EA Intervention

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ekkaman

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Feb 19, 2009
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Well said mate. Your one of the only reasons I still come to this site.
BTW Stolen Pixels????????????
 

Distazo

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Feb 25, 2009
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ekkaman said:
Well said mate. Your one of the only reasons I still come to this site.
BTW Stolen Pixels????????????
He hasn't posted one since December? Shamus why did you abandon us?!?!?! As far as the topic of the article, I agree with Shamus and would prefer to limit my comment to being about his other work here.
 

Mouse One

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Jan 22, 2011
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It's been said before by others on this forum, but it bears repeating: comics as an artistic medium took a huge hit because of the comics code. Dr. Wertham was the Dr. Lieberman of his time (if you're unfamiliar, google "Seduction of the Innocent"). Because of a public perception that comics were for children, and therefore should be childish, it was *decades* before serious adult oriented comics like those of Alan Moore came about.

Do we want videogames to go down the road of comics? Or do we want to present the medium as just that-- a medium that has a place for anything from Super Mario to Dead Space, from Peggle to Heavy Rain?

EA's frankly juvenile ad campaigns manage to simultaneously portray videogames as kids stuff and as unsuitable for children. Don't think that the public perception they're presenting won't have an influence of what games adults get to enjoy.

Ask EC Comics.
 

ranger19

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Nov 19, 2008
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I don't comment enough, but I would simply like to say kudos. EA needs to get their stuff together.

Also, I like when you guys occasionally cover the same topics in the same week. It adds a nice synergy to the site.
 

Wolfenbarg

Terrible Person
Oct 18, 2010
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Sober Thal said:
'abominable and offensive marketing campaigns'

I weep for our future.

Censor them, yeah, that's a great fucking idea guys.

We cannot sink so low as to have any childish humor in our mature games.

You are the devil if you dare decide to have fun, as an adult, in a childish way.

Shame on us all.
Marketing isn't art. Nobody ever said that the games in question needed to be touched, but their marketing is completely out of touch with guess who... us. If we're the target audience they are marketing to and we simultaneously say that we find the campaigns to be the worst possible way to sell something to us, in what way is that censorship? You are seriously fighting for the sanctity of advertising here man, and campaigns that sell in nothing more than stifling controversy.
 

Ca3zar416

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Sep 8, 2010
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Ne1butme said:
I wanted to say this on the Extra Credits thread, but it got too long. I didn't really have a problem with the fake Christian protesters at E3. I actually thought it was rather clever. They weren't mocking Christians. They were mocking the people who protest sight-unseen. Like the people who protested Last Temptation of Christ or Dogma. They were mocking "religious" bullies like Westboro Baptist. They were mocking the people who called for death to anyone that might draw a cartoon that features someone that might look like Mohamed. (btw, since we haven't officially seen any paintings or drawings of Mohamed in more than 1000 years, who knows what he actually looked like. Hell, he might have looked like the modern depiction of Jesus. And won't that be awkward...)

The other stuff EA did... pretty stupid.

Also, speaking of crass advertising - I wonder why no one complained about Bethesda's name your child after a character in SkyRim contest? Remember when Acclaim did the exact same thing years ago with Turok? A whole lot of people complained that.
That's not the kind of publicity we need with the whole fake Christians thing. There is such a thing as bad publicity. We don't need more people yelling controversy and getting people to do so does not help us. They just wanted attention and made us all look immature by doing so. While I don't think someone should be put to death for trying to draw Muhammad I do believe that we should be courteous enough to do so. It's a part of their belief system that depictions of a prophet lead to idolization which pulls away from the worship of God. I can respect that view and I think it is in bad taste to do something like that.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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dogstile said:
So what, its a stupid thing to have an advertising campaign that works?

EA's marketing team are controversial and it sells games, lots of games. It might annoy some people but its one company with the silly adverts. It'd be a problem if it was gaming as a whole that did it, but then it wouldn't be controversial then would it?

One company isn't going to damage an entire industry, so please, everyone. Stop overreacting.
When it's one of the Big Five Players, then yes it bloody well can.

And it's... difficult... to not "overreact" WHEN GAMING IS IN COURT RIGHT NOW.

 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Sober Thal said:
'abominable and offensive marketing campaigns'

I weep for our future.

Censor them, yeah, that's a great fucking idea guys.

We cannot sink so low as to have any childish humor in our advertisements of mature games.

You are the devil if you dare decide to have fun, as an adult, in a childish way, in a commercial.

Shame on us all.
When we're busy fending off people who accuse us of selling violent content to minors, then YES. THE MARKETING WAS A VERY BAD IDEA. The LAST thing we need to give the opposition right now is ammunition over a low, patronizing gag.
 

Wolfenbarg

Terrible Person
Oct 18, 2010
680
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Sober Thal said:
Wolfenbarg said:
Sober Thal said:
'abominable and offensive marketing campaigns'

I weep for our future.

Censor them, yeah, that's a great fucking idea guys.

We cannot sink so low as to have any childish humor in our mature games.

You are the devil if you dare decide to have fun, as an adult, in a childish way.

Shame on us all.
Marketing isn't art. Nobody ever said that the games in question needed to be touched, but their marketing is completely out of touch with guess who... us. If we're the target audience they are marketing to and we simultaneously say that we find the campaigns to be the worst possible way to sell something to us, in what way is that censorship? You are seriously fighting for the sanctity of advertising here man, and campaigns that sell in nothing more than stifling controversy.
I edited my first post, but I still feel like a few of the ads were all in good fun. I don't see a need to raise a red flag. I see that some do, and I wish for nothing but the best for people doing what they think needs being done.
Some of them were. I could even stand by the protest as some kind of parody, but the overall push has been received negatively. Ads like the "nobody pukes on me" were overshadowed by the "your mother will hate this!" Not every campaign has to be tame and artsy like Mirror's Edge, but their most recent batch has felt like mockery.
 

Cenequus

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Jan 31, 2011
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ayvee said:
Cenequus said:
Like really bitching as the article it's pretty much pointless. Makes me sad to see instead of support for something half decent,as EA is doing,we throw stones at it and complain. And then we wonder why the others see us like a savage,sociopath comunity.
Right, it's trying to get rid of ridiculous marketing and improve our image that does that.
It's this kind of bullshit I really hate. Either the companies do as I want or they shouldn't do it at all. The best example comes from team liquid forum "elitists" and esports. They rather have them dead if they don't develop as they see fit.

Yeah I want EA even the freaking Activision to become huge intelectual powers like movie producers. Films do worse things but because of how big the companies are, those that talk against are laughed by the majority. As "evil" this may sound this is the only way to get an equal threatment as a gaming comunity. If you think artsy and political corect marketing is the way you're gonna actually kill the games,since the detractors will always find a reason to stigmatize you.
 

Assassin Xaero

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Jul 23, 2008
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2) In Medal of Honor, there was an outcry when it was learned that players could play as the Taliban. EA caved, and removed the Taliban label from the game.
After Six Days in Fallujah and now after these guys caved, I've told myself that if there is another game that hits the same controversial button with the media, and they produce it, I'll buy it just to support that company.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Sober Thal said:
lacktheknack said:
Sober Thal said:
'abominable and offensive marketing campaigns'

I weep for our future.

Censor them, yeah, that's a great fucking idea guys.

We cannot sink so low as to have any childish humor in our advertisements of mature games.

You are the devil if you dare decide to have fun, as an adult, in a childish way, in a commercial.

Shame on us all.
When we're busy fending off people who accuse us of selling violent content to minors, then YES. THE MARKETING WAS A VERY BAD IDEA. The LAST thing we need to give the opposition right now is ammunition over a low, patronizing gag.
Sorry all of us are bringing down video games in the struggle against whatever, but you won't make me feel bad for laughing and enjoying these ads.
"The Struggle Against Whatever" = Banning All Violent Video Games in America. That's quite the "whatever".
 

Dorian Cornelius Jasper

Space Robot From Outer Space
Apr 8, 2008
396
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IvoryTowerGamer said:
Never understood why people get this way over EC. They usually mention that they have no problem with non-artistic games; they would just rather see more art injected into the medium.
There's a sizable portion of gamers who feel insecure about the subject of art and games. As in, they feel like their more visceral and sometimes guilty pleasures are in some way slighted or diminished whenever the question of artistic merit and gaming gets raised regardless of whether or not highbrow and lowbrow entertainment can coexist in the same medium peacefully (if anybody else in the thread is wondering: they can). It pretty much boils a case of "If you don't like what I like, you're wrong and I hate you forever."

Which, frankly, is not a new phenomenon and not at all limited to gamers or even the internet.
 

Mouse One

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Jan 22, 2011
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lacktheknack said:
"The Struggle Against Whatever" = Banning All Violent Video Games in America. That's quite the "whatever".
Bingo. And don't think it can't happen here. Even if we're not talking bans, look at Australia and Left 4 Dead if nothing else.
 

Delusibeta

Reachin' out...
Mar 7, 2010
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Remember that EA was one of the early adopters of online activation. (They weren't the first, though. That honor goes to 2kGames for BioShock.)
Do have to point out that particular dishonor should actually go to Valve, who did online activation, registering to a specific account and no reselling a good three years before Bioshock did. The name of this DRM? Steam.
 

008Zulu_v1legacy

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Sep 6, 2009
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Blitzwing said:
008Zulu said:
If these kinds of articles gain momentum and more sites write up things like this, the EA will have no choice but to see just how badly they are treating everyone.
Yea and maybe pigs will learn how to fly.
You dont think that prolonged negative campaigning that EA is currently using wont have an adverse affect? You'd be surprised what can happen if enough people complain.
 

Loonerinoes

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Apr 9, 2009
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008Zulu said:
Blitzwing said:
008Zulu said:
If these kinds of articles gain momentum and more sites write up things like this, the EA will have no choice but to see just how badly they are treating everyone.
Yea and maybe pigs will learn how to fly.
You dont think that prolonged negative campaigning that EA is currently using wont have an adverse affect? You'd be surprised what can happen if enough people complain.
And you'd be surprised as to what misconceptions people have about bad press. Heck, the most samey and unimaginative games ever to exist have gotten blasted several times over for pandering to the easiest audiences, you think people care? Hell no! So long as the game can work decently enough and fulfills that one thing you're after, they couldn't care less and sales are affected sooner by the *quantity* rather than the *quality* of the press.

Not to say that if multiple gaming press stations simultaneously cried foul, then the publishers and developers still wouldn't notice. But if you think that there is that one *special* reviewer who can make all the difference...you are dead wrong. I particularly got a foul taste in my mouth when MovieBob recently harped on how his and the EC and ZP reviews 'don't let them get away with mediocrity' - NEWSFLASH! You are not that important! All they do is provide criticism that may or may not be ignored. And maybe...just maybe, if you're extremely lucky, they'll actually contribute to a general outcry of multiple critics and reviewers that will finally pierce the ivory towers of the publishers (them moreso than the developers).

What EA was trying to do essentially seems to me that they were trying to have their cake and eat it too. As one poster pointed out, they have the Taliban named there long enough for the first wave of gamers to go "Fuck yeah!" but then swiftly back off when the Army comes calling, knowing that most gamers will not check the follow-up stories to the original Taliban announcement while still appearing 'reasonable' to those that opposed this move of theirs. Now...dishonest this might be in a big way and to critical appearances, this strategy is failing hard, though who knows...perhaps they have different consumer numbers that actually make them think something else. I know that what they do (as the 2nd largest publisher) ultimately affects the entire community and yes, I would truly TRULY love it if I woke up one day to see them reverting back to their original statement as read at the end of this week's EC.

I just think that this will never, EVER happen. And if it does, you can be pretty sure that critics and reviewers, no matter how incisive or worth listening to, will not be the ones to galvanize its beginning. Only the publishers and developers themselves can start that (again, publishers moreso), but frankly...the world of money is a very stale place where shining ideas are *always* given a 2nd place to the same, boring, repetitive approaches, that guarantee more money being made.

In this case EA marketing seems content to stick to pandering games not as art but as teenage chattel. Wether it is actually working for them is, I suppose, up to debate and yes - personally I would like to see them change this strategy. But the fact is that it's easier to buy out another studio and then fire the talent only so that you can claim the IPs that come with it, for example. Far easier than it is to actually bother trying to create something new or from scratch, like actually funding the training of a new studio with fresh talent for example. A shame, since EA is probably one of the few that could actually afford to take that risk - but as always, the bigger the business company is, the less likely it is to take risk for the fear that its $$$ will plummet.

And as of right now, marketing games as for hormonal teenagers is the 'tried and true' method. Wether the times have genuinely changed enough for it to not work anymore, however, only time can tell. Not us, who bang away at our keyboards in order to delude ourselves into thinking that words can actually change things. They rarely do and when delivered across the internet you can be certain that the chances drop down to a 1 in a million. But if you feel like you need to comfort your ego by thinking, that words typed or spoken across the internet actually matter that much or that a massive press barrage will in fact change the ways in which money is being made in this industry...go right ahead. Delusion is, after all, humanity's most favourite pastime I suppose.
 

Andy_Panthro

Man of Science
May 3, 2009
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Delusibeta said:
Remember that EA was one of the early adopters of online activation. (They weren't the first, though. That honor goes to 2kGames for BioShock.)
Do have to point out that particular dishonor should actually go to Valve, who did online activation, registering to a specific account and no reselling a good three years before Bioshock did. The name of this DRM? Steam.
Exactly what I was going to point out.

Also, in 2004 (when HL2 was released), there was still a relatively low uptake of broadband internet. Using Steam over dial-up was not a good experience (and indeed it can be an annoying experience on occasion even now).
 

IvoryTowerGamer

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Feb 24, 2011
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Dorian Cornelius Jasper said:
IvoryTowerGamer said:
Never understood why people get this way over EC. They usually mention that they have no problem with non-artistic games; they would just rather see more art injected into the medium.
It pretty much boils a case of "If you don't like what I like, you're wrong and I hate you forever."
Heh, maybe you're right.

Quite ironic, too, considering that's what they usually blame the "games are art" crowd of doing.