votemarvel said:
sneakypenguin said:
Wish they would go back and fix ME1 I tried playing it again and clunky barely even begins to describe it.
Clunky how?
I see people say this all the time but they are rarely willing to say why? I far prefer the combat system of the first game to the sequels but I always like to get alternate opinions.
Because it hides the dice roll combat behind the facade of a third person shooter? Dragon Age II hid the dice roll behind a false real time brawler and people seemed to love that.
Well, the first time I played ME1 I outright quit over the controls. I only played it eventually on PC on easy mode after I had played mass effect 2. One thing to take note of here is that I don't play mass effect for the gameplay (I do play other games, even shooters, for their gameplay) but for the story. The purpose of the gameplay is to keep me mildly amused for 25 hours and not get in the way of what really matters. That's why I don't play witcher. I'm not interested in learning the ropes of some complicated mediocre gameplay systems when that isn't even what I am there for anyway. In this regard, the gameplay of mass effect 2 and 3 is relatively simple and very standard. If you've played gears of war or some other third person shooter it'll instantly feel regocnisable. This may be unoriginal and dull but in that way I don't have to spend time learning the gameplay making sure the gameplay fulfills the 'don't get in the way' clause I mentioned earlier. Then I have a bunch of specific gripes with mass effect 1. None of them are the dice rolls. I hadn't explicitly realised those existed until now. The thing is, it's just awkward. All of it feels clumsy. First, the sway on the sniper rifles is far too much. I might as well just use accurate assault rifles. The running is weirdly fast. I can never get shepard to take cover in the way I want to. (this last one is particularly annoying as it is something I do at my most vulnarable moments) The abilities don't really visibly do much. The difficulty curve is a flat line, whereas my gear keeps getting better. And while these are some specific gripes there is the more intangible gripe that it just feels clumsy. Shepard never really does what I want him to do. The gameplay never really feels good. All my weapons always feel too weak. I can never rely on a mechanic to do precisely what I expect it to so I am forced to play conservatively. And then there was endlessly driving a car around empty planets finding nothing half of the time, and still finding too little to keep me engaged the other half of the time.
And the thing is. The ME1 gameplay has it's charm. I remember endlessly driving around the maco and occasionally finding absolutely nothing of interest. Then at planet number 25 I search around and go looking at some signal. I see the signal emitter in some crater, drive into it, and boom, a bunch of Geth fall out of the sky around the crater and ambush me. It was cool, because I genuinely didn't see it coming which was because I didn't actually expect anything interesting to happen on patrol. That is what most of the mass effect 1 gameplay feels like to me. An occasional cool moment that could only come about in a system that is otherwise horribly clumsy and boring. It's even realistic that many planets harbour little of interest, besides some replacable resources but it is rather boring when I just spend 20 minutes driving around, marking resources, and only have some credits to show for it. So I hope that helps explain why some people aren't too impressed with ME1's gameplay.
On topic: so are you going to change the ending? No? Ah, well, I'm not as mad about it as some other people are. Still, ME3 could use a better ending, nudge, nudge, EA, nudge, nudge. Besides that, I hope they do something interesting with it. I never played the DLC and I am interested in the shadow broker and that prothean guy so if that is included I would be interested. Besides, mass effect lends itself decently well to adding bitesized bits and bonusses, so some extra's would be nice. If they are going to overhaul the graphics they might also want to look into a standardized charactar creator. Some of my shepards didn't come through the jump from one game to the next unscathed. Plus, maybe this time they could try to include some better minigames. Neither the maco from ME1, nor the resource scouting minigame from ME2, nor the quest system of ME3 were good ways to pass the time. They were all too much busywork.