So many poor spellers in this thread.
'Oh MMORPGs take years to establish whether it succeeded!' Well SWTOR has 1.5 million or thereabouts sales and is a game that doesn't even know what its market base is (I'm going to be story-driven and not rely on the traditional class system! Oh wait endgame, I'll just clone WoW and raid all day all over again!)
Not to forget that the game has already lost a significant base, even if it steadies out at 1 million the investment is very poor in the MMO market especially considering what happened to WAR.
That 1 million base (even if they stay which is very unlikely due to the myriad of issues that have been sprouting up) will only be making them $15 million a month, thus taking them 10 months before making back their investment not counting the fixed or variable costs each month.
Let's say they're making a 3 million contribution margin after shareholders are happy and paying for the devs, that's over 4 years just to make back your initial investment.
'Oh MMORPGs take years to establish whether it succeeded!' Well SWTOR has 1.5 million or thereabouts sales and is a game that doesn't even know what its market base is (I'm going to be story-driven and not rely on the traditional class system! Oh wait endgame, I'll just clone WoW and raid all day all over again!)
Not to forget that the game has already lost a significant base, even if it steadies out at 1 million the investment is very poor in the MMO market especially considering what happened to WAR.
That 1 million base (even if they stay which is very unlikely due to the myriad of issues that have been sprouting up) will only be making them $15 million a month, thus taking them 10 months before making back their investment not counting the fixed or variable costs each month.
Let's say they're making a 3 million contribution margin after shareholders are happy and paying for the devs, that's over 4 years just to make back your initial investment.