EA Learned From Mirror's Edge Mistakes

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MassiveGeek

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Wait, if they learned this from Mirror's Edge, why are they only applying it for Dead Space 2?

I want a damn Mirror's Edge 2! D:
 

Mr.Pandah

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Jul 20, 2008
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Ranooth said:
The only problem i had with Mirror's Edge was that it was too short, a sequel with more of the city to run around and maybe a level editor would be perfect.
This...I really enjoyed the game. I was actually on top of the leaderboards for a while for the time runs a while back. Those were a blast to play as well. I wish they stopped putting this game down so much. Poor sales doesn't mean the game sucked all the time. Mirror's Edge, in my eyes, was a fantastic game, and I love the whole feel of it. Once you get that flow going...it was unlike any other game I've experienced.
 

EllEzDee

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Nov 29, 2010
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So it really was just a beta test then. Does this mean us owners get a discount on Mirrors Edge 2?
 

SomeUnregPunk

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Logan Westbrook said:
EA Learned From Mirror's Edge Mistakes

New ideas can work, says EA Games president Frank Gibeau, but they have to be presented just right in order to do so.

Despite a lot of positive reviews, first-person parkour game Mirror's Edge [http://www.amazon.com/Mirrors-Edge-Xbox-360/dp/B00149PCAO/ref=sr_1_1?ie=UTF8&qid=1291112502&sr=8-1] suffered from poor sales when it came out in 2008. Gibeau thinks that this is because the game was released before it was really ready, and that while the concept was fun, the execution wasn't good enough for the game to be a success.

According to Gibeau, there were problems with pretty much every part of Mirror's Edge. The learning curve and difficulty were all wrong, the story wasn't up to scratch and the game lacked any kind of multiplayer. He said that Mirror's Edge had taught EA that for such a bold concept to succeed, the developer has to take it as far as it can go. "You have to execute," he said. "You have to spend more time on a game to ensure it's polished, and you need to have the depth and persistence of an online game."

He said the lessons learned from Mirror's Edge had helped shape the sequel to another underperforming game: Dead Space [http://www.amazon.com/Dead-Space-Playstation-3/dp/B000X1TC0U/ref=sr_1_1?ie=UTF8&s=videogames&qid=1291112733&sr=1-1]. The sci-fi survival horror was much more successful than Mirror's Edge, although still didn't meet expectations. Gibeau said that for Dead Space 2 [http://www.amazon.com/Dead-Space-2-Xbox-360/dp/B00309U0M6/ref=pd_bxgy_vg_img_a], it was important to refine the concept, making the story and character more engrossing, and making the game work in a multiplayer context. This resulted in previously-silent protagonist Isaac Clarke gaining a voice, and the addition of a human versus necromorph - the name for Dead Space's monsters - death match mode. Gibeau said that EA didn't plan to abandon either IP, adding that while there was a lot of risk involved with new ideas, if done right, they had the potential to be huge.

While no one is likely to argue with Gibeau about the importance of polishing a game before it gets shoved out the door, it's a little troubling to hear him say that games that seem better suited to single player, like first person parkour games, or sci-fi survival horror need a multiplayer option in order to succeed. That said, if you want people to feel like they've gotten value from their purchase, and perhaps more importantly, not trade it in after they're done with it, there has to be something there to make them hang on to it - a role that multiplayer modes can often fill.

Source: Develop [http://www.develop-online.net/news/36479/Mirrors-Edge-fell-short-says-EAs-Gibeau]


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I'm guessing that Mr. Gibeau got word of Freejack

http://freejack.gamerkraft.com/fj_splash.aspx?lang=en&id=226&fromads=

the multiplayer parkour race type game with an anime twist?

If you want people to want a sequel to that IP to work better than your competition then you going to have to give us a spawling city to use as our jungle gym.
Perhaps do what Dirt2 did and use a procedurally generated landscape.
Allow us the mobility without hampering us that Mirror's Edge 1 tended to do.

Treat it like a puzzle game and market it as such.


I agree with Mr. Gibeau. The story didn't really fit with the gameplay that people desired.
You show us a parkour type of game but take away our freedom of movement and forcing us to use one or two different paths to move forward. You had some of that restored with the DLC but at that point it was too little and too late.
 

koroem

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So god damn tired of people claiming games suck because they have no multiplayer. A GOOD GAME DOES NOT NEED MULTIPLAYER TO BE AMAZING. Not every game needs to be Call of Duty or Halo. FFS. Next thing you know, they will end up spending extra resources to develop a multiplayer mode that has the unfortunate circumstance of being released just weeks before the next big FPS comes along their inevitable 6 month cash cow cycle and steals all the players and purchases then they will claim the game a financial failure and kill the franchise.
 

Digikid

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Duffeknol said:
Mirror's Edge was perfect the way it came out. I understand that they'd want to crank up the sales, but I personally don't see what went wrong.
I agree. All the people that complained about do not know jack about good games. Mirrors Edge was an excellent game. Could have been longer but ah well.
 

JakobBloch

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Hmm I think Mirrors Edge would benefit greatly from a well developed multi-player added.

The greatest (and logistically hardest) addition would be a random map generator. This would open up racing to whole new possibilities. A level editor would be second on the wish-list. Many other ideas could be out there. Capture the flag suddenly gets interesting when you are running along rooftops. Runners vs Blues (combined with the random map this would be huge). Bag-drop. A simple game of tag. When no one is suppose to die, creativity should get a nice boost with deathmatch being impossible.
 

s0m3th1ng

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I found nothing wrong with mirror's edge apart from the length. Sure it wasn't always clear which way to run...but figuring that out was the pleasure of the game.
It was in all honesty one of the most memorable gaming experiences I've had.
I'm afraid EA will turn it into a more cinematic experiences, and corrupt the simple joy of running around rooftops jumping across 50 foot spans.
 

GodsAndFishes

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Mar 22, 2009
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I have to agree with multiple posters above me. The only problem that I had with mirror's edge was that it was too short, just extend it without making it seem padded out and I'll be happy with a sequel.
 

SL33TBL1ND

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Nov 9, 2008
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Under-performing? I had no idea, I bought both games really early on.

Oh and please don't multiplayer it up EA, we just want a bigger single player.
 

Steve the Pocket

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Mar 30, 2009
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What they should have learned from the game is to not release a game with potentially game-breaking bugs without some kind of plan in place for patching. At least, the Steam version has this problem. I am literally stuck in the chase scene with what's-his-name because Faith refuses to grab onto that one pipe.

Also, I hate this idea that a game has no value if there's no multiplayer component. If multiplayer were really that important, wouldn't all games just be nothing but?
 

ultrachicken

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I'm overjoyed to hear that they're continuing Mirror's Edge, but I don't really care for Dead Space.

Go innovation!
 

Reaper195

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I get the story part...it was somewhat lacklustre. The learning curve was steep, but not steep enough to not be able to play it unless you are retarded. An open world/map editor would have been wickedly neat, but multiplayer?

Jesus Christ...I'm getting tired of people ragging on single-player focused games for not having multiplayer. Yes, a competitive dash game would have been cool, but not any form of co-op. I'm pissed off enough as it is that EA bowed to the whinging masses and added multiplayer into Dead Space 2....because the first was obviously needing one (No, it needed to simply be better. And scarier. After the second dead body on the floor coming to life, I simply shot everything from a distance with a slightly upgraded rifle).
 

FinalHeart95

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Mirror's Edge: cult-classic-in-waiting.

Seriously, a lot of people seem to be liking it now that the initial disappointment of it not being phenomenal wore off. It's a good game to play every once in a while to just chill, assuming you avoid some trial-and-error parts anyway.

Are they still making a sequel? The more I hear about the original from EA the more I seem to be learning towards "no".
 

Anton P. Nym

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Reaper195 said:
I get the story part...it was somewhat lacklustre. The learning curve was steep, but not steep enough to not be able to play it unless you are retarded. An open world/map editor would have been wickedly neat, but multiplayer?
I'm doing another run-through right now, trying for the "Test of Faith" Achievement. (Win without shooting anyone.) I'm having a heckuva time now in the "Hotel Lobby" set-piece... I can get everyone but the last two guys with LMGs. Fists vs. 2xLMGs (particularly when they're covering each other's blind spots) does make for a slight difficulty spike.

I was also a bit peeved in later missions when the lighting engine munged up the "Runner Vision" cues. They needed another test pass.

I'm not bagging on Mirror's Edge; I really enjoy the game. But it does have its faults.

Jesus Christ...I'm getting tired of people ragging on single-player focused games for not having multiplayer. Yes, a competitive dash game would have been cool, but not any form of co-op. I'm pissed off enough as it is that EA bowed to the whinging masses and added multiplayer into Dead Space 2
It's not "bowing to the whinging masses"; as the news item itself says, it's "giving more people reasons to keep the game longer than two weeks instead of cashing it in for store credit". There are other ways to do that, but the most straightforward (and usually least-expensive) way is to include competitive multiplayer.

-- Steve
 

duchaked

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Dec 25, 2008
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parkour can be a lot lot cooler...

and idk...the first person gameplay really was insanely dizzying (barfff)
 

Xanadu84

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Apr 9, 2008
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I loved Mirrors Edge personally. What stuck out for me, though, was calling Dead Space a Survival Horror. Don't get me wrong, it was a wonderful game. But it was an action game.
 

cabalistics

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May 4, 2009
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The only problems with Mirror's Edge is that it's too short, it's light on story, and maybe combat should flow better at times but maybe it's the flaws that make what it gets right feel so good like when you do a completely awesome set of manoeuvres or find a new route it's just glorious and goddammit the world looked so cool and bright unlike some other games .

So please EA, DICE if you're listening the gaming world needs something like Mirror's Edge a lot more than another brown grey sludgy looking FPS
 

aaronmcc

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Oct 18, 2008
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That game rocked. It's the general public who are wrong, not the game. Although I think the concept has definitely room for improvement, multiplayer has SFA to do with it.
 

nuba km

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Ranooth said:
The only problem i had with Mirror's Edge was that it was too short, a sequel with more of the city to run around and maybe a level editor would be perfect.
you stole my thought * shacks fist* give it back.