CaitSeith said:
Sorry, but when it comes to intrusive lootboxes designed to be a psychological trap, the onus is no longer in the consumer.
Sure it is. Shame EA into the depths of hell with it. Shine the light on their greed to the average joe, boycott their products. Not like they have anything worth buying anyway.
PS: Belgium and the Netherlands disagree with your understanding. This isn't schadenfreude, this is Casandra Effect reaching its worst conclusion.
They can disagree with my understanding all they like. It means absolutely nothing to United States law and to me as a US citizen.
Gordon_4 said:
This is industry regulatory practices being discussed. Nothing to do with your personal liberty or the art of games. This is the mechanical underpinnings and commercial overreach by the purveyors of said art.
It's a foot in the door. With what happened only a decade ago, and the way the US is swinging about politically, I'm seeing flashbacks.
Fieldy409 said:
Can we stop with the 'never involve the government' thinking? Governments are not inherently evil or incompetent, they can craft good laws and policy as well as bad. Especially if they actually consult relevant experts and listen to feedback.
Because historically, Video Games and Government have never,
ever mixed well, and it might be a great example as to how Government leans far more heavily on crafting bad law and aiming for Nanny State than anything else. Video related, and basically what Meiam said.
I don't understand why some people always react this way to ideas of regulation, what you think rules are bad and we should all be anarchists?
Not Anarchism, and some people just tend to see Government as bloated, wasteful, and being useful for a very select group of things, if anything at all. Games have done fine without the Government rectal examination.
Zetatrain said:
I remember, I also remember there were those in the government who believed that video games shouldn't be censored because they saw them as being no different that books or movies and therefore deserved the same protection under the first amendment. In 2005, the supreme court struck down a California law that banned the sale of violent video games to minors.
The law was from 2005, but the SCOTUS case was heard in 2010 and decided in 2011.
So maybe the government isn't as incompetent as you think?
No, that's pretty incompetent. You had the bill as sponsored by Leland Yee, a guy who was much later tried and convicted for trying to sell full-auto firearms and anti-armor weapons to Triads, endorsed by Hillary Clinton in a heated fervor, and signed in by the Terminator himself in the most beautiful case of Irony
ever. No concerns at all regarding speech implications and Hillary was full-bore comparing violent games to alcohol, tobacco, porn, ect. That the Supreme Court ruled in Free Speech's favor was nothing short of an amazing miracle, but when was the last time a SCOTUS ruling on rights actually mattered to the Government? See: pretty much any case involving firearms, speech in general(or even the Miller Test existing which spits on the very concept, also approved by the Court), ect.
Also if video game publishers don't want to be subjected to gambling restrictions then maybe they should not have gambling in them.
Not legally gambling. Legislation as crafted for this case would be affecting things down to TCG packs and pretty much any scenario with any hint of randomness. With the history of the US Government in regards to both actual Gambling and Video Games or even Games
period, such as that whole hubbub with fucking
pinball machines, yeah, I really don't see this as a good step in any direction. The difference here is, people are
asking the incredibly inept out-of-touch people to stick their hand in, not realizing what that actually means. Does everyone in support of regulating Loot Boxes really want
these idiots involved in
anything?
Really doesn't fill me with confidence either that the same guy so many people were backing to introduce his anti-loot box bill and his cadre involved moral panicking with children, and demonstrated his understanding as describing Battlefront II as a "Star Wars-themed Casino".