Wait, if they learned this from Mirror's Edge, why are they only applying it for Dead Space 2?
I want a damn Mirror's Edge 2! D:
I want a damn Mirror's Edge 2! D:
This...I really enjoyed the game. I was actually on top of the leaderboards for a while for the time runs a while back. Those were a blast to play as well. I wish they stopped putting this game down so much. Poor sales doesn't mean the game sucked all the time. Mirror's Edge, in my eyes, was a fantastic game, and I love the whole feel of it. Once you get that flow going...it was unlike any other game I've experienced.Ranooth said:The only problem i had with Mirror's Edge was that it was too short, a sequel with more of the city to run around and maybe a level editor would be perfect.
I'm guessing that Mr. Gibeau got word of FreejackLogan Westbrook said:EA Learned From Mirror's Edge Mistakes
New ideas can work, says EA Games president Frank Gibeau, but they have to be presented just right in order to do so.![]()
Despite a lot of positive reviews, first-person parkour game Mirror's Edge [http://www.amazon.com/Mirrors-Edge-Xbox-360/dp/B00149PCAO/ref=sr_1_1?ie=UTF8&qid=1291112502&sr=8-1] suffered from poor sales when it came out in 2008. Gibeau thinks that this is because the game was released before it was really ready, and that while the concept was fun, the execution wasn't good enough for the game to be a success.
According to Gibeau, there were problems with pretty much every part of Mirror's Edge. The learning curve and difficulty were all wrong, the story wasn't up to scratch and the game lacked any kind of multiplayer. He said that Mirror's Edge had taught EA that for such a bold concept to succeed, the developer has to take it as far as it can go. "You have to execute," he said. "You have to spend more time on a game to ensure it's polished, and you need to have the depth and persistence of an online game."
He said the lessons learned from Mirror's Edge had helped shape the sequel to another underperforming game: Dead Space [http://www.amazon.com/Dead-Space-Playstation-3/dp/B000X1TC0U/ref=sr_1_1?ie=UTF8&s=videogames&qid=1291112733&sr=1-1]. The sci-fi survival horror was much more successful than Mirror's Edge, although still didn't meet expectations. Gibeau said that for Dead Space 2 [http://www.amazon.com/Dead-Space-2-Xbox-360/dp/B00309U0M6/ref=pd_bxgy_vg_img_a], it was important to refine the concept, making the story and character more engrossing, and making the game work in a multiplayer context. This resulted in previously-silent protagonist Isaac Clarke gaining a voice, and the addition of a human versus necromorph - the name for Dead Space's monsters - death match mode. Gibeau said that EA didn't plan to abandon either IP, adding that while there was a lot of risk involved with new ideas, if done right, they had the potential to be huge.
While no one is likely to argue with Gibeau about the importance of polishing a game before it gets shoved out the door, it's a little troubling to hear him say that games that seem better suited to single player, like first person parkour games, or sci-fi survival horror need a multiplayer option in order to succeed. That said, if you want people to feel like they've gotten value from their purchase, and perhaps more importantly, not trade it in after they're done with it, there has to be something there to make them hang on to it - a role that multiplayer modes can often fill.
Source: Develop [http://www.develop-online.net/news/36479/Mirrors-Edge-fell-short-says-EAs-Gibeau]
Permalink
I agree. All the people that complained about do not know jack about good games. Mirrors Edge was an excellent game. Could have been longer but ah well.Duffeknol said:Mirror's Edge was perfect the way it came out. I understand that they'd want to crank up the sales, but I personally don't see what went wrong.
I'm doing another run-through right now, trying for the "Test of Faith" Achievement. (Win without shooting anyone.) I'm having a heckuva time now in the "Hotel Lobby" set-piece... I can get everyone but the last two guys with LMGs. Fists vs. 2xLMGs (particularly when they're covering each other's blind spots) does make for a slight difficulty spike.Reaper195 said:I get the story part...it was somewhat lacklustre. The learning curve was steep, but not steep enough to not be able to play it unless you are retarded. An open world/map editor would have been wickedly neat, but multiplayer?
It's not "bowing to the whinging masses"; as the news item itself says, it's "giving more people reasons to keep the game longer than two weeks instead of cashing it in for store credit". There are other ways to do that, but the most straightforward (and usually least-expensive) way is to include competitive multiplayer.Jesus Christ...I'm getting tired of people ragging on single-player focused games for not having multiplayer. Yes, a competitive dash game would have been cool, but not any form of co-op. I'm pissed off enough as it is that EA bowed to the whinging masses and added multiplayer into Dead Space 2
you stole my thought * shacks fist* give it back.Ranooth said:The only problem i had with Mirror's Edge was that it was too short, a sequel with more of the city to run around and maybe a level editor would be perfect.