What "open world" experiences?Moore said:"Games are turning into 365 days a year live operation experiences," he continued. "And rightly or wrongly we think it's our job to provide reasons every day to go play that game and enjoy that game. Technology is enabling that. Hardware is enabling that. Different game experiences like open world experiences are enabling that, and we're trying to react to what we believe is what gamers want."
That Galactic Readiness grindfest in Mass Effect 3?
Social gaming?
This shit might have meaning if your company actually sold games that fit that premise on anything other than the loosest definition.
Do you know why it's "cool" to rag on you guys?Moore said:"I can filter out hate, vitriol, rants, it's cool to rag on EA, it's cool to rag on Zynga, it's cool to rag on Bobby Kotick, it's cool to rag on Peter Moore," he added.
Because even when you aren't mismanaging your properties and developers, you still don't add anything but "baggage" to the experience.
Whether it's bullshit DRM (Spore), ludicrous legal stipulations (Origin's EULA), increased emphasis on DLC over main content (you went on the record saying you would charge players for bullets if you thought you could get away with it) or grotesque mismanagement (virtually every developer you've bought out and destroyed), your company's involvement tends to WORSEN the resulting product.
You might have even been vindicated of the haters ragging on you if your company had only recently started pulling this shit. But no, EA has been doing this for over a decade now. You were given a chance to change and do better. But instead your company continues to act like it owns the goddamned gaming business, even as it continues to fall.
You don't have a monopoly EA. You aren't King. So for once, stop pretending that these complaints are just idle haters, and address your obvious issues.
At the very least, stop SAYING you're great when you aren't.
It isn't about a few gamers not liking multiplayer (and why should they complain unless the multiplayer was mandatory?), it's about taking games that are, by their nature, TRYING TO ESTABLISH A SPECIFIC MOOD AND TONE, and tacking multiplayer onto them so you can extend their playtime artificially.Moore said:"But the vast majority of people do, and are certainly connected. And then if you go multiplayer, I like to think most games that enhances the experience. But there are some guys who just want things never to change."
"CoD4.x succeeds almost entirely because of its multiplayer, ergo ALL of our games need multiplayer! BUSINESS LOGIC!"
Adding multiplayer to something like Dead Space is stupid, because those are supposedly HORROR GAMES.
Isolation and tension is a core part of horror psychology. Nothing is scary when you break that tension.
Shoehorning multiplayer into every game in this manner is akin to throwing a cake across the room to someone when they ask for some. Sure, the cake technically arrives at its destination, but it's going to make a mess; which is just a waste of otherwise good cake.