What you fail to mention is that very shortly after making those two games they made Westwood push out Renegade as an attempted response to Halo. The failure of that game - not at all surprising to anyone who gave the market for C&C games three seconds of their time - led to the downsizing and liquidation of Westwood. Since then the Command and Conquer games, what Westwood was known for, have been markedly worse than those that came before.thebobmaster said:As for Westwood, first game they made after EA bought them was Tiberian Sun, which became the fastest selling EA game to date. The second? Red Alert 2.
The same thing happens with the other studios. Sure, they might have a few unsuccessful games before being acquired, but after being milked dry EA just shuts them down and lets the IPs rot. Look at the Medal of Honor IP, the progression of the Dead Space IP, and so on. Original or not, as IPs move on EA continuously attempts to make them more "universally appealing", and in doing so kills them off. If they don't do that then they rush deadlines and end up ruining games that way (Mass Effect 3? Or, more telling, Dragon Age 2?) Their insistence on adding multiplayer modes that no one really wants takes away time that could be spent making the core game better, and that only furthers the degradation of the games they're making/pushing.