Early Access Dino Survival Game The Stomping Land Pulled From Steam

Mangod

Senior Member
Feb 20, 2011
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Vivi22 said:
Steven Bogos said:
The last we heard from Fundora himself about the game was back in August, where he told Kotaku [http://kotaku.com/relax-steams-big-dinosaur-game-is-still-alive-1616027611] that The Stomping Land was still in development, despite a lack of communication and updates, and was transitioning to a new game engine.

"The game is being moved to Unreal Engine 4 to take advantage of technical and creative opportunities," Fundora said, adding that the transition "has put a bit of more work on my plate."
This might as well be the kiss of death for an indie game. Take a dev with limited funds and man power, add in a transition from the original engine they understand quite well to a new one which they probably don't for "reasons," then sit back and watch as they waste time and money recreating work they already did and can't afford to finish anymore.
Hell, it could be the KoD of a AAA title. This is essentially the reason why Duke Nukem Forever took "forever" to get out, and even then, it had to be finished by a different studio, and released to general indifference, contempt or hatred.
 

Fasckira

Dice Tart
Oct 22, 2009
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Be interesting to see an adjustment on the Kickstarter model: when the full amount is raised, instead of the dev getting all the cash up front, its released to them in chunks via Kickstarter/Amazon as and when pre-agreed goals are reached. Kind of like an AI project manager or something.
 

sturryz

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Nov 17, 2007
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Early Access is a tricky thing, there have been times when it has done a ton of good and bad.

In the case of this game, my biggest issue would have to be communication. either Valve or SuperCrit need to say something in to regards to what happened.

Communication is one of the biggest problems in the games industry, if you all haven't noticed yet :)

I myself have Early Accessed my way into games like Elite Dangerous, Planetary Annihilation, and Space Engineers. and while those games are coming along quite nicely I can't honestly say any of them are any safer then Stomping Grounds, I don't have that knowledge and I invested my money into them. I have made purchases I quite regret, bad investments happen guys, it's a part of our society.

It might be more complicated then just them taking the money and running, as I imagine Valve would have reacted a little more if that was the case, as they have in the past.
 

Triality

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May 9, 2011
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Smug self-superior comment about not buying early access games! Smug insult towards everyone that does!

We've reached out to Valve, Fundora and SuperCrit for comment, and will update when we've figured out exactly what's going on.
Whatever happened to "such-and-such couldn't be reached for comment" ? Because that seems like Valve's MO most of the time. :\
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
5,374
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Micah Weil said:
Wait, there was a "survival" game that didn't involve zombies?
And I missed it?
God dammit! ><
I'm looking forward to [a href="http://hinterlandgames.com/projects"]The Long Dark[/a]

 

TessaraVejgan

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Sep 3, 2014
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I remember days when we used to call these things beta and they were free. I don't understand how people can pay money for something that is not even finished. Steam really should introduce some sort of quality control or at least a time frame for how long the games can stay in EA before they have to be released or they get kicked out of the program.
 

SecondPrize

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Mar 12, 2012
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I'd demand reviews of games being released on early access now so I could get a good impression of their current state but I really only trust Tom Chick for reviewing and that seems like a lot of work for him. I guess I'll stick to buying no games not in official-release state.
 

Gennadios

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Aug 19, 2009
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Is it just me, or is "transitioning to a new engine" translate into "The game is doomed."

In my decades of gaming, I can't think of a single game that survived an engine change mid development.
 

J Tyran

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Dec 15, 2011
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Lono Shrugged said:
jollybarracuda said:
I hate to be this cynical, because I'm usually quite positive about gaming, but I really am getting tired of hearing developers say that they have "personal issues" getting in the way of development. I had trust in that phrase when indie devs first started using it, but now it's starting to feel like a way of the developers saying, "yeaahhh, i got a bit bored with making the game that you all funded for me, so I think I'll just stop now."

I mean, I of course hope that isn't the case, and that the developers that say that actually do have things that need tending to and at the end of it they're back to being happy and ready to start developing again, but it's just so hard to believe that will be the case.

Anything short of the dev dying or contracting a debilitating illness is really all that should halt development. Pulling the game from Steam says to me that the game is never being finished, otherwise you are putting it on hiatus. And vanishing without a trace is particularly shitty.

Good thing I held off at it.
There are a lot of "personal issues" that can drop a hand grenade into someone life, messy divorce/separation, family member sick, kid going off the rails, family drama. I would imagine things like that impact anyone employed in a creative industry even more than someone that just works on a production line or in an office doing customer support.

At least with a job like that you can just go and "switch off" and get on with it, if you have to be creative and/or artistic or have to solve problems and challenges creatively it must be way harder if your life is exploding around you. I was very sick and in hospital once and it didn't just affect me, all family where involved. They where trying to organise visits so someone was always there if I didn't make it, supporting each other, looking after my pets and home while trying to keep their own lives in order and it was a right mess.

It doesn't take much for "personal issues" to make a mess of things, anyhow I am not trying to defend this particular dev here. I dont know anything about this but I am just pointing out that if someone genuinely has "personal issues" of some kind that things can fall apart quickly and for a lot of reasons.
 

Karthenak

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Jun 19, 2013
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Well dang nabbit. I put a fair amount of money to this. It was my first and only kickstarter I participated in. (Mostly because shortly after that I got wise to the scam that is pre-orders and early-access.) But this game was going to bring survival tactics, hunting, and dinosaurs. It was without a doubt the game I'd wanted to come out since I first starting playing video games. While I'm disappointed it hasn't come to fruition, I'm still glad I put some money into it. Took a risk but if this had made it I'd have found the game to keep me going for years, and I wanted to be a part of that.
 

ElMinotoro

Socialist Justice Warrior
Jul 17, 2014
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If people treated early access and kickstarter as platforms that allow you to throw money at ideas for games you want to support rather than an actual purchase of the game, there would probably be less angst all round. Support games you like the sound of, sure. But there's always going to be those that crash and burn.
 

Jmp_man

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Apr 24, 2011
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TessaraVejgan said:
I remember days when we used to call these things beta and they were free. I don't understand how people can pay money for something that is not even finished. Steam really should introduce some sort of quality control or at least a time frame for how long the games can stay in EA before they have to be released or they get kicked out of the program.
I think the problem is the same one that Kickstarter and other crowd sourcing places have had. People think that they are "pre-ordering" a game when in reality they are supporting the development. Also when someone gets free access to a beta they usually don't get access to the completed game itself (unlike early access where your game gets updated from beta to finished.).
 

Lono Shrugged

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J Tyran said:
I am the first on admit I am being cynical about it because I know people that have used other people's understanding to benefit themselves while others suffer in silence. I also work in a business where it really often is a case of unless you are dead/ on your deathbed. You CANNOT let it affect your work.

Not implying any of this is the case, but if I sunk money into this. I would feel obligated to know all the details. As an employer would.
 

J Tyran

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Dec 15, 2011
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Lono Shrugged said:
J Tyran said:
I am the first on admit I am being cynical about it because I know people that have used other people's understanding to benefit themselves while others suffer in silence. I also work in a business where it really often is a case of unless you are dead/ on your deathbed. You CANNOT let it affect your work.

Not implying any of this is the case, but if I sunk money into this. I would feel obligated to know all the details. As an employer would.
Yeah, I get that. Investors in the game will want answers, to some degree they even deserve them. Just stating "personal issues" doesnt really cut it and he doesn't have to give details but he should be able to offer a better explanation than that, not sure what you are employed in but it doesn't matter what the employers demand because sometimes when your life falls apart around you have little choice about what it does and doesn't affect.
 

TessaraVejgan

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Sep 3, 2014
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Jmp_man said:
TessaraVejgan said:
I remember days when we used to call these things beta and they were free. I don't understand how people can pay money for something that is not even finished. Steam really should introduce some sort of quality control or at least a time frame for how long the games can stay in EA before they have to be released or they get kicked out of the program.
I think the problem is the same one that Kickstarter and other crowd sourcing places have had. People think that they are "pre-ordering" a game when in reality they are supporting the development. Also when someone gets free access to a beta they usually don't get access to the completed game itself (unlike early access where your game gets updated from beta to finished.).
I don't think people assume they are pre-oredring a game by doing that. I don't mind kickstarter, they have clear rules and a time frame to gather needed money or they are out. EA program as far as I have seen has almost none and they need to change that. All I can say is be VERY careful with your money.