but last time I went game shopping I saw black ops for $60au-this was within a week of release) the "they don't determine the price" argument doesn't excuse it. Especially if we're talking about how EAs platform could potentially succeed (fun fact, EA
DO control the price of their games, and can sell them for whatever damn price they want to attract people to their online service).
For the "bad features":
First, is there actually a game digital distribution system that lets you play the game before it's finished downloading?
The complaint is about when they're updating, not the initial download. And yes, all other platforms that I've used will let you play a game while the update files are being downloaded (either paused or actively downloading in the background). This amazing, groundbreaking ability to download updates then later patch them at your leisure was discovered way, way back when patches were first made available. First, you'd acquire the patch in its completion. Then, you would install it. If you're internet cap ran out or connection died, it didn't prevent you from playing the unupdated version of the game.
Second, you claim that it doesn't store user credentials on the PC, and if the "cache is cleared", you can't "relog in" (I'm assuming this means offline mode.) You do realize that the cache IS storing user credentials, if it lets you log in offline? And by deleting the cache, you're deleting user credentials? Which will make you unable to log in offline?
Look, that was a mess of a point so I'll straight up admit that it's my fault there's confusion with what I meant. To (hopefully) better explain my issue, I'll give an example:
The university I go to blocks pretty much all connections (even pop email is blocked). I have a horrible timetable, and have many dead spots in my days. I tend to counter this by using my laptop to game at uni during said breaks, however, my laptop is also used for work. The horrible issue is, that any instability in my system that necessitates a reboot fucks steam (even battery failure can have this effect). I can no longer log in as 'offline'. This is very frustrating.
This is, of course, part of the nature of how steam works and I get that its a DRM first...only, I see no reason why if it can retain the username/password from a previous session why it can't also retain the information that I was logged in and online a few hours before (and automatically switch to offline mode)....It's more of a bug than a design flaw (in that I doubt valve consciously decided for the system to work that way), but it is irritating.
Now, the system crashing is an issue, I agree. And they should try to make the system as stable as possible, though I very rarely, if ever, have had Steam crashes.
It isn't frequent. In fact, it would be fair to say it crashes rarely, but because of how harshly it penalizes users when it does crash I felt it should be mentioned. This would be solved if the above mention bug were to be ironed out (it crashes, but automatically logs back in offline).
And if you want to remake the cache, just go online again to connect, then switch to offline mode right away.
An INTERNET connection is not always available, especially if one isn't home or one has gone over their data cap.
"Forces its advertisements on its users" you can turn the sale popups off in the options.
That option is periodically reset with platform updates (in fact, I think it may be reset every platform update). Again, there would be a simple fix to my frustration here, but after some 10 years it hasn't been addressed.
Valve have been one of the better developers to their customers for some time. They didn't say PS3 games were inferior, they said it was a much more difficult platform to develop for, which is true, due to the nature of the system. And how exactly is the DRM in Steam "draconian"? You seem to be under the impression that all DRM is automatically "draconian", and that's simply not true. "draconian" means "rigorous; unusually severe or cruel", neither of which I find Steam's DRM to be, considering that it lets you install and play all your games on as many computers as you want. If there's a game that restricts the installs to a certain number of computers, that's the GAME'S PUBLISHER doing that, NOT STEAM.
See, I'm a bit of an oldie in these gaming communities. I remember that, back before steam, DRM was a code printed on the back of an instruction booklet, a requirement for the games disc to be in the tray and occasionally some form of write protection on the disc. Needing to go online to validate or a game, having to use only a single source for downloading patches and having to run a non-essential program in the background were all unnecessary, way over the top and a general pain in the ass. While other publishers have interpreted steams success as gamers being masochistic and, as such, have delivered much more horrible DRMs, steam still is, at least in my eyes, extreme and hugely unnecissary.
Also, worth noting that this response isn't only at the dark freak. I've had PMs and several replies on this thread and I want to make it clear that I'm not saying, by any stretch that steam is "the worst" or whatever. It has some very irritating bugs that could easily be fixed and have not. imo the reason they are not is because PC gamers are not immune to the rabid fanboyism of the console wars. The "I have an xbox, xbox is superior" train of thought it was alive and kicking within the steam community, if people stopped rabidly defending their choice of platform and actually gave objective criticisms everyones experience would be improved. [
b]Every[/b] platform, DRM, and design choice is flawed (this includes the best, the worst, the mediocre and the undeveloped), when someone points out a flaw it isn't necessarily a flat out attack on that product, merely an observation. If everyone was level headed enough to make the same observations, the problems would be fixed.
As the thread is about the possibility of EA launching a competing product on steam, and whether it could or could not be a success, the answer is it certainly could be. We haven't seen the product yet, but EA have a huge library of popular IPs that people will buy, EA have direct control over the price of the games they sell (meaning they could easily undercut valves prices on steam) and, if they are smart, they will model their system off of steam, imitating or developing on the features that people like (ie masses of free shit in TF2, free weekend trails of multiplayer games etc) and cut out the things people don't like (the shit I've been crapping on about through the rant). Hell, they could even add in some cool features (savegames could be backed up online, single player games do not need the client to be running after they have been authenticated ->whatever). And, as many people have no doubt realized, having a platform that can actually compete with steam can only be a good thing.