imgunagitusucka said:If they had of had more servers to accomodate the australasian market, and released it for the 360, they would of had a chance.
ummm 360?
yeah no that wouldnt of helped
imgunagitusucka said:If they had of had more servers to accomodate the australasian market, and released it for the 360, they would of had a chance.
Furthermore, you do realise how many active WoW accounts there are right NOW, right?RvLeshrac said:Absolutely nothing in the above post is true.ASnogarD said:Probably due to the fact EA pushed through the premature relaease and forced the unusual payment scheme...sorry, even WoW doesnt muster the power to justify a buy the game, and pay for the time you actually play scheme.
Take note designers, most players dont want to be arsed with fancy pay per hour shite, most would merely ask how much per month and then tell you to STFU till the next billing. Mess with the formulae and you already take a huge hit in popularity, so if the product dont match the audicity of the payment scheme... welcome to the dole.
EA didn't push the release. EA didn't force the payment "scheme." That was entirely the developers.
Sounds like one of Brad's apologists after Vanguard collapsed at launch. "Sony forced him to release the game!," conveniently ignoring the YEARS of completely missed release dates and development milestones.
RTW even pulled a Vanguard with APB, re-writing half of the game mere weeks to launch.
GIJames said:First of all they could have changed the name.
Are you serious? How much was it by the hour? Still that is a terrible idea. Especially when people do tend to skim things online and very well could miss something like the monthly fee. Regardless it was foolish not to go with the micro transaction at this point. There doesn't seem to be many people willing to pay a monthly fee for an mmo that isn't WOW or an established mmo anymore.cursedseishi said:Well now, aren't you an uninformed little troll...ASnogarD said:Probably due to the fact EA pushed through the premature relaease and forced the unusual payment scheme...sorry, even WoW doesnt muster the power to justify a but the game, and pay for the time you actually play scheme.
Take note designers, most players dont want to be arsed with fancy pay per hour shite, most would merely ask how much per month and then tell you to STFU till the next billing. Mess with the formulae and you already take a huge hit in popularity, so if the product dont match the audicity of the payment scheme... welcome to the dole.
APB has a normal monthly fee you can pay as well, to play as long as you like. They just chose to also include another option on top of that, where you can pay for hours instead, at a flat non-monthly cost, in case you know you won't be able to play much monthly so that the 10hr fee wouldn't be worth it.
the game never really looked that good to begin with...coolman9899 said:imgunagitusucka said:If they had of had more servers to accomodate the australasian market, and released it for the 360, they would of had a chance.
ummm 360?
yeah no that wouldnt of helped
Well, not going "I told you so" afterwards might have helped... You trying to get your evil crown back EA? You've got a LONG way to go.Tom Goldman said:DeMartini overall seems to feel terrible about the whole situation, and wonders if there even was a good decision that Realtime Worlds could have made or a way that EA could have helped.
This one put them out of business, don't hold your breath for a sequel.TheIr0nMike said:I really hope they don't give up on this. I was really looking foreword to playing it, now I just hope they release a sequel or re-release it with at least most of the problems fixed.
Ok I don't see the point of offering that. You mean to tell me they were worried about people not being able to afford the extra 3 bucks? Or that they would take advantage of using in game money for more hours? That seems like a waste to be honest. It defeats the whole purpose of getting loot in the first place. You would just wind up in a circle of getting loot to trade for hours to get more loot to get more hours.cursedseishi said:Well, the game, retail 50$, comes with 50hrs of gameplay, which is only used up in the Action Districts, the creative district is free to all.squid5580 said:Are you serious? How much was it by the hour? Still that is a terrible idea. Especially when people do tend to skim things online and very well could miss something like the monthly fee. Regardless it was foolish not to go with the micro transaction at this point. There doesn't seem to be many people willing to pay a monthly fee for an mmo that isn't WOW or an established mmo anymore.cursedseishi said:Well now, aren't you an uninformed little troll...ASnogarD said:Probably due to the fact EA pushed through the premature relaease and forced the unusual payment scheme...sorry, even WoW doesnt muster the power to justify a but the game, and pay for the time you actually play scheme.
Take note designers, most players dont want to be arsed with fancy pay per hour shite, most would merely ask how much per month and then tell you to STFU till the next billing. Mess with the formulae and you already take a huge hit in popularity, so if the product dont match the audicity of the payment scheme... welcome to the dole.
APB has a normal monthly fee you can pay as well, to play as long as you like. They just chose to also include another option on top of that, where you can pay for hours instead, at a flat non-monthly cost, in case you know you won't be able to play much monthly so that the 10hr fee wouldn't be worth it.
You could purchase an additional 20 hrs for 7 bucks, or pay 10$ a month for unlimited play time, with discounts for the 3 or 6-month packages.
Even if people skimmed, the prices are lower than the industry standard of 15.
proof: http://kotaku.com/5528121/an-all-points-bulletin-on-apbs-release-date-and-pricing-structure
I'd disagree on that point. I don't think devs themselves are trying to make WoW killers, atleast not in the last few years.imgunagitusucka said:The reason so many MMOs fail is because they try to be a WoW killer with an interesting premise. This tends to fail when the interesting premise just doesn't have good gameplay to back it up. If you copy WoW, your not going to win: WoW is more refined. Just a few tips for successful MMO's.
[HEADING=3] The MMO to end WoW!![/HEADING]
Blah blah blah
blah blah blah
Will this MMO finally kill WoW?
Time will tell, but there's still a long way to go before this MMO is ready. Publisher is expecting this game to take a stab at destroying WoW near the end of this year.
Stay on your toes, and be ready to cancel your WoW subscription.